Dragon Age II: The Truth

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Therumancer

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Nov 28, 2007
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I've been reading messages about "Dragon Age Rage" for the last few days, while playing the game pretty heavily, and decided I want to clarify a few things here. Especially seeing as I think people have had difficulty articulating what they are trying to say, or at least not being able to point fingers at specific problems.

Before any discussion about the operation of the game, sub-systems, options, or any of that stuff there is one thing both sides have to understand. This project was a rush job compared to the first one, and no amount of fandom, or beating around the bush can change that. This is what is at the root of a lot of the complaints. If the game wasn't a rush job, then really Bioware needs to work on quality control with it's employees because the game is really sloppy. Whichever case it might be, I think Bioware being involved in so many projects simultaneously is hurting their development. Rather than having a quality team it focuses 100% on a given project, it has it's people spread out between "Dragon Age", "Mass Effect", and "Old Republic Online". The latter project probably has their best people involved most of the time (no matter where the names show up) simply because their bosses doubtlessly demand it due to the reported hundreds of millions of dollars involved. No matter the specifics I think this is hurting Bioware.

What is sloppy about the game? Well understand that in the first game you had a ton of differant enviroments you could explore, and a main quest that you could pursue the various parts of in any order you wanted to (and move between them). DA2 on the other hand has not only a very linear structure, but is also set up in such a way that it re-uses the same exact maps constantly. Whether it's a main quest or a sidequest, you pretty much visit the same regions (Docks, Coast, Lowtown, etc...) and the only differance is what enemies spawn.... for a large part of the game. In the first game you kept going to new regions, and most importantly the enemy encounters were all carefully placed and balanced, and frequently start out in logical places for the trappings around them when you reach them in the map. Not only is DA2 reusing the same exact areas constantly, but the enemies tend to just suddenly appear. Where in the first game the challenge was largely to beat another band of bad guys you spot flat out, in DA2 you wind up fighting waves of opponents. You have the first guys that appear, then you have other guys literally falling out of the sky, or just mysteriously appearing to replace their comrades as you chop them down. What challenge is present frequently comes from having no idea what your actually going to fight, since you might start out fighting say eight thugs, but then see more thugs with bigger health bars appear, or even mages that were not there to begin with suddenly spawn in the flight when you've killed enough stuff for them to pop out of the queue. The overall effect is similar to old JRPG action-RPGs like "Sudeki" where you enter an area, and monsters just spawn until it opens the way to the next area (or in this case completes the quest, or lets you move on). In short it's really badly done, ESPECIALLY when you compare it to the first game. However "Dragon Age: Origins" also had a longer development cycle (which is why some of the first areas made showed their age), and apparently the full resources of Bioware invested specifically on it, with all their best people in the project.


Now, I can see how the above design appeals to some people. After all it's less about tactics as much about killing, and of course it means that players don't have to explore to find the monsters and treasures and such in quite the same way as the first game. It's hard to get lost, with less options making it far less intimidating, and of course the monsters just popping out of nowhere makes the combat pretty straightforward. If your a big player of action games, you probably think this kind of "wave fighting" is good because it's more of what your used to... overcoming raw numbers, as opposed to more of a focus on invidual combat and specific actions.


When it comes to the more frequently commented aspects of the game, such as the lack of customization options and such, there is no way around the simple fact that there is less there. Characters only have one weapon type they can use, and whole skill sets from the first game are missing. Some characters like Varric don't even have a weapon TYPE to choose from, but instead have a single weapon integral to them which upgrades itself as you play.

