Disappointed with Fallout 3's Ending? Read Here! (Warning - SPOILERS)

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Remag

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Apr 16, 2008
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*WARNING* This post will contain spoilers about the ending to Fallout 3. Viewer discretion advised.

As many of you know, Fallout 3 is a popular Bethesda release which has received high marks from a variety of video game critics and sources. Known for its immersive post-apocolyptic universe, open exploration world, and innovative combat system, the game vastly improves upon the Oblivion model utilized by Bethesda earlier, and could very well be slated for a nomination or two for "Game of the Year."

However, it is in the opinion of many that while Fallout 3 presents the player with an enjoyable experience throughout the early and mid portions of play, it is the ending in which the game fumbles, closing an otherwise fantastic romp through the Capital Wasteland with a lackluster, lazy, and laughably ludicris series of events culimating with listlessness and letdown.

Bearing this in mind, I, in what will likely amount to be yet another fruitless attempt to service my community, have provided a guide for those who wish to play Fallout 3 and manage to eek out some satisfaction out of the game's ending. By following this guide carefully, I believe you will be able to greet the closing of the Fallout 3 story arc with contentment and perhaps even a hint of relish.

Rule #1: Stay out of towns when at all possible.
One of the chief complains in regards to the Fallout 3 ending was its lack of reference to the consequences of the PCs choices through the Capital Wasteland. What did Megaton amount to when the PC decided to spare it the fate of nuclear death? How far did the vibrant trees of Oasis spread? Did Big Town ever become anything more than a haven of shattered dreams for Lamplight exiles? All these answers and more are lost into obscurity in the ending's appraisal of the products of Project Purity, and nothing else.

Due to Fallout 3's refusal to acknowledge those difficult ethical choices the PC made through the game, the solution then is to avoid any circumstance in which these choices would be presented to you. By staying out of the towns, the PC can avoid any significant interaction. Then, when the ending comes, and no mention is made of the PC's effect on the Wastes, this conclusion would be natural and uncontested.

In fact, you should expand this policy to include any community, tribe, or small gathering of people, for even the smallest collection of wasteland survivors has the potential to present the PC with a ethical decision that could possibly have foreseeable consquences that would require further exposition. Make sure to use your compass's friend/foe indicator as a tool to help you avoid any friendly NPCs that may wish to strike up a thought provoking conversation. Just remember this handy catch phrase, "If they're tagged green, remain unseen. If they're tagged red, go on ahead"

Rule #2 Bypass as much of the story as possible
Many gamers made reference to the nonsensical nature of the story as the PC plumbs the depths of Project Purity. As the plot progresses, the actions and motivations of the starring characters in the drama become murky, and at times, downright insane, leaving the story in a terrible mess when it's time to wrap up and take the final bow.

To insolate yourself from this tragedy, you must employ what I term the "Veil of Ignorance." By learning as little as possible about your father, the Enclave, the Brotherhood of Steel, Project Purity, and any other crucial elements, you and the PC will be able to employ a catch-all rational to justify the increasingly outrageous twists the plot takes; you don't know the bigger picture.

Make sure to skip straight to key plot locations (Going straight to Vault 112 from Vault 101 for example), and ask as few questions as you can get away with when locked in discussion with major NPCs. If the game tries to deliver exposition via cut scene or unskippable dialogue, take drastic actions; plug your ears and whatever happens, just keep your eyes shut!

Rule #3 Limit Your Inventory
Easily one of the most outspoken complaints by Fallout 3 gamers is the fact that they feel that the contents of their inventory could allow them to circumvent a rather unfortunate outcome as a result of one of the final choices to make in the game. You must not allow yourself to fall into this same trap, and must make sure to prevent overstocking (and in some cases, stocking at all) specific items that could jeopardize the integrity of the final scenes.

The following items should be limited to only what is necessary to avoid death.
Rad X, Rad Away, Perks that offer resilience to radiation.

The following items should never find their way into your inventory.
Radiation suits, contracts with any ghoul followers, any object that gives you any desire to live.

It might also help if you forget where the run button is when the time comes to activate Project Purity.

Rule #4 Avoid Speech-Tests in Dialogue
Never challenge anyone on their beliefs throughout your play of Fallout 3. Otherwise, you run the risk of 100+ year old sentient beings suddenly reversing their fundamental philosophies and adopting your principals to the point of condemning a portion of their previous followers to death, all over the course of 4 text boxes. And as you can guess, this can damage the credibility of the game's ending.

Rule #5 Kill all Super Mutants on Sight
Regardless of their articulation ability or their tendency to name themselves after British revolutionaries.

