With RPG games nowadays, parties seem to have vanilla members and you will most likely "collect" all party members. I went through both Dragon Age games,ending up with a party where I didn't miss out of any of the members. They were always there at my beck and call ready to go adventuring.
I think this loses something from the old Baldur's Gate approach. In that game every had a distinct party and you had to replay the game to get everyone and play with different parties and different approaches. I miss having to carefully construct my party so people got along and didn't attack each other, balancing alignments and classes to fit my needs.
I suppose it's just a symptom of games being expensive, and developers not wanting people to miss their hard earned content by only playing a game once, but I do miss the party building of RPGs of yesterday and wish a game would return to that kind of approach rather than collecting all the NPCs and having them available when you want.
I think this loses something from the old Baldur's Gate approach. In that game every had a distinct party and you had to replay the game to get everyone and play with different parties and different approaches. I miss having to carefully construct my party so people got along and didn't attack each other, balancing alignments and classes to fit my needs.
I suppose it's just a symptom of games being expensive, and developers not wanting people to miss their hard earned content by only playing a game once, but I do miss the party building of RPGs of yesterday and wish a game would return to that kind of approach rather than collecting all the NPCs and having them available when you want.