Above and beyond the "dumbing down" that this represents, it means that you really have very little choice in your party. If Hawke has not chosen a specific role, then you have to use the NPC that does that job in a lot of situations. There is pretty much one tank character, a DPS warrior, a ranged rogue, a melee rogue, and two mages both of who have damage abillities, but one of who can be a healer if Hawke isn't one (and if Hawke isn't a healer, you pretty much need to bring him along). You can't choose the characters you want to use based on who you like, and then customize them to do the jobs you want. Say if you had your main character in Origins as an Archer, you could say make Leliana a dual wielder. If you wanted your character to be a tank, but enjoyed Alaistair's banter with Morrigan, you could build Alistair up as a two handed fighter, if you hated Alistair you could build Sten or Oghrim up as sword and shield fighters to replace him. This isn't an option in this came, Aveline uses sword and shield, and can never use any other weapon, she can't even switch over to a bow. Fenris uses a two handed sword, you can't turn him into a sword and shield fighter. If you happen to want to play a rogue or mage with a seriously criminal bent, you have no choice but to literally drag the captain of the guard around with you (and listen to her whine when you RP that way) when you need a tank.

I can understand how a lot of people who thought Dragon Age: Origins was too complicated like a lot of the changes here. Differant stroke for differant folks. However, at the same time this is a sequel, and what we're looking at here isn't an improvement on what was there beforehand, but rather scrapping the entire thing and re-doing it. I might feel differantly if it was done well, but it really wasn't. Honestly I don't think they were "innovating" but trying to pass off a sloppy design job as being improvements.

I'll also honestly say that the vibe is entirely differant from the first game, and by this I don't mean a "more intricate and personal story". I mean, the first game seemed like a well written work of western fantasy, like "Lord Of The Rings" in game form, the combat seemed like what squaring off with bad guys should be in sword and sorcery. The issue with "DA2" is that I feel like I'm in a bloody Anime, I mean instead of having to actually set up, or flank for a backstab, a rogue can literally teleport behind his enemies... not to mention throwing grenades around (flasks) like he's Batman or something. It doesn't help when you have dockside dregs jumping into battle like Ninjas as fast as you cut them down with your over the top attacks. The overall effect is such where I have trouble seeing it as the same world as the first game, never mind the same sense of reality. If the first game was Jackson's "Lord Of The Rings" trilogy, this one is Tarantino's "Kill Bill". It's fine to have fantasy games that have differant takes on the genere, but not within the same series.

In the end I don't think there will be any universal consensus here, however these are my thoughts on the subject. I think both sides are getting too extreme in their arguements, and also not bothering to really look at how the game was put together. With more time to create more zones, add more companions so you could have some choices for differant playstyles to counterbalance the lack of customization, and work out the combat balance and "spawning" so you don't basically wind up in say a town square watching low-rent thugs with amazing ninja abillities leap off buildings (or fall of invisible kites or whatever) into battle, it would have been workable. Also while I can understand wanting to make combat a little more flashy and active (even if I thought it was fine before), there is such a thing as overkill. This is a fantasy game, but Dragon Age was going for a degree of realism as opposed to the logic of some anime where "anything goes if it's cool". This is sword and sorcery, not kung-fu theater, and rogues should not be spot teleporting and throwing chemical weapons from a bottomless utility belt (I pick on the rogue because it's the worst offender for sheer "WTF were they thinking").

To be fair I think most reviews are too top heavy (for a lot of reasons). Very average games wind up with a 7 or 8. On the Therumancer 10 point scale, I'd give this game a "4" with a "5" actually being average. The rating being slightly below average largely because of the quality of the first game in the series (which it failed to improve on), and sloppy design, no matter what the actual reason is, there is no way around the simple fact that you keep running around the same recycled maps while monsters appear out of nowhere. There is no excuse why there couldn't have been more areas to explore, and really they should have put more time into individually setting and balancing the encounters rather than swarming the player with waves. People who give this game a "sucktastic" 1 or 2 rating are being a bit too brutal, but honestly I can think of a lot of RPGs where the developers put more time into the design instead of dialing it in, and letting the dialogue and cut scenes hopefully carry it. I think it's unfair for a truely impartial reviewer to rave about this game under the circumstances. In fact the cynic in me thinks that even with top heavy reviews anyone giving this a 4.5 or 5 on a 5 point scale or anything above a 7 on a 10 point scale can be considered substantially biased and probably a sign of where a lot of the DA2 advertising dollars went. Professional reviewers can't bite the hands that feed them, and a rating like mine is thus impractical, but at the same time with games like this you usually see ratings where you can read between the lines.

