Proteus214 said:
Toasterhunter86 said:
Yes, but they have to be done well, like in God of War
ZombieNeith said:
They work in God of War. I've not seen them used anywhere else very well.
God of War was an excellent example. You were rewarded for doing it correctly (certain color of orb from killing a monster/getting it out of the way quickly) and you only received a small slap on the wrist if you actually failed it. The Resident Evil 4 QTE's were pretty bad, where the reward was you get to continue playing, the penalty for failure was death and repeating the sequence all over again.
Only one problem with them in God of War. Or the second one at least.
They were everywhere. And having seen the swords forced down the throat of yet another moster #521 for twentieth time it got boring and I just began to look out for those QTE buttons so that I could avoid them. Bringing down enemies without them was a lot faster, because instead of being forced to watch the same (albeit cool) slow animation I could use the time to bash damage to three or four foes at the same time, getting rid of my enemies a lot faster.
However, most of the pitfalls were avoided, in that there were rarely 'Press X to not die' kind of situations and the penalty of failing a QTE was neglible.
That's what I feel QTEs should be about. As fast or faster method of getting rid of your enemies that standard attacks, failing them should at worst restore the Status Quo that was before the Quick-Time Event and each push of a button brings some kind of result.
Example: Shining Beacon Of Light is facing a battle-tank, armed with the axe "Spirit Of Kratos". A QTE is triggered by positioning, Rage-O-Meter etc. First push of a button get's rid of the tanks armor on one side. Second push rips out one of the machine-guns. Third button screws the main cannon. Fourth makes the hero rip out the crew hatch and go crazy inside, resulting in an explosion. The sequence ends at about the same time it would have taken to whittle down 75-80% health via normal attacks. Failing to push the third button results in getting a short burst from a machine gun to the face, but the tank is still without side-armor (creating a weakness) and lacking one machine-gun.
However, triggering the QTE is not automatic (otherwise it would be used for every fight, making the game ridiculously boring and easy) but is based on other circumstances (Rage-O-Meter full, executing a specific attacks sequence from certain direction) etc. This would retain the movie-like characteristics of the QTE, reward for even partially completing them, not lenghten the game unnecessarily and make them a spice to the core game instead of being the game.