So, because I was bored, I decided to play Dragon Age 2 again... ANNNNNNDDDDDD it's actually not all that bad *dodges trash thrown in his direction*
Look. Look! Just hear me out. I know the recycling of levels was horrendous, some of the characters were underdeveloped, the fast paced hack n' slash combat was less strategic than it should have been, and the setting felt too confined, ...Wow I'm really selling this game well aren't I?...
...BUT, all things considered, Dragon Age 2 was, or least had the foundations necessary to be, incredible. Story-wise anyway, which was really the only reason I played Dragon Age to begin with. Rather than take your relatively stale "WE HAVE TO SAVE THE WORLD FROM TEH MONSTERS" story, as beautiful a story as it can be *cough* Origins *cough*, and make it the focus, Bioware tried to take a harder look at the politics and problems of Thedas.
To do this, they used Kirkwall as a microcosm of some the biggest problems in the Thedasian political world. The problems between mages and the chantry, and the chantry and most of Thedas with Qunari were all rolled up into one in Kirkwall. The Templars and the chantry were worried about blood magic and demons infecting mages and wreaking havoc on the world. Think about the horrors in the circle tower in Ferelden. It doesn't seem terrible at all when you're the big bad protagonist, but how would your average Joe go about dealing with that? The Chantry wants to prevent that kind of evil from harming people. On the flip side though, the only way they can think to do it is to treat mages harshly and oppressively. This dichotomy asks the question of whether the safety of some is more important than the freedom of others.
The Qunari take this even further. They see the lack of control in people's lives and all around freedom as a detriment to everyone's safety, including the one who is supposedly free. The question they ask is simply "What does freedom bring you other than the ability to make the wrong choice?"
What does the average person know about right and wrong, and why should we give them the power to make that decision?
These questions, and each faction's answers to them, are constantly at play in DA2. You have to navigate them as Hawk, see how the solutions affect your teammates, and form your opinions of them. All of these things are interesting, to me at least, and all of them can be found in DA2. This game may lack a ton of polish regarding the concepts at play, but the unpolished Gold can still be found in it...
The biggest failing of this game isn't so much that its flat out bad as it is the gold is hidden behind unpolished muck. I shouldn't have to dig around in muck to see it, and thats where it fails, but the gold IS still there.
TL;DR
I actually quite like DA2, now that I've stopped foaming at the mouth for "what it it did to the series." The story basis is quite interesting, and its only real crime is that it was underdeveloped.
Discuss! Or tell me why I'm full of shit idk XD
Look. Look! Just hear me out. I know the recycling of levels was horrendous, some of the characters were underdeveloped, the fast paced hack n' slash combat was less strategic than it should have been, and the setting felt too confined, ...Wow I'm really selling this game well aren't I?...
...BUT, all things considered, Dragon Age 2 was, or least had the foundations necessary to be, incredible. Story-wise anyway, which was really the only reason I played Dragon Age to begin with. Rather than take your relatively stale "WE HAVE TO SAVE THE WORLD FROM TEH MONSTERS" story, as beautiful a story as it can be *cough* Origins *cough*, and make it the focus, Bioware tried to take a harder look at the politics and problems of Thedas.
To do this, they used Kirkwall as a microcosm of some the biggest problems in the Thedasian political world. The problems between mages and the chantry, and the chantry and most of Thedas with Qunari were all rolled up into one in Kirkwall. The Templars and the chantry were worried about blood magic and demons infecting mages and wreaking havoc on the world. Think about the horrors in the circle tower in Ferelden. It doesn't seem terrible at all when you're the big bad protagonist, but how would your average Joe go about dealing with that? The Chantry wants to prevent that kind of evil from harming people. On the flip side though, the only way they can think to do it is to treat mages harshly and oppressively. This dichotomy asks the question of whether the safety of some is more important than the freedom of others.
The Qunari take this even further. They see the lack of control in people's lives and all around freedom as a detriment to everyone's safety, including the one who is supposedly free. The question they ask is simply "What does freedom bring you other than the ability to make the wrong choice?"
What does the average person know about right and wrong, and why should we give them the power to make that decision?
These questions, and each faction's answers to them, are constantly at play in DA2. You have to navigate them as Hawk, see how the solutions affect your teammates, and form your opinions of them. All of these things are interesting, to me at least, and all of them can be found in DA2. This game may lack a ton of polish regarding the concepts at play, but the unpolished Gold can still be found in it...
The biggest failing of this game isn't so much that its flat out bad as it is the gold is hidden behind unpolished muck. I shouldn't have to dig around in muck to see it, and thats where it fails, but the gold IS still there.
TL;DR
I actually quite like DA2, now that I've stopped foaming at the mouth for "what it it did to the series." The story basis is quite interesting, and its only real crime is that it was underdeveloped.
Discuss! Or tell me why I'm full of shit idk XD