Perhaps as time goes on DA2 with retroactively grow on me. Rated at a "4" for me, understand I am having fun with this game, however out of all the RPGs I've played I doubt this one will stand as one of my all time best gaming experiences. It's a new game (as opposed to oes I've played heavily) so it gives me something to do, but I'll be very surprised if when I look back at the year this game winds up being one of my top picks. Sad, because I REALLY wanted to like this game, despite my griping about the whole "Hawke" thing, I was hoping that Bioware would blow me away like they did with "Origins" and dispel my doubts. Honestly, walking away from it, I'm not quite as annoyed with not having origin options, or even with the reduction in overall complexity, as much as I am with just how sloppy and reptitive it gets.

Seriously, keep track of how many times you wind up running through the same areas for diffrant things. I mean in Origins I DID revisit certain areas (like the cities where the merchants were) a few times, but as the plot went on the areas (Forest, Deep Roads, Mage Tower, Redcliffe) were all distinctive and it did a good job of making me feel like I was experiencing new things. I can only beat thugs down in the same slum so many times before I start to feel it's a bit too repetitive.
 

Velocirapture07

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Jan 19, 2009
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I just read your post on the comments section of the news article about the bioware employee and metacritic.

I couldn't agree with you more. The only difference is that I haven't played the game, only the demo (which was enough for me personally). I plan on borrowing the game and playing it that way so that I don't support the direction that bioware has taken.

The complete overhaul of everything that made Origins unique and different was scrapped for a sloppy and less memorable experience it seems like. Do you think this will continue in future Bioware games, because right now I'm actually really angry at them for the choices they've made regarding this series?
 

Faladorian

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May 3, 2010
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Velocirapture07 said:
The only difference is that I haven't played the game, only the demo (which was enough for me personally).
NO! BAD!

One thing people don't realize, and I can vouch for having beaten it, is that the demo is NOTHING like the actual game. Give it a chance, it really is "Dragon Age 2." It's similar enough to appeal to the same audience, but not so similar that you feel like you've wasted your money.

I don't understand the anger over DA2. The only thing I was mad at was that it's about as long as Mass Effect 2, about a quarter to a fifth of the length of the first game.

It's fun, though. I don't feel like I wasted my money, and I'm the type of person who feels like they wasted their money if they buy a AAA game for 5 dollars and it wasn't the best game ever.

TL;DR: The demo means nothing, it tells you nothing, and has nothing to do with anything. Play the actual game.

Side Note: If you've ever played the Half Life 2 Demo, you'll see part of why I never trust demos to accurately represent a game.
 

PowerC

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Feb 28, 2011
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Alright already, you've sufficiently out nerded us, very good job, really i thought the halo kid was going to take this year's award but you pulled a very surprising upset...
 

Harb

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May 2, 2010
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Very well written, thank you. I've been thinking a while about why DA2 has been such a controversial game (given how ratings differ) and it might be a good idea to make a poll similar to this (to get better overall understanding why DA2 has been talked about so much lately):

Baldur's Gate II is just an example, for your convenience please insert any other Infinity engine game.

1) I like DA2, liked DA:O and liked Baldur's Gate II
2) I like DA2, liked DA:O and didn't like Baldur's Gate II
3) I like DA2, didn't like DA:O and liked Baldur's Gate II
4) I like DA2, didn't like DA:O and didn't like Baldur's Gate II
5) I don't like DA2, liked DA:O and liked Baldur's Gate II
6) I don't like DA2, liked DA:O and didn't like Baldur's Gate II
7) I don't like DA2, didn't like DA:O and liked Baldur's Gate II
8) I don't like DA2, didn't like DA:O and didn't like Baldur's Gate II

Ain't trying to ninja your topic btw.
 

