Do you think Stalker 2 will happen in future?

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B-Cell_v1legacy

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Hello

So my dear friends and fellow gamers, GSC studio was shut down during the development of Stalker 2. then re open again 2 years ago. lost many talent to different companies. and are making cossack 3 which is remastered version of old cossack. But still they own the rights of Stalker series and can make it if they have big budget. the question is will they make Stalker 2 again? can they continue the development of Stalker 2 which they left unfinish before company shut down.

Meanwhile 4A games which consist of people who work on Stalker released Metro 2033. which has decent amount of success even if it suffer from bugs and some problems which were to fix on sequel last light. however they released Redux edition which was best version by far. and success of both metro games lead to these developer having bigger budget and can make sandbox game. I personally think new Metro will be True Stalker 2 (assuming if Stalker 2 never released). linearity was big issue in metro games and now they will make non linear game and are very talented developer.

So my friends, do you think Stalker 2 is going to happen in future? or new Metro game will become Stalker tier?

Discuss.
 

Bad Jim

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Making a Metro game that played like Stalker would just create unnecessary brand confusion. Metro fans would expect a linear game like previous Metro games and be disappointed, while Stalker fans might not notice because they wouldn't expect a Metro game to be to their tastes.

I expect they will pick up Stalker 2 eventually, though it will probably take a while. They'll probably be remaking the whole thing from scratch.
 

wings012

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I don't think there is much more you could do with Stalker besides send more dopes into Chernobyl. While Pripyat made some very welcome refinements to the gameplay, it did feel like it wasn't doing a whole bloody lot with the story.

I did like the blend of open world and more bespoke levels. And the whole RPG-esque feel with some degree of progression, but without turning into some stat bong Borederlands padded nonsense.

I would prefer they try their hand at a new story and setting while using and building upon the whole Stalker-style gameplay.
 

WolfThomas

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Wings012 said:
I don't think there is much more you could do with Stalker besides send more dopes into Chernobyl. While Pripyat made some very welcome refinements to the gameplay, it did feel like it wasn't doing a whole bloody lot with the story.
I think you could play with the idea of the zone expanding. Like it's rapidly expanded and swallowed up Kiev. That would be a very different setting, but with the familiar mutants and anomalies.
 

nomotog_v1legacy

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Wings012 said:
I don't think there is much more you could do with Stalker besides send more dopes into Chernobyl. While Pripyat made some very welcome refinements to the gameplay, it did feel like it wasn't doing a whole bloody lot with the story.

I did like the blend of open world and more bespoke levels. And the whole RPG-esque feel with some degree of progression, but without turning into some stat bong Borederlands padded nonsense.

I would prefer they try their hand at a new story and setting while using and building upon the whole Stalker-style gameplay.
I think they would do what you suggest. Same STALKER gameplay but in a new setting. I vote for a stalker inspired metro game.
 

Recusant

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Well, it's certainly not going to happen in the past. And, assuming you mean "the" future, I don't think that's too likely either. Primarily because the story ended pretty definitively in Call of Pripyat. Any continuation would be either about normalized activity in the Zone, which would necessarily change the tone of the game (and probably quite a bit of the gameplay), or open up another Zone somewhere else- but without the mystery, desolation, and quintessential... East Slavic-ness (it wasn't just Russia, after all), it'd lose a lot of the atmosphere, and thus a lot of the appeal.

The other problem I see is what's likely to come first. With the story of S.T.A.L.K.E.R wrapped up so neatly, someone else is eventually going to realize that Roadside Picnic is ripe for another adaptation, since it is, after all, a Soviet creation, and how can you have intellectual property in a society wherein no private property exists? Imagine the army of lawyers it would take to sort it all out. I imagine someone's going to be bold and stupid enough to try, and then spend the next century in court, which will scare people off. Better by far to create a new IP and just be inspired by S.T.A.L.K.E.R- but who can you really trust to pull that kind of atmosphere off?
 

B-Cell_v1legacy

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The game would practically exist already if Escape From Tarkov devs decided to make it primarily a single player experience instead of bandwagoning the MMO cash-in trend.
 

chrissx2

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I would love to see new STALKER. Hopefully Cossack 3 will turn out to be great giving them a lot of sales and a nice budget for Stalkier. Sadly, the original team seems to be scattered across multiple teams, so even if we'll get a new Stalker, it might lack the sould and atmosphere of the original games.
 

Saulkar

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I honestly do not know but the idea of an apocalypticaly expanding Zone that everyone has deduced to be inevitable is center stage would be interesting. The idea that the end of the world is happening here and now and we know that it cannot be stopped, only mitigated is something I have seldom seen in games and something mildly hinted at within the series.
 

BarryMcCociner

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STALKER is probably dead. It's fanbase oversold it's difficulty and realism, where they should have pushed its immersive qualitie. This made more casual players intimidated by the idea of STALKER (more than they should have been because it's no more difficult than Fallout 3) and killed its marketability.

While I'd love to see more STALKER, I recognize that it's in a very bad fucking position for a sequel.
 

WolfThomas

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Saulkar said:
I honestly do not know but the idea of an apocalypticaly expanding Zone that everyone has deduced to be inevitable is center stage would be interesting. The idea that the end of the world is happening here and now and we know that it cannot be stopped, only mitigated is something I have seldom seen in games and something mildly hinted at within the series.
I never realised how close Chernobyl and Kiev are. It's like 134km. The zone could expand and swallow that easily. Then you've got traditional historic buildings, soviet architecture and modern buildings. With pseudodogs and bloodsuckers running about.

Plus with the whole Ukraine-Crimea-Russia thing recently you could tie into that. Russia trying to own the zone for their own purposes. There were already touches of that in the original game Freedom was clearing backed by NATO and Duty by Russia.
 

Saulkar

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WolfThomas said:
Plus with the whole Ukraine-Crimea-Russia thing recently you could tie into that. Russia trying to own the zone for their own purposes. There were already touches of that in the original game Freedom was clearing backed by NATO and Duty by Russia.
I never thought about that but it makes perfect sense and would add an enormous amount of depth and grounding to the world.

P.S. Has this glitch every happened to you in the first game?

 

WolfThomas

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Saulkar said:
I never thought about that but it makes perfect sense and would add an enormous amount of depth and grounding to the world.

P.S. Has this glitch every happened to you in the first game?
Yeah, Duty had Russian weapons and ammunition. Freedom had NATO ones. There philosophies line up well too.

Not the rapid spinning and death. But I though the normal spinning was intentional.

Boiling Point did a similar thing, except it also randomly changed the inputs of the WASD around every few seconds meaning you veered off course. I remember sneaking into the capital city because I was an enemy of the government to meet a contact. The dialogue required you to drink a lot of Tequila. I wandered out only to be seen and pursued by a helicopter while my character was drunk off his face. Fortunately the AI was terrible and he crashed into a bridge.