I'm a huge fan of the Dragon Age games. I've play through origins, awakenings and DA2 multiple times and I still find myself in love with the story and engrossed in the combat.
However, how many bloody times am I going to enter the exact same cave or room in DA2? I'm continually assaulted with the exact same map, with the exact same scenery, time and time again. I go into a warehouse in the Docks or a room to save some blood Mage: same EXACT room. Caves with Elves and Caves on the beach: same EXACT room. It's not even like they tried to mask their sliced off corner, just said "suck it up gamer"
The only changes is the stupid doors are now painted over with just enough grey to make me think that if I just get a little closer I'll be able to click on go into that section of the board. That section of the board that is shining like a golden beacon on my HUD and map as a uncharted, loot filled, secret enemy ambush house of pleasure. But then I realize that it isn't a magical place of wonder where I can get a massive amount of gold, I'm just an idiot running back in forth in search of absolutely nothing. How depressing.
With all of the love I have for DA2, each copy cat cave would send me directly into a dizzying spin of pissed-off-dom. Come on guys, you could have at least built a pair of rooms to switch back and forth with. Right now it looks like you just think we are so oblivious to our virtual surroundings that we wont notice what is right in front of high definition noses.
So, I ask the question to the great escapist forum readers: Why would DA2 use such tactics after spending so much time on the other details in the game?
However, how many bloody times am I going to enter the exact same cave or room in DA2? I'm continually assaulted with the exact same map, with the exact same scenery, time and time again. I go into a warehouse in the Docks or a room to save some blood Mage: same EXACT room. Caves with Elves and Caves on the beach: same EXACT room. It's not even like they tried to mask their sliced off corner, just said "suck it up gamer"
The only changes is the stupid doors are now painted over with just enough grey to make me think that if I just get a little closer I'll be able to click on go into that section of the board. That section of the board that is shining like a golden beacon on my HUD and map as a uncharted, loot filled, secret enemy ambush house of pleasure. But then I realize that it isn't a magical place of wonder where I can get a massive amount of gold, I'm just an idiot running back in forth in search of absolutely nothing. How depressing.
With all of the love I have for DA2, each copy cat cave would send me directly into a dizzying spin of pissed-off-dom. Come on guys, you could have at least built a pair of rooms to switch back and forth with. Right now it looks like you just think we are so oblivious to our virtual surroundings that we wont notice what is right in front of high definition noses.
So, I ask the question to the great escapist forum readers: Why would DA2 use such tactics after spending so much time on the other details in the game?