CrashBang

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Jun 15, 2009
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I've played the game for about 16 hours and, so far, I agree with everything you've said. During the first 3-4 hours I was loving the game, the graphics are a vast improvement and the combat is fun and frantic but, as the game goes on and you realize the fairly big limitations on equipment and ability specialisations as well as the downright insulting and lazy map repetition in the caves, ruins and even buildings within the city walls, it really is a mess compared to Origins. Every bad element of this game simply screams 'rushed project'
I'm still enjoying it, though, due to the excellent character design and voice acting as well as the combat simply being more entertaining to execute and watch than in the first game. Still, it certainly doesn't live up to my expectations
 

infohippie

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Oct 1, 2009
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Bravo, Therumancer. You have just summed up all the issues I have with DA2. It's not a bad game as such, I am actually enjoying it, but it's extremely JRPG influenced, and you're certainly right about it being rushed.
 

Hiphophippo

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You can't call it "your thoughts on the topic" and "The Truth" at the same time. It's either or.

What it is is "your truth". But it is not mine.
 

babinro

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Sep 24, 2010
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At the beginning of Act3 now, I must say the game is extremely lazy in its design. Feels very much like an endless quest giver in a single city of an MMO game.

The game is still excellent, however, simply because of the good character interaction and extremely fun gameplay. I'm irked by the enemies spawning in waves...but at the same time it is simply awesome to battle through large scale waves of enemies as your character becomes a champion. You get a real sense of character growth in power level with this game.

I find so far they've dropped the ball on the decade long story mechanic. I guess I was hoping for a Back to the Future like feel of the city truly changing over time. Instead, very little changes except that some people will come back for revenge or request further help after you've saved them. This if fine...but it feels like things could have gone a lot further. I'm basically playing a game that was one created in one act, and copy/pasted twice over with some different dialog to make it feel different.

This concept has enormous potential in gaming, so I hope DA2 is just its first step.
Examples: Why can't I fund an organization or group in order to help it rise to power over 10 years? Why can't I choose different ways on how to run my business, and based on my decisions the business becomes more or less successful? Why can't I choose to side with any particular gang/carta in the city and try to make it the major power? Why can't I join the city watch and rise up its ranks? Why can I go around murdering hundreds of people and never be reprimanded or feel threatened by local law enforcement? (I could go into much more detail, but I'm trying not to spoil anything)

I picture the various guilds available to a player in a game like Oblivion...but add to this idea a much larger time frame where your actions and the toes you've stepped on along your rise will have consequence.

I could go on and on...all told, I'd probably give the game a 6 out of 10. TONS of room for improvement but with fun combat mechanics, leveling options and solid character interactions.
 

Velocirapture07

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Faladorian said:
Velocirapture07 said:
The only difference is that I haven't played the game, only the demo (which was enough for me personally).
NO! BAD!

One thing people don't realize, and I can vouch for having beaten it, is that the demo is NOTHING like the actual game. Give it a chance, it really is "Dragon Age 2." It's similar enough to appeal to the same audience, but not so similar that you feel like you've wasted your money.

I don't understand the anger over DA2. The only thing I was mad at was that it's about as long as Mass Effect 2, about a quarter to a fifth of the length of the first game.

It's fun, though. I don't feel like I wasted my money, and I'm the type of person who feels like they wasted their money if they buy a AAA game for 5 dollars and it wasn't the best game ever.

TL;DR: The demo means nothing, it tells you nothing, and has nothing to do with anything. Play the actual game.

Side Note: If you've ever played the Half Life 2 Demo, you'll see part of why I never trust demos to accurately represent a game.
Fair enough. I appreciate that you weren't rude in your response too.

I can understand what you're saying and you probably have a point. One of my roommates is almost done with the game right now and he's been enjoying it. He admits that it's not necessarily better than the first game (it might actually be worse) but that it's not a bad game in its own right.

I can accept this, but it doesn't change the fact that I have an extremely large problem with the changes that have been made to the series in the name of "streamlining" it. Just my opinion but I think Bioware made a huge mistake. Your point about demos is taken though.
 

darth.pixie

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Good points and some of my main gripes with the game, though not all.

