Do you know any game like this?

Recommended Videos

MidnightSt

New member
Sep 9, 2011
150
0
0
I'm looking for a game that... might very well not exist, basically to find out if it does:
Tactical roguelike, to put it short, by which I mean a roguelike that is to standard roguelikes what tactical turn-based RPGs (Final Fantasy tactics and the like) are to RPGs.
(Or, what seems a better description to me: a game that is to roguelikes what The Bureau: XCOM declassified attempted to be to 3rd person shooters.)

Which means it should have: party/team control, permadeath of characters, procedurally generated levels, classic roguelike progression of time (where it moves only when a player character moves), and difficult and dangerous battles where one mistake can mean death. Do you know of any game that fits the description at least partially? What is it (called)? Obviously the "team control" and the way time progresses are among the most important ones.
 

BoogieManFL

New member
Apr 14, 2008
1,284
0
0
If you find one let me know. I'm not aware of any that exist. The closest to that would be XCOM: Enemy Unknown and (better in some ways, worse in others) UFO Alien Invasion.

If that is what you are looking for and you haven't played Enemy Unknown, you should. With permanent character death, the Alien invasion not waiting for you to advance to be able to match them, and the game making no effort whatsoever to make sure anything is on even ground if you don't be careful it's extremely punishing on the higher skill levels like a good Roguelike. Use bad tactics and don't cover your people, you're dead and mission failed. That combined with you actually having to take live prisoners for study and to stop their gear from self destructing, it makes for a uniquely difficult game where victories are sweet and failures devastating.

UFO Alien Invasion is an unofficial XCOM game in feeling and setting, one of those open source deals I believe. I've played it quite and bit and it's pretty good.

Enemy Unknown
http://www.xcom.com/

Alien Invasion
http://ufoai.org/wiki/About

The Fallout games are loosely like that, your companions can die permanently and you can go places in the open world you're not prepared for so it doesn't restrict you. Fallout 2 has one of the most satisfying combat systems, especially melee combat. If you're looking for something more modern, Fallout: New Vegas on higher difficulty and hardcore mode. It's not procedurally generated but the world is very large and there are more mods at New Vegas Nexus than you could ever exhaust.
 

MoeMints

New member
Apr 30, 2013
65
0
0
The Fire Emblem series, specifically Awakening's Classic Lunatic mode for the latest, is also a good start.
While you still do side turns, you have very little initial superiority and at that difficulty, return attacks must always be comprehended as a risk.

Everyone but you, be it the Tactician and Lord, the Exalted, or just a Lord atm, can die, and only Awakening gives you the advantage of a wealthy kingdom. The rest treat grinding from anywhere between a limited difficulty damper to pure XP-hogging.

Due to Awakening's more liberate pacing though, while you do the same maps in skirmishes, field placement and enemy types are always randomized. While there's dozens of opposing armies from the games' past in the Wireless mode if you don't want to wait for skirmish spawns.

In fact, you should try exploiting the first version of Lunatic though a leveling exploit and marry the heroes to each other and get Lunatic+ ASAP.
This becomes really roguelike where enemies will intentionally fight you to the death for draws.
Many of them have permanent perks like healing on hit, dropping your defenses to half, or having a double attack/sniping range/high crit spells that never break.
Making normal/hard tactics like sending a certain pot-hatted god of war by himself into 5 horseback generals suddenly obsolete.


Valkyria Chronicles goes a step higher but then a step back to XCOM.
Permadeath has a buffer through medics, and scouts in the first game are more like super soldiers with their Olympic level running range.
However, interception fire from the opposition is real time the moment someone moves, and movement is free range with a limit bar. So you're always threatened with attacks as long as you're in range, and flanking, superior position, and surprise kills are superior to stats.

Its just that....its really cheesy, and gets worse until the third game.
Which didn't actually release here since the PSP was dead outside homebrew.
 

Bad Jim

New member
Nov 1, 2010
1,763
0
0
The original XCOM game is also pretty good, although absolutely ancient

http://store.steampowered.com/app/7760/