A lot of you guys love to hate her, but there is something you need to realize. She represents part of a milestone for the industry. I remember there was a thread asking what the difference was between her and some American Politician of the late 90's early 00's who wanted to ratchet down the violence in video games via legislation. The difference is very simple, the politician looked at it like it was a dangerous toy, much like the Ninja Turtles Pizza Shooter of the early nineties (oh how I wanted that thing). Meanwhile Sarkeesian looks at it and critiques it like a serious medium for conveying narrative that can actually influence people. Do you get it? It means that video games is finally taking its place among the other "serious" narrative forms as not only a product, but an artistic medium. And that is a good thing. It means the next generations of Stanley Kubrick's, Vincent Van Gogh's, George Eliot's of the world may actually decide to devote their time and talent toward expressing themselves through the medium of video games instead of other more "serious" mediums. More talent be it artistic, expressive, practical, or simply business acumen is good for the industry.
The fact that Sarkeesian, a gender critic using academic tropes to analyze game narratives, even exists is a sign that the industry is maturing, diversifying, and being taken more seriously by people who would've lumped the best of its narratives with pulpy dime novels on the floor of a Goodwill bookstore and not wasted their time talking about it. You shouldn't feel threatened by it. The criticism doesn't invalidate the games you enjoy. It does the opposite. It treats them like the potentially serious influences on your life and how you see the world that they are. It acknowledges their influence on you, whereas before most would trivialize the medium to that of a dangerous pizza shooting toy. In short it means that games as a medium for narrative matters and has influence, where before it was a mere kids novelty (like a homoerotic He-Man toy).
Between Sarkeesian, Yahtzee Croshaw, and Jim Sterling a new brand of games criticism has arrived. Before most of it followed the product consumer review model of looking at games in much the same manner as one would figure out a rating for a new set of stereo speakers or golf clubs. A product generally devoid of narrative or meaning outside the context in which they are used. Emerging now are critics who assess not only the quality of the experience, but its historical value to the medium, its artistic merit, and its narrative structure and message intended or unintended. And again that is a good thing. It means that devs will be expected and be encouraged to actually to continue to grow and learn rather than just release itinerant updates.
As far as fears that your games will somehow be taken away by the influence of the Sarkeesians of the world again I will have to point out the fears are unwarranted. At the end of the day a company makes a game with the hope that it will make money and as long as a market exists for a game featuring content you enjoy, trust me, someone is going to tap that market. Even if it is a beat'em up featuring multiple Anita Sarkeesian character models. If there is still a place in Cinema for, "A Haunted House," even with all the highbrow criticism that movies get these days, there will be space for the pulpiest most shameless releases in this new era of games criticism. Your games aren't going anywhere.
Tl;dr
Have a drink and enjoy life because all this drama means that games as a medium are finally being taken seriously by serious critics who take things seriously.
The fact that Sarkeesian, a gender critic using academic tropes to analyze game narratives, even exists is a sign that the industry is maturing, diversifying, and being taken more seriously by people who would've lumped the best of its narratives with pulpy dime novels on the floor of a Goodwill bookstore and not wasted their time talking about it. You shouldn't feel threatened by it. The criticism doesn't invalidate the games you enjoy. It does the opposite. It treats them like the potentially serious influences on your life and how you see the world that they are. It acknowledges their influence on you, whereas before most would trivialize the medium to that of a dangerous pizza shooting toy. In short it means that games as a medium for narrative matters and has influence, where before it was a mere kids novelty (like a homoerotic He-Man toy).
Between Sarkeesian, Yahtzee Croshaw, and Jim Sterling a new brand of games criticism has arrived. Before most of it followed the product consumer review model of looking at games in much the same manner as one would figure out a rating for a new set of stereo speakers or golf clubs. A product generally devoid of narrative or meaning outside the context in which they are used. Emerging now are critics who assess not only the quality of the experience, but its historical value to the medium, its artistic merit, and its narrative structure and message intended or unintended. And again that is a good thing. It means that devs will be expected and be encouraged to actually to continue to grow and learn rather than just release itinerant updates.
As far as fears that your games will somehow be taken away by the influence of the Sarkeesians of the world again I will have to point out the fears are unwarranted. At the end of the day a company makes a game with the hope that it will make money and as long as a market exists for a game featuring content you enjoy, trust me, someone is going to tap that market. Even if it is a beat'em up featuring multiple Anita Sarkeesian character models. If there is still a place in Cinema for, "A Haunted House," even with all the highbrow criticism that movies get these days, there will be space for the pulpiest most shameless releases in this new era of games criticism. Your games aren't going anywhere.
Tl;dr
Have a drink and enjoy life because all this drama means that games as a medium are finally being taken seriously by serious critics who take things seriously.