So, Crysis is out, and the gaming community is once again filled with ignorant people complaining about how the latest and greatest in graphics technology (Crysis) won't run at max settings on their 486. And, about how they need a $6000 PC to play it. I'm sure people have seen the story about the tri 8800 ultra rig that still had trouble running it at not even max settings.
http://www.tech.co.uk/performance-pc/general/blogs/2007/12/13/must-tri-harder
There is an alternative to a five or six grand upgrade, something people seem to have forgotten about with Crysis (and sometimes PC games in general). Which is that you can just turn some settings down. Spend five grand or flick a couple of switches, it doesn't seem like a hard choice to me. Everyone talks about how high the setting in Crysis go, but no one says how low they'll go. It's almost as scalable as any other game out there. If you played any PC game to come out recently (Orange Box, Bioshock, Company of Heroes: Opposing Fronts, Call of Duty 4) then you should be able to play Crysis, provided you weren't just barely scraping by on them. My own gaming PC, while granted is no slouch, is not bleeding edge by any means, and it didn't have any trouble running Crysis. Once I found adequate settings of course.
I realize all this may seem painfully obvious to many PC gamers, but I'm sure there are a lot of "would be" PC gamers that all they're going to see is Crysis and $5000 PC and get scared off. I could easily build a rig for less that $1000 that would play it just fine, and still make it one of (if not the) best looking games in the world.
I realize none of this is new, but this is the kind of crap that gives PC gaming a bad name.
Crysis brings about another argument from gamers, which is that to many resources are spent on eye candy and not enough on actual gameplay. I would have to say that I understand this and agree with it to an extent, but to fault Crysis without having played it seems unfair. I heard Crytek CEO Cevat Yerli say in an interview that the graphics in Crysis are suppose to add to the overall immersion and experience, and I would have to agree with the idea. Better, more realistic graphics can and (if done correctly) do add to the overall experience. Now that said I think it obviously depends on the game. Let me bring up a game that is the polar opposite in graphics. Psychonauts never was very technically impressive, but had a fantastic art style that I loved and was about as far from realistic as you can get. It matched the game, but somehow I don't think it would work with Crysis. I don't want my hardcore, sci-fi, military, FPS to look like Psychonauts. At the same time I don't want my quirky, funny, 3D platformer, action, adventure, thing to look like Crysis. I guess what I'm saying is there's room for both.
While I agree there are people out there that put way to much stock in graphics. There are people that take it to the other extreme and think that just because a game looks good it can't actually be good. To me these people seem just as ridiculous as their graphics whore counterparts. There is nothing wrong with a game looking good as long as thats not the only thing it's good at. I feel that Crysis gets unfairly dismissed as "the good looking game" thats not good for anything else, but there is more to it than that. Which brings me to my thoughts about the game specifically.
Crysis is a good game. It's not a great game, and its not a perfect game by any stretch of the imagination. Some people have called it a tech demo, and thats actually pretty accurate. It does feel a bit like a tech demo they tried to shoehorn a story in to at the last minute (a feeling I never got with FarCry), but its a fun tech demo. The sandbox levels are great, and even though the objectives are always the same I appreciate being able to chose how to approach them. It also helps to add some replayability.
The weapons are so-so, none of them really stand out, but they get the job done. The nanosuit on the other hand, is the star of the show. Yes, even over the graphics. It has a bit of a learning curve, but once you learn how to use it, it makes you feel like a superhero. There's nothing like ambushing a patrol by decloaking right in front of one of them to watch the shocked look on his face. Then switch on your strength, grab him by throught, punch him in the face, and through him in two of the others with such force that kills them. Then recloak and slink off to watch the last guy freak out, scream, and fire randomly in to the forest. Then finally switching to speed and running right up in the guys face while he's trying to reload and punching him in the face with your strength on to send him flying in to a tree.
The gameplay in the first three quarters or four fifths is a blast, but then you get to the end. I'm not going to spoil anything, but this is were the aforementioned shoehorning the story in comes in to play. It's like they realized they didn't have a game but a loose collection of levels and said "oh crap". So, at that point you have a very confining linear path full of the obligatory escort, defend, and vehicle missions. Then it all culminates in the most cliched boss battle I've seen since Bioshock.
Now this is Crysis, so I guess I have to mention the graphics. They're incredible and do add to the overall experience. I'm sure everyone has seen screen shots and gameplay footage, so I don't feel the need to go in to it any further. The sound on the other hand doesn't seem on the same level. The effects seem to lack punch, and the voice acting is decent at best.
I understand that Crysis is suppose to be a trilogy, and I'm really hoping now that they have the graphics engine that they can flesh out the story, bring the sound up to par, and work on the level design.