I was never one of the main fans of Dragon Age in the first place and the fact that people found it difficult baffled me. Especially since Baldur was much more difficult and people have made mods to make it even more so.

Yes, it was rushed and people don't realize it. EA or they wanted to release it this year. What also pissed me off was that they pulled a Shale and cut off main parts of the game (Sebastian Vael and the Dog) and sold them separately. They could have at least have had the decency to release it a couple of weeks later and blame lack of time instead of releasing it on the same day.

Velocirapture07 said:
I couldn't agree with you more. The only difference is that I haven't played the game, only the demo (which was enough for me personally). I plan on borrowing the game and playing it that way so that I don't support the direction that bioware has taken.
The demo is fairly different but not that much. It shows the main stuff that it wanted to show and it remains pretty dull overall. Especially the combat which despite being faster was still not very fun. Yes, I finished the game. Twice, once vanilla and a second time for the DLC, trying to convince myself to like another Bioware production.

I don't know why people think it's different...perhaps because Kirkwall is different..though enemies do swarm you similarly, sometimes suddenly falling off of walls which just made me think "huh...shortcut...why can't I use that?"
 

More Fun To Compute

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You can tell that it's a Therumancer review when the mark out of ten gets two long paragraphs instead of just a number. Good read though.

Not having played the game some things that bother me the most are the reports that moving to higher difficulty levels, which is supposed to make the game more tactical, do not work as advertised. You get more waves that spawn on top of you making smart positioning useless, characters can't stand toe to toe with bosses meaning that the only valid tactic is kiting and waiting for skills to recharge. That sort of thing might fly in a free to play MMO but it doesn't sound good to me for a premium single player game.
 

Faladorian

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Velocirapture07 said:
Fair enough. I appreciate that you weren't rude in your response too.

I can understand what you're saying and you probably have a point. One of my roommates is almost done with the game right now and he's been enjoying it. He admits that it's not necessarily better than the first game (it might actually be worse) but that it's not a bad game in its own right.

I can accept this, but it doesn't change the fact that I have an extremely large problem with the changes that have been made to the series in the name of "streamlining" it. Just my opinion but I think Bioware made a huge mistake. Your point about demos is taken though.
Yeah, I only quoted the demo part because that's the only part I objected to :p

It's certainly not as good as the first one, and it was definitely rushed. They made it in like... a year. I can empathize with their deadline issues, though. It's really lacking in side quests, but I still enjoyed it quite a bit.

It's changed for the worse, but definitely give it a shot ^^
 

Moonlight Butterfly

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Mar 16, 2011
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I really like DA:2 (I just finished it on normal with a mage) but it's a different beast to DA:O. DA:O is like the old school baldurs gate games with fancy graphics, and man do I love it for that. However DA:2 is more dynamic more fluid and alot smoother to play but simplified.

I am playing it through on hard mode with a tank and I have to agree with therumancer on that you are literally forced to bend you face around how you are going to make your party work out. I'm playing a tank on my hard run through and I'm stuck with Aveline until I pick up Fenris. =.=. I'm finding the hard mode alot more strategic so far than normal (normal feeling like I was Dante on lyrium) So I will see how it plays out.

I have a feeling bioware wanted to make a game that was accessable to all types of gamer though the difficulty level unfortunately for the baldurs gate guys they try it on normal first and they are like HATE.

It's a great game it really is, It's just not like dragon age: origins.
 

Slycne

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Therumancer said:
I'll also honestly say that the vibe is entirely differant from the first game, and by this I don't mean a "more intricate and personal story". I mean, the first game seemed like a well written work of western fantasy, like "Lord Of The Rings" in game form, the combat seemed like what squaring off with bad guys should be in sword and sorcery. The issue with "DA2" is that I feel like I'm in a bloody Anime.
For me Dragon Age II actually felt very 'sword and sorcery [http://en.wikipedia.org/wiki/Sword_and_sorcery]', but I attribute that terminology to a very specific vein of fantasy literature. I equated it before that if Dragon Age Origins is Martin or Tolkien then Dragon Age II is Howard or Brust. It really falls into a lot of the tenants of sword and sorcery writing - more personal stories, more action focused and often more fantastical.