Hope this helps you friend. Happy gaming!
 

haruvister

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Jun 4, 2008
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Ha-ha! That's made my evening. Totally agree, the ending ruined the whole experience for me, particularly when you consider how strongly 1 & 2 finished. I had no idea what I was meant to be doing in that chamber during the last sequence; I was just mashing the keypad and the game ended. Perlman's epilogue was something of a scam, too.
 

NeedAUserName

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Aug 7, 2008
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Is it bad that I'm rubbish at the game? I think I may have jumped in head first, but at level 2, with an energy gun, trying to get through a subway, I... well, basically.... sort of, DIE. A lot.
 

TheGhostOfSin

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May 21, 2008
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needausername said:
Is it bad that I'm rubbish at the game? I think I may have jumped in head first, but at level 2, with an energy gun, trying to get through a subway, I... well, basically.... sort of, DIE. A lot.
Put the difficulty down.
 

MGG=REVIEWS

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Dec 2, 2007
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If it just had a big explosion i would be happy but it didn't, it just drew me pictures for ten minutes it was a good game up until the ending though
 

searanox

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Sep 22, 2008
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You're a funny person.

The game was originally supposed to have up to 500 different scenes that showed depending on your actions. I think the pictures it shows you are different based on more than just your decisions in the main quest, but they definitely seem to have trimmed things down... possibly because 100% completion would mean having to wait through a good ten minutes of pictures, but that would have been fun to show during the credits instead of just the main menu background they do in the final version. Too bad they got rid of it, in any case.

I actually wasn't too disappointed with the ending aside from that, though. It's still fulfilling, even if there are some major plot holes in it, and you have at least two allies who can survive the "deadly" radiation you're exposed to. It's just lame than you can't tell them to activate Project Purity to save yourself from death - it would have actually given those characters more significance in the story, as they'd might as well be blind, deaf and dumb for the rest of it, save Fawkes. Definitely not the "huge let-down" I was told it was, though.
 

Remag

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Apr 16, 2008
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Thank you all for your comments. I appreciate any remarks or criticism you can offer me.

And Indigo_Dingo, in response to your comment, I might suggest you see Rule #5.

Once again, you have my thanks friends.
 

waffletaco

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Sep 5, 2008
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Can you mesmetron/collar your companions? I would love to do that when they object to activating PP.
 

Novajam

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Apr 26, 2008
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Haha. Good piece. I think Bethesda were fibbing a bit when they said there were 500 endings.

Indigo_Dingo said:
Remag said:
Thank you all for your comments. I appreciate any remarks or criticism you can offer me.

And Indigo_Dingo, in response to your comment, I might suggest you see Rule #5.

Once again, you have my thanks friends.
How the hell else do you reach it?
With lots of Rad-X, RadAway, plus some radiation resistant apparel (eg Power Armour, Radiation Suit).
 

Amnestic

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Aug 22, 2008
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Novajam said:
Haha. Good piece. I think Bethesda were fibbing a bit when they said there were 500 endings.

Indigo_Dingo said:
Remag said:
Thank you all for your comments. I appreciate any remarks or criticism you can offer me.

And Indigo_Dingo, in response to your comment, I might suggest you see Rule #5.

Once again, you have my thanks friends.
How the hell else do you reach it?
With lots of Rad-X, RadAway, plus some radiation resistant apparel (eg Power Armour, Radiation Suit).
Which Rule #3 prevents you from doing, just a point.

You should probably add about RL-3 as an extra follower, as he is a robot and thus completely immune to radiation and thus could activate Project Purity just as well as a ghoul could.
 

Remag

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Apr 16, 2008
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You should probably add about RL-3 as an extra follower, as he is a robot and thus completely immune to radiation and thus could activate Project Purity just as well as a ghoul could.

Ah, very true. I had forgotten about him as a party member.

I suppose I could incorporate it into Rule #6 - Never trusts robots, and never, under any circumstances, allow them to travel with you for any period of time. You never know when your seemingly friendly robot companion will suddenly turn on you in the robot rebellion. Best to just dismantle/destroy them all, just to be sure.
 

NuclearJonJon

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May 24, 2009
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Rule #6, Buy Broken Steel and ignore the poor excuse for an ending.

Also, what the HELL is with the guy above me, how did an advertiser get 108 posts...
 

Grayl

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Jun 9, 2009
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OP: I love you.

Great post.

But I wonder; did you write that out of hate, or out of wanting to make others laugh? Though, I would think you'll respond with "I want to help people!" to keep up the credibility of your fantastic post.

It's okay, though. You can tell me. I won't tell anyone else; you can trust me.