Could not fit in the whole question I wanted to ask, in the title box. So the full question for this thread is as follows:
Since developers will have to code for the PC for a majority of next gen hardware, does their decision to ignore PC / treat it as a second class platform for the past few years, look shortsighted?
First some background to the question:
1
How can you say the PS4, etc are PC's?!
The PS4 hardware is just about confirmed. It's a PC. The Xbox Next is also going to be a PC, unless Microsoft throw a curve ball in what is expected for their hardware spec.
They are PC's as they have x86 CPU's and will run X86 code. That is the definition of a 100% IBM PC compatible device, i.e a PC.
PC does not equal runs X OS, I.E windows.
PC does not equal is upgradable, etc. That would be a desktop PC, there are lot of PC's that are not upgradeable but are still PC's
PC equals has an x86 CPU and runs x86 code.
2
How can you say the PC has been ignored / treated a as a second class platform?!
So the second part of the question. Dev's have hardly put any resources into the PC for the last few years. Most games have been ports of consoles focused games. This can be seen by the majority of PC games being DirectX 9 as that is what current gen consoles use.
Back to the question again:
I have said in threads on this site repeatedly, that developers not trying to push / develop games that may only work with PC's extra power, would give themselves a problem when the next generation came about. As the extra power of the PC allows you try things that can then be done on the increased power of the next gen.
This prediction seems pretty apt now that any work they did would have been so easy to move to next gen hardware now, as they will share the same architecture as the PC.
One thing is for certain dev's won't be able to avoid code for the PC going forwards. Unless they want to be Wii U exclusive....
What do others think, short sighted or not?
EDIT: Sorry for the duplicate threads, but the system kept telling there was an issue and the post had not been successful. The other threads have been removed...
Since developers will have to code for the PC for a majority of next gen hardware, does their decision to ignore PC / treat it as a second class platform for the past few years, look shortsighted?
First some background to the question:
1
The PS4 hardware is just about confirmed. It's a PC. The Xbox Next is also going to be a PC, unless Microsoft throw a curve ball in what is expected for their hardware spec.
They are PC's as they have x86 CPU's and will run X86 code. That is the definition of a 100% IBM PC compatible device, i.e a PC.
PC does not equal runs X OS, I.E windows.
PC does not equal is upgradable, etc. That would be a desktop PC, there are lot of PC's that are not upgradeable but are still PC's
PC equals has an x86 CPU and runs x86 code.
2
So the second part of the question. Dev's have hardly put any resources into the PC for the last few years. Most games have been ports of consoles focused games. This can be seen by the majority of PC games being DirectX 9 as that is what current gen consoles use.
Back to the question again:
I have said in threads on this site repeatedly, that developers not trying to push / develop games that may only work with PC's extra power, would give themselves a problem when the next generation came about. As the extra power of the PC allows you try things that can then be done on the increased power of the next gen.
This prediction seems pretty apt now that any work they did would have been so easy to move to next gen hardware now, as they will share the same architecture as the PC.
One thing is for certain dev's won't be able to avoid code for the PC going forwards. Unless they want to be Wii U exclusive....
What do others think, short sighted or not?
EDIT: Sorry for the duplicate threads, but the system kept telling there was an issue and the post had not been successful. The other threads have been removed...