The lead designer, Mike Laidlaw, actually confirmed my suspicions on this when we asked him that - see here [http://www.escapistmagazine.com/news/view/108190-Dragon-Age-II-Q-A-with-Lead-Designer-Mike-Laidlaw.3].
 

FieryTrainwreck

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I think the "waves" approach to combat encounters is by far the worst part of the game. Even if the environments are stale and the swordplay is sorta goofy, I can tolerate a lot if a game gives me solid tactical combat. The constant respawns or "pop ins" aren't just hokey; they render a lot of strategy almost meaningless. Positioning, timing, and skill rationing comprise the backbone of traditional RPG combat, but you can't make intelligent decisions about these things when you have no clue how many enemies you're facing or where they're coming from.

I agree with the OP about the rush job. They reuse a ton of the environments, which aren't particularly diverse in the first place. You've got very few options for party composition compared to Origins. The game is a lot more linear. I think a lot of folks are confusing "streamlined" with "gutted like a fish so it could make an unreasonable release date".

I'll also profess a fairly strong bias against the sort of whacky, anime-inspired swordplay that characterizes the warrior and rogue (especially) classes. I find greater appeal in the more traditional "hard fantasy" of LOTR or Origins, where the melees are obviously damn strong/fast without resorting to ninja madness. That's all aesthetic preference, though.
 

MisterShine

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Mar 9, 2010
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First off I'd like apologize dicing up your post and answering them bit by bit, I know that's annoying but you had many points to go over and I'd like to address them individually. Also know that while I disagree with your view of parts of the game, I'm not at all trying to flame you or say that you're a troll/lying/whatever. Also anything I didn't mention was because I overall agreed with it.

Therumancer said:
. This project was a rush job compared to the first one, and no amount of fandom, or beating around the bush can change that.
Compared to the first, sure it definitely had a shorter development time, somewhere between 1.5 years and 2.5 years, we're not sure exactly. This is of course at most half the time they spent making the Origins, which clocked in around 5-6 years. Of course with this we all need to look again at our expectations: A company (that isn't Blizzard with WoW to generate all the profit it could ever need) just can't take 5 years to make a game anymore. Expecting them to do so or expecting that follow up games will be the same sprawling size is just unrealistic.

I understand being bummed about it though.

Therumancer said:
I think Bioware being involved in so many projects simultaneously is hurting their development. Rather than having a quality team it focuses 100% on a given project, it has it's people spread out between "Dragon Age", "Mass Effect", and "Old Republic Online". The latter project probably has their best people involved most of the time... No matter the specifics I think this is hurting Bioware.
Bioware completed Jade Empire, Mass Effect 1 (most of) 2, and Sonic Brotherhood while working on Origins. While also working on TOR since some point in 2006
http://en.wikipedia.org/wiki/Star_Wars:_The_Old_Republic#Development

While I won't disagree that Bioware juggling so many teams at once isn't starting to show cracks, I don't think its the real root of the problem as they've been doing it for quite a while.

Therumancer said:
DA2 on the other hand has not only a very linear structure,
I always thought the Bioware staple of dividing up the second act into self-contained chunks was unnecessary and wondered why they did it, but after playing through DA2 again, I'm missing even the psuedo-linearity of Origins.

Therumancer said:
In the first game you kept going to new regions, and most importantly the enemy encounters were all carefully placed and balanced, and frequently start out in logical places for the trappings around them when you reach them in the map.
Lets not oversell origins shall we? All those new regions were pretty bland and generic (and BROWN) other than a few exceptions. At least the new repeated environments LOOK really good and detailed. And I know this because I saw them all 25 times >.>

Therumancer said:
~snipped Respawning enemies~
Now, I can see how the above design appeals to some people. After all it's less about tactics as much about killing..
...what? I understand not liking the change but.. how does that in any way make it less tactical? Doesn't that make it MORE tactical? As in, now you have to balance when you should use your abilities and where to use them for the concern of when respawns show up? Or what respawns will show up? Like, do I use my dispel now on the abomination, or do wait and make sure if an Arcane Horror shows up I'm not screwed? Do I use my whirlwind now to finish off this lieutenant, or hold it in case some more of his mooks show up in a minute? I don't see how that makes it more about killing stuff.


