jim_doki post=18.73544.799683 said:
I see your "its not that bad" and raise you "its worse"
I see your its worse and throw this ars technica article into the mix.
http://arstechnica.com/articles/culture/dodgy-digits-behind-the-war-on-piracy.ars/1
I do appreciate that you have some industry experience. And I will go on record that, while I am playing devil's advocate a bit here I totally understand getting pissed off about someone taking your stuff when all you want is the recognition and payment due you for your work.
However...While it costs 2000 to hire an engineer and rent studio space and what not, how often was your music pirated and did this percentage of music piracy prevent you from doing another gig or laying another demo?
Additionally, given that everything was paid for in the creation of the original demo and the provided service was also concluded (in this case being musical) how much of the replication of your work has a retroactive impact on the monies already played and earned?
Being a game developer I almost yearn to find one of my games pirated, it's a sign of making it. And I feel it is a part of the industry us newbies need to accept and work with if we want a chance at the pie.