Dungeons & Dragons Dark Alliance Impressions - Natural 1

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CriticalGaming

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I love D&D ya'll, I'm a huge ass nerd for rolling random sided pieces of plastic across a table to pretend to fight monsters. I love that shit. Unfortunately there aren't that many games that take advantage of the D&D system or setting that allow me to translate my tabletop love into a video game.

Balder's Gate 3 is looking really promising for the purer type of experience.

But I want a dungeon crawling action game with loots and classes and......well I want Diablo 2 to come out again.

In the meantime I have this cool looking Dungeons and Dragons Dark Alliance game which is a 3rd person action-looty-dungeon crawly-co-op game to play. And holy fuck i wish I didn't.

D&D:DA is a broken pile of shit. It's the Avengers game with a D&D skin on it and less character. The game itself reminds me a lot of Minecraft: Dungeons, where the core gameplay is a single hub and just random teleporting into dungeons from there. Except where Minecraft at least had merits in which it worked and was fine if you were okay with a much more basic experience. D&DDA doesn't even work half the time.

Everything about this game is bad and it's hard to know where exactly to start.

Let's talk combat first I guess. Combat doesn't work right. First of the animations are terrible and sometimes non-existent the archer is really bad for this as she has no upper body movement at all. You shoot an arrow and just her arms move to lift the bow, draw an arrow, and fire, all without any adjustments of the main part of her body. She doesn't shift her weight, lean in any direction, literally the only motion is her arms. It's the kind of visual you might expect to see if the game was still in Alpha.

There is no grapple animation. Enemies that have grapple attacks just shove your character model around without any change. They don't actually grab you at all, you just slide over to them really close and then get knocked away without any animation whatsoever. Enemies also have little to no animation warning for attacks, and many times you'll get hit by attacks from unseen sources as if long range spells and arrows are invisible.

Mechanics don't work either. There is a stamina system in place to keep the player from being able to spam attacks without mercy. Yet the Barbarian apparently can spam his attacks and never burn his stamina at all, while the archer blows throw it in like 4 or 5 attacks.

The enemies have no logical consistancy. Many of the bosses summon minions.....LOTS of minions that have more fucking health than they do. Other times your archer can shoot enemies just outside their aggro window and they enemies will never aggro, letting you just pick them off without effort at all. Bosses can be stun locked sometimes. Othertimes they appear to be stun locks only to one shot you from an invisible attack out of nowhere.

The loot is cool though, although it comes from what seems to be a very small pool of possible designs and actual sets. But that might also fix itself if I could be bothered to play deeper into the game at all. Despite that, the loot does have decent stat modifiers from what I've seen and your power level comes directly from your gear much like other RPG's of this style. Every time you level you can upgrade your stats and talent trees, but those things don't affect your power nearly as much as the loot itself. And apparently later on you can get every talent in your tree so it doesn't matter in the long run.

I wont be playing that long to find out. In fact where is my steam refund button?

Don't play this game, don't bother with this. It's fucking broken. Might be fixed in a year or so though. But I doubt it.
 

meiam

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Wait you mean:


Turned out to be a train wreck, noooooooooooooo /s

Ultimately adaptation game are more likely to be poor game than not, if a dev was going to spend a lot of time and effort making a free game they'd rather do it for an IP they own. So instead you got minimal effort game.
 
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BrawlMan

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Wait you mean:


Turned out to be a train wreck, noooooooooooooo /s

Ultimately adaptation game are more likely to be poor game than not, if a dev was going to spend a lot of time and effort making a free game they'd rather do it for an IP they own. So instead you got minimal effort game.
I noticed huge red flags a couple months back and nothing surprises me now. The D&D Capcom Brawlers are still the best D&D games ever made.
 

Samtemdo8

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Well there's always the HD port of 2003 Dark Alliance.

Still hope its sequel and Champions of Norrath get the same treatment.
 

BrawlMan

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I just realized, that this another bad over-the-shoulder brawler + hack n' slash/God of War 4 clone. That makes 3 now?
  • Godfall
  • Avengers
  • Dark Alliance
The only great over-the-shoulder melee action games are God Hand (2006), Mad World [briefly when locking on to a boss or enemy] (2009), Anarchy Reigns (2012), and God of War 4. Almost all of the games on list are a decade or over a decade old. So much for next gen right now. Honestly, just play Dragon's Crown, Golden Axe, Battle Axe, Guardian Heroes, or the Capcom D & D games.
 

CriticalGaming

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I just realized, that this another bad over-the-shoulder brawler + hack n' slash/God of War 4 clone. That makes 3 now?
  • Godfall
  • Avengers
  • Dark Alliance
The only great over-the-shoulder melee action games are God Hand (2006), Mad World [briefly when locking on to a boss or enemy] (2009), Anarchy Reigns (2012), and God of War 4. Almost all of the games on list are a decade or over a decade old. So much for next gen right now. Honestly, just play Dragon's Crown, Golden Axe, Battle Axe, Guardian Heroes, or the Capcom D & D games.
That Guardians of the Galaxy game will also be on this list probably.

Shame that old arcade D&D brawler was really good. Just a clone of Golden Axe though, so I guess that's cheating. Though if they only copied Diablo for this game it could