Dragon Age Inquisition Will Have Co-Op Multiplayer *UPDATE*

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RJ 17

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God damnit, Bioware...you really gotta stop doing this crap.

http://www.ign.com/articles/2014/08/26/dragon-age-inquisitions-co-op-multiplayer-is-all-about-loot

Sound familiar? "You'll play as agents supporting the Inquisitor behind the scenes", "You'll earn points to unlock "treasure chests" with loot and such", "You can microtransaction for platinum and use that to buy "treasure chests" out-right".

And there's a good chance that, like with ME3's multiplayer, it's going to be semi-mandatory with tie-ins to the singleplayer.

Thoughts? Surely I can't be the only one who was having a good day that was ruined by this news...

*UPDATE*
It has been confirmed that there will not be a single-player tie-in like with the "Galactic Readiness Score" in ME3. With this bit of news I'm feeling much better about the whole ordeal as that was the majority of my problem with this notion to begin with: they're taking every other concept about the multiplayer from ME3's multiplayer, why wouldn't they take that one too?

I'm still not very interested in it, though, because there's a key difference between ME3's multiplayer and what this multiplayer will be: ME3 was a shooter, and thus much more fast paced and actiony. I just can't see this multiplayer as being anything other than MMORPG style combat. I could be wrong, hell, as a big Bioware fan I hope I'm wrong.
 

Fappy

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I'm ambivalent. Bioware has not been the same company that made Kotor and ME1 for a long time now. I've basically written them off until people I trust tell me I should reconsider. DA2 was straight up garbage and ME3 was a crippling disappointment.

I am a huge DAO fan, but I haven't really been paying attention to Inquisition at all. Looks really... underwhelming from what I have seen.
 

RJ 17

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Fappy said:
I'm ambivalent. Bioware has not been the same company that made Kotor and ME1 for a long time now. I've basically written them off until people I trust tell me I should reconsider. DA2 was straight up garbage and ME3 was a crippling disappointment.

I am a huge DAO fan, but I haven't really been paying attention to Inquisition at all. Looks really... underwhelming from what I have seen.
Yeah, with this I've gotta say I'm pretty disappointed in Bioware. I thought things would get better now that Casey Hudson is out of the picture but apparently that's just not how it's going to be. They got away with the multiplayer in ME3 because it was a shooter...but this just sounds like a horrendous idea. I'm sure in many people's eyes, DA:I is going to be Bioware's last chance to redeem itself after the whole ME3 fiasco, and with them forcing in a multiplayer (which I can only guess is the reason for the 1 month delay in its release) I've gotta say it's really not looking good right now.
 

Hero in a half shell

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Looks like EA have decided the multiplayer random unlock grind/microtransactions are here to stay.

Well isn't that wonderful.


If you?d rather not grind, you can purchase Platinum, which is an ?optional time saver? currency. ?Nothing is behind a paywall,? Costa said. ?We will never sell you an item.?
We will never sell you an item, you'll just have to gamble your money on a random system that will include a pile of junk and 'consumables' along with the real meat so you can additively sink a fortune into our skinners box and never get what you want.

And it's alright, because their multiplayer is a 'service'.
 

guitarsniper

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As someone who really enjoyed ME3's multiplayer, I'm totally willing to see how this actually plays out. I get that there's a lot of hate for them going around, but they haven't made a game yet that I haven't enjoyed. Maybe that means my tastes are not as refined or whatever, but I'm looking forward to some fun dungeon crawling with buddies.
 

Elijin

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kiri2tsubasa said:
All I know is that I am in the minority that is looking forward to this.
I dont know whether minority is the right phrase. Minority on Escapist? Maybe. But given how well ME3MP went, and that this sounds like a straight up clone of that in a DA setting, I expect it will be popular. That said, people dont put half as much effort into saying 'Hey, Im okay with this.' than they do 'This is the worst thing ever', so it will certainly feel like the minority on forums such as these.
 

Juan Regular

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RJ 17 said:
And there's a good chance that, like with ME3's multiplayer, it's going to be semi-mandatory with tie-ins to the singleplayer.
Yeah... no.
I really don't mind there being multiplayer, lots of people enjoy it and to me it's nothing but a menu option to ignore, but if they include "Inquisition readiness" or some similar kind of bullshit, I'm not buying the game until they remove it.

edit: Apparently it isn't so. Fine with me then.
 

RJ 17

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Elijin said:
kiri2tsubasa said:
All I know is that I am in the minority that is looking forward to this.
I dont know whether minority is the right phrase. Minority on Escapist? Maybe. But given how well ME3MP went, and that this sounds like a straight up clone of that in a DA setting, I expect it will be popular. That said, people dont put half as much effort into saying 'Hey, Im okay with this.' than they do 'This is the worst thing ever', so it will certainly feel like the minority on forums such as these.
I'd say you have a point, however there's one key difference between DA and ME that leads me to believe that this multiplayer won't be nearly as good as ME3's:

ME is a shooter, this is a traditional RPG.

What, are we going to have DA combat with chest-high-walls to take cover behind? No, more likely they'll have to water down the combat system to something more akin to an MMO's combat, people just standing around clicking on the fireball button until the room is clear.
 

Elijin

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RJ 17 said:
Elijin said:
kiri2tsubasa said:
All I know is that I am in the minority that is looking forward to this.
I dont know whether minority is the right phrase. Minority on Escapist? Maybe. But given how well ME3MP went, and that this sounds like a straight up clone of that in a DA setting, I expect it will be popular. That said, people dont put half as much effort into saying 'Hey, Im okay with this.' than they do 'This is the worst thing ever', so it will certainly feel like the minority on forums such as these.
I'd say you have a point, however there's one key difference between DA and ME that leads me to believe that this multiplayer won't be nearly as good as ME3's:

ME is a shooter, this is a traditional RPG.

What, are we going to have DA combat with chest-high-walls to take cover behind? No, more likely they'll have to water down the combat system to something more akin to an MMO's combat, people just standing around clicking on the fireball button until the room is clear.
Depends how interesting they make the classes and powers, really. In ME3, the biotic and tech powers meant you could easily make a class that barely every bothers with your gun. Hell, you often only even equipped a pistol, for best cooldown on those powers.

So as long as they're clever with power creation and execution, and make the combat interesting with respect to those powers, I totally disagree with you.

I mean is it really a stretch to just yank out the guns and think of its as ME3 with only the powers and melee combat?
 

Nurb

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They aren't really Bioware anymore, they're EA, just a name and tool to be used up and closed down in the future like the other people who sold their souls to the devil.
 

RJ 17

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Elijin said:
RJ 17 said:
Elijin said:
kiri2tsubasa said:
All I know is that I am in the minority that is looking forward to this.
I dont know whether minority is the right phrase. Minority on Escapist? Maybe. But given how well ME3MP went, and that this sounds like a straight up clone of that in a DA setting, I expect it will be popular. That said, people dont put half as much effort into saying 'Hey, Im okay with this.' than they do 'This is the worst thing ever', so it will certainly feel like the minority on forums such as these.
I'd say you have a point, however there's one key difference between DA and ME that leads me to believe that this multiplayer won't be nearly as good as ME3's:

ME is a shooter, this is a traditional RPG.

What, are we going to have DA combat with chest-high-walls to take cover behind? No, more likely they'll have to water down the combat system to something more akin to an MMO's combat, people just standing around clicking on the fireball button until the room is clear.
Depends how interesting they make the classes and powers, really. In ME3, the biotic and tech powers meant you could easily make a class that barely every bothers with your gun. Hell, you often only even equipped a pistol, for best cooldown on those powers.

So as long as they're clever with power creation and execution, and make the combat interesting with respect to those powers, I totally disagree with you.

I mean is it really a stretch to just yank out the guns and think of its as ME3 with only the powers and melee combat?
Actually I'm afraid it is. Again, ME3 is a shooter, and shooters are based on fast-paced action. You can run across the battlefield and chuck out a lift ball, do a combat roll, and follow it with a warp ball. In DA's combat system: you can't cast spells while you're moving. As I said, logistically speaking the only way to actually make this work is to drastically alter DA's combat system or, if they keep it the way it is, it'll just be like your average MMO's combat system. Not that there's anything wrong with an MMO's combat system, after all it does work, it's just not nearly as exciting and fun as the fast-paced action of a 3rd person shooter like ME3. What I like about DA's regular system is the tactical pause to issue orders to your party...well other players will be your party so there won't be any tactical pauses.

As for the classes, they've pretty much spelled out how they intend to do it. 9 character, 3 possible classes: a mage, a rogue, and a fighter. That means each class will have 3 different variations (at launch, at least), much like how the 6 classes in ME had numerous variations for the multiplayer.

Don't get me wrong, I'm not hating on the game before it's released. I'm still very much looking forward to it as I'm a big DA fan. I just couldn't help but sigh when I heard that they're shoe-horning in another multiplayer into another one of their franchises. I'm not saying that this is why they pushed the game back a month, but I'd be severely disappointed if it ever comes out that this is the case. Now they haven't confirmed that there will be an equivalent to the Galactic Readiness score from ME3 in this game, but if that turns out to be the case I'll go from being disappointed to being outright annoyed.

Simply put: I looked forward to ME3's multiplayer because I knew what ME's combat system was and thought it'd be a lot of fun to have shoot-outs ME style while playing with friends. I'm not looking forward to DA:I's multiplayer again because I know DA's combat system and don't think it'll be fun getting into MMORPG-style battles. I got enough of that during the 5 years that I played WoW.
 

Elijin

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RJ 17 said:
Huh. Does the combat actually play out like that? Its been a while since I bothered with DA, but I recall it being fairly fluid other than the tactical pauses. Played like an ARPG to my memory.

Also, the tactical pause exists in ME3 SP too, part of the MP is accepting if you want another teammate to do something, you have to communicate with them, because its MP. While I acknowledge the DA version is a bit more detailed in the full pause and queue orders thing, in itself I dont see this as significant issue on MP. You cant pause and control everyone because you're not playing single player. The end.


But on the combat thing again, does single player really play like that? Because I really am not meshing that with my memories of the series. Either way, if it does, then that just highlights that it plays like a SP MMO, combat wise. Which......why is that a good thing? Scrap the system and make it ARPG, if it isnt.

Dont get me wrong, I like tactical stuff. But either go full tactical and turn base things, or go full action, because as you said, otherwise it ends up like an MMO, standing there waiting for your action to cast.

So if anything, this announcement plus your feedback has made me even more interested in this DA, because they will have to overhaul the combat to be something more interesting than an barrier to the next conversation/story piece.
 

RJ 17

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Elijin said:
The issue arises primarily with mages and archers, neither of which are able to attack while on the move. That's the difference I keep coming back to in pointing out that ME's a shooter and that's why that multiplayer was fun and interesting. Sure, as a melee character not much will change: just run up to the target and start bashing their face in while spamming abilities (you know, kinda like in an MMORPG). As a mage or an archer, however, unless they drastically overhaul the combat system (which I wouldn't like, which is part of the point I'm getting at here :p), you'll just be standing in the back shooting off arrows or rattling off spells. DA's combat has never been nearly as actiony as ME's, and if I'm going to be playing multiplayer I'd rather not be bored while doing so.

They could prove me wrong, hell, I hope they prove me wrong, but at the moment I don't see how they intend to pull this off without making it like MMO combat which is dreadfully boring or drastically altering the combat system which is something I'd rather them not do, since that would mean they'd likely go ahead and alter it for the single player as well.
 

Elijin

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Im going to go with a reserved 'Dont hate change for the sake of it RJ' on this one.

Reserved because the change might be terrible. It also might be great. Hate the end results, not the fact change happened.
 

Therumancer

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Elijin said:
Im going to go with a reserved 'Dont hate change for the sake of it RJ' on this one.

Reserved because the change might be terrible. It also might be great. Hate the end results, not the fact change happened.
The problem of course being is that it costs like $60 for people to find out. If you buy something like this and it turns out to be garbage EA already has your money and chalks it up as a success and keeps doing the same thing.

With the track record of EA/Bioware recently they aren't exactly worthy of the benefit of the doubt your espousing, as they seem to have learned very little, and continue to develop along lines that most people seem to hate, but which they feel are okay, in part because of all the people who "gave them the benefit of the doubt" spending money and making those choices successful.