In the case of Crysis I'd say they did spend a bid to much time on the graphics and not enough on everything else, but the game is fun even with its flaws. And, I would recommend it.
http://www.tech.co.uk/performance-pc/general/blogs/2007/12/13/must-tri-harder
There is an alternative to a five or six grand upgrade, something people seem to have forgotten about with Crysis (and sometimes PC games in general). Which is that you can just turn some settings down. Spend five grand or flick a couple of switches, it doesn't seem like a hard choice to me. Everyone talks about how high the setting in Crysis go, but no one says how low they'll go. It's almost as scalable as any other game out there. If you played any PC game to come out recently (Orange Box, Bioshock, Company of Heroes: Opposing Fronts, Call of Duty 4) then you should be able to play Crysis, provided you weren't just barely scraping by on them. My own gaming PC, while granted is no slouch, is not bleeding edge by any means, and it didn't have any trouble running Crysis. Once I found adequate settings of course.
I realize all this may seem painfully obvious to many PC gamers, but I'm sure there are a lot of "would be" PC gamers that all they're going to see is Crysis and $5000 PC and get scared off. I could easily build a rig for less that $1000 that would play it just fine, and still make it one of (if not the) best looking games in the world.
I realize none of this is new, but this is the kind of crap that gives PC gaming a bad name.
Crysis brings about another argument from gamers, which is that to many resources are spent on eye candy and not enough on actual gameplay. I would have to say that I understand this and agree with it to an extent, but to fault Crysis without having played it seems unfair. I heard Crytek CEO Cevat Yerli say in an interview that the graphics in Crysis are suppose to add to the overall immersion and experience, and I would have to agree with the idea. Better, more realistic graphics can and (if done correctly) do add to the overall experience. Now that said I think it obviously depends on the game. Let me bring up a game that is the polar opposite in graphics. Psychonauts never was very technically impressive, but had a fantastic art style that I loved and was about as far from realistic as you can get. It matched the game, but somehow I don't think it would work with Crysis. I don't want my hardcore, sci-fi, military, FPS to look like Psychonauts. At the same time I don't want my quirky, funny, 3D platformer, action, adventure, thing to look like Crysis. I guess what I'm saying is there's room for both.
While I agree there are people out there that put way to much stock in graphics. There are people that take it to the other extreme and think that just because a game looks good it can't actually be good. To me these people seem just as ridiculous as their graphics whore counterparts. There is nothing wrong with a game looking good as long as thats not the only thing it's good at. I feel that Crysis gets unfairly dismissed as "the good looking game" thats not good for anything else, but there is more to it than that. Which brings me to my thoughts about the game specifically.
Crysis is a good game. It's not a great game, and its not a perfect game by any stretch of the imagination. Some people have called it a tech demo, and thats actually pretty accurate. It does feel a bit like a tech demo they tried to shoehorn a story in to at the last minute (a feeling I never got with FarCry), but its a fun tech demo. The sandbox levels are great, and even though the objectives are always the same I appreciate being able to chose how to approach them. It also helps to add some replayability.
The weapons are so-so, none of them really stand out, but they get the job done. The nanosuit on the other hand, is the star of the show. Yes, even over the graphics. It has a bit of a learning curve, but once you learn how to use it, it makes you feel like a superhero. There's nothing like ambushing a patrol by decloaking right in front of one of them to watch the shocked look on his face. Then switch on your strength, grab him by throught, punch him in the face, and through him in two of the others with such force that kills them. Then recloak and slink off to watch the last guy freak out, scream, and fire randomly in to the forest. Then finally switching to speed and running right up in the guys face while he's trying to reload and punching him in the face with your strength on to send him flying in to a tree.
The gameplay in the first three quarters or four fifths is a blast, but then you get to the end. I'm not going to spoil anything, but this is were the aforementioned shoehorning the story in comes in to play. It's like they realized they didn't have a game but a loose collection of levels and said "oh crap". So, at that point you have a very confining linear path full of the obligatory escort, defend, and vehicle missions. Then it all culminates in the most cliched boss battle I've seen since Bioshock.
Now this is Crysis, so I guess I have to mention the graphics. They're incredible and do add to the overall experience. I'm sure everyone has seen screen shots and gameplay footage, so I don't feel the need to go in to it any further. The sound on the other hand doesn't seem on the same level. The effects seem to lack punch, and the voice acting is decent at best.
I understand that Crysis is suppose to be a trilogy, and I'm really hoping now that they have the graphics engine that they can flesh out the story, bring the sound up to par, and work on the level design.
In the case of Crysis I'd say they did spend a bid to much time on the graphics and not enough on everything else, but the game is fun even with its flaws. And, I would recommend it.