Therumancer said:
When it comes to the more frequently commented aspects of the game, such as the lack of customization options and such, there is no way around the simple fact that there is less there. Characters only have one weapon type they can use, and whole skill sets from the first game are missing. Some characters like Varric don't even have a weapon TYPE to choose from, but instead have a single weapon integral to them which upgrades itself as you play.
This is certainly a trade off. Very little companion customization for increased Hawke customization. I know at least my mage hawke is happy to see the more than 3 robe designs that were available in Origins got increased in 2. So for people who liked customizing everyone, this is a sad change. For people who really only cared about THEIR character (ya know, the one the game is about..), its not that big a deal.

Therumancer said:
If you happen to want to play a rogue or mage with a seriously criminal bent, you have no choice but to literally drag the captain of the guard around with you (and listen to her whine when you RP that way) when you need a tank.
While I agree with your overall point here that companions are much more specialized in 2 in comparison to origins, you don't NEED a healer on Normal like you did in Origins, and Fenris (or you) can tank just fine with a 2-hander with the tanking talents.

Therumancer said:
I can understand how a lot of people who thought Dragon Age: Origins was too complicated like a lot of the changes here... However, at the same time this is a sequel, and what we're looking at here isn't an improvement on what was there beforehand, but rather scrapping the entire thing and re-doing it. I might feel differantly if it was done well, but it really wasn't. Honestly I don't think they were "innovating" but trying to pass off a sloppy design job as being improvements.
Origins was poorly overcomplicated. 75% of level ups were "Which useless ability do you want to buy now to get to the actually good ability you do want?". Now in DA2 every level I get to decide whether I want a new, useful ability or upgrade one of my already good talents? I know Baldur's Gate had this in spades (DnD constrained by a computer game will do this to you) and so Origins felt it needed to bear this cross as well to not upset the people who think that the more complication, regardless of how useless and boring it is, but 'streamlining' really can be a good thing sometimes.

While there ARE a lot of parts in the game I'd agree were undercooked, I'd say you're confusing what doesn't appeal to your style of game as being "not done well".

Therumancer said:
I'll also honestly say that the vibe is entirely differant from the first game, and by this I don't mean a "more intricate and personal story". I mean, the first game seemed like a well written work of western fantasy, like "Lord Of The Rings" in game form ...
Yeah and I don't know about you but I'm fracking sick of everyone following the Tolkien cookie cutter "Save the world from the Big Bad" crap we've been doing for 60 years. SICK OF IT. Origins main story was GENERIC and BLAND. "Join the special forces to save the world!" Yeah, I played that game. 30 times. I read that book. 40 times. I saw that movie. 50 times.

While the Origins setting is an overall good one, the more personal focus for DA2 was a step in the right direction. And while they traded in some grittiness in the combat for more Rule of Cool, and I can see why this bothers a lot of people, the story sure as hell didn't, and strayed away from its Tolkienesque routes. And thank god for that.

Therumancer said:
I think it's unfair for a truely impartial reviewer to rave about this game under the circumstances.
As you've said, we all have our opinions. Compared to the first, I can see why someone would say the combat is both more exciting and more tactical, the art direction has real colors to it, the world and characters are much more fleshed out, the story is tons more original and engaging than its predecessor.. I know I screamed at what just happened on the screen about 10 times more than in Origins, and had to carefully consider what I'd do in a situation about 5 times more.

Yeah, I think I can see why someone would rave about this. Personally while I feel the repeated areas and overuse of waves of enemies can be annoying rather than challenging, I'd call these minor quibbles on an otherwise great experience. But that's just my opinion.

While I don't agree with a lot of your views on the game, I want to say this was an interesting perspective on the game, thanks for sharing it.