To me the thing that disturbs me about this is that EA seems to be using this same "pay for resources" strategy in most of their games, basically forcing you to endure a horrible grind, or go without things, or pay them money for unlocks. It's not just the multiplayer games they have been doing it with either. One of my big problems with "Dead Space 3" is that the game is designed so there is no way you can possibly get enough resources to complete a set of the game's best weapons and upgrades unless you want to spend hours abusing a respawn glitch, or sending out scavenger bots. Their solution to this is to sell you resource packs, which can be purchased with either "Ration Seals" uncovered in game, which is one of the rarer things to collect, and mostly comes from sending out scavenger bots, or you can pay them real money for materials to buy gear.... and this is for the single player campaign. The fact that ME3 and now DA3 seem to be doing it in their multiplayer actually doesn't make me feel much better about it. Basically your looking at micro transactions attached to a paid product that isn't even a true MMO despite involving multiplayer.

At the end of the day, how open minded should one be with EA/Bioware? There is a point at which you need to take the approach that it shouldn't be about you giving them a chance, but them needing to prove themselves to you and regain your trust and respect.

I'm pretty much undecided on DA3, but I'm not rushing out to buy it, I'll probably wind up waiting to see what the consensus is once the game comes out, and if its a satisfying product with a decent ending. I want to like it, but if it's more like DA2 than Origins except with micro-transaction involved multiplayer I'll probably pass, especially if the ending is a "do nothing" cliffhanger or some "Starchild" type event. I'll also be blunt that I have some concerns that the game will involve micro transactions in the single player as well, given what they did with "Dead Space 3" I could easily see them making it so you need to gather stuff to do item crafting and/or enchantments, but there isn't enough stuff in the game to obtain it all by just regularly playing, but every crafting bench conveniently takes credit cards to solve that problem for you....


I'm not saying I know anything here, just that I don't think EA deserves any kind of benefit of the doubt based on past behavior.
 

pearcinator

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Hey, I'm okay with this!

ME3 Multiplayer was a big hit! I thought it was the perfect system for micro-transactions and ensured that MP DLC was freeeeeeeee!!!!

They've also said it will have no ties to single-player (unlike ME3).
 

Ten Foot Bunny

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I don't think I'd mind the multiplayer aspect if it's kept as separate from the core game as they're saying. But one thing DOES bother me: I'm a completionist who likes getting all of the achievements I can in my games. After this announcement, I'd bet thousands of dollars that DA:I is going to have multiplayer achievements, which bites ass because I'll be forced into yet another game where I have to rely on others to get to 100%. That's one reason why the continuous abandonment of single-player games pisses me off.

Another problem is the fact that multiplayer achievements have shelf-lives. Don't get the game early enough? Then expect mostly dead servers and uncertainty about getting every achievement.

Ugh... why did they do this?!
 

RJ 17

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Elijin said:
Im going to go with a reserved 'Dont hate change for the sake of it RJ' on this one.

Reserved because the change might be terrible. It also might be great. Hate the end results, not the fact change happened.
That's fair enough for you, my friend, but I've always gone with the policy "If it ain't broke, don't fix it." :p
 

Elijin

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Therumancer said:
Elijin said:
Im going to go with a reserved 'Dont hate change for the sake of it RJ' on this one.

Reserved because the change might be terrible. It also might be great. Hate the end results, not the fact change happened.
The problem of course being is that it costs like $60 for people to find out. If you buy something like this and it turns out to be garbage EA already has your money and chalks it up as a success and keeps doing the same thing.

With the track record of EA/Bioware recently they aren't exactly worthy of the benefit of the doubt your espousing, as they seem to have learned very little, and continue to develop along lines that most people seem to hate, but which they feel are okay, in part because of all the people who "gave them the benefit of the doubt" spending money and making those choices successful.

To me the thing that disturbs me about this is that EA seems to be using this same "pay for resources" strategy in most of their games, basically forcing you to endure a horrible grind, or go without things, or pay them money for unlocks. It's not just the multiplayer games they have been doing it with either. One of my big problems with "Dead Space 3" is that the game is designed so there is no way you can possibly get enough resources to complete a set of the game's best weapons and upgrades unless you want to spend hours abusing a respawn glitch, or sending out scavenger bots. Their solution to this is to sell you resource packs, which can be purchased with either "Ration Seals" uncovered in game, which is one of the rarer things to collect, and mostly comes from sending out scavenger bots, or you can pay them real money for materials to buy gear.... and this is for the single player campaign. The fact that ME3 and now DA3 seem to be doing it in their multiplayer actually doesn't make me feel much better about it. Basically your looking at micro transactions attached to a paid product that isn't even a true MMO despite involving multiplayer.

At the end of the day, how open minded should one be with EA/Bioware? There is a point at which you need to take the approach that it shouldn't be about you giving them a chance, but them needing to prove themselves to you and regain your trust and respect.

I'm pretty much undecided on DA3, but I'm not rushing out to buy it, I'll probably wind up waiting to see what the consensus is once the game comes out, and if its a satisfying product with a decent ending. I want to like it, but if it's more like DA2 than Origins except with micro-transaction involved multiplayer I'll probably pass, especially if the ending is a "do nothing" cliffhanger or some "Starchild" type event. I'll also be blunt that I have some concerns that the game will involve micro transactions in the single player as well, given what they did with "Dead Space 3" I could easily see them making it so you need to gather stuff to do item crafting and/or enchantments, but there isn't enough stuff in the game to obtain it all by just regularly playing, but every crafting bench conveniently takes credit cards to solve that problem for you....


I'm not saying I know anything here, just that I don't think EA deserves any kind of benefit of the doubt based on past behavior.
I take issue with this because the flipside is 'Never change anything ever, keep doing the same thing' because then you know what you're getting for your money.

Or you could be an educated consumer (shock horror, also sort of hard to do if you actually buy into the EA hate as much as you seem to) and not be a sucker. Even if you want to make the argument someone has to buy it for you see footage for yourself, I call bullshit. There are plenty of gaming outlets who put up footage of their staff playing games, many of which are totally based on that concept.

Also as much as its popular to hate on EA and Bioware at the Escapist, I dont buy it. Most of their games are solid. The ones I can think of which I dont enjoy, its because they dont appeal to me, not because they're some horrible game. In fact 99% of my problems with EA can be boiled down to 'I dont live in America, and their server structure assumes everyone does, and doesnt care if you dont.' Most of the things people hate on EA total crap. Either games that just dont appeal to the person complaining, or trumped up claims of microtransactions killing the game/destroying immersion (I've played several of the games purported to do this, and am yet to find it true.)

In fact you specifically mentioned Dead Space 3, and how it was 'impossible to play the game without abusing it or grinding' due to microtransactions (extra points for being one of the 'immersion breaking games previously mentioned), thats odd to me. Since you know, I purchased and played through it quite a few times on the varying modes and difficulties, and didnt once encounter this issue. In every playthrough, I found organically to be encountering the loot I needed to make the things I wanted, by progressing forward through the game. And its not a 'cumulative effect', I found this on my first playthrough, and if you did play it you'd know the modes are separated, so I didnt have my resource pools on my later playthroughs. And lets touch on the 'immerssion breaking' bit. It took going through 2-3 dedicated menus to get to the ability to buy things with real money, which not only did I never do, but the game never once prompted me to do so.

Gambling system in ME3MP and DA MP is fine too. It was totally incidental, didnt need to be used, and facilitated free DLC for the life of the game in the former's case. But then I've never understood the current hate on convenience taxing people with the income to do so, but the time lacking. They want to short cut their progress in BF, or ME3MP or whatever other game? Fine by me. I wouldnt use it, but I know people who between 60 hour a week jobs and having kids, want to sit down and play, and to them a 5-10 dollar microtransaction to leap right in, is waaaaaaaaaaay more reasonable to them than their limited time. (And dont even get me started on any 'If you dont have time, you shouldnt be playing' arguments. That attitude can go right to hell. How dare people think they have the right to comment on how others spend their leisure time, as frequent or short as it may be. Especially when half the people who make those comments turn around later and get offended at others telling them they spend too much time gaming, hah! Imagine that, being judged on how you use your free time!)

Actually I got half way through this rant and gave up, because no doubt given where Im posting it, I will be labelled an apologist or a chump, and people will make striking examples of how games they personally didnt like were bad and made by EA, or concepts like companies being purchased and eventually going out of business under EA being brandished as evidence of their total evil, rather than say I dont know, business. I mean, MOST of the gaming companies from my childhood went out of business too, and they werent owned by EA. In fact only big publishers like EA have held on. Its almost like historically there is a trend of develeopers creating games we love, making them for a while, and then falling into the trap of either not innovating and falling out of relevance, or innovating in the wrong directions, and self destructing. But lets ignore all this and say EA is the devil? Right? Right.

Anyway that got super ranty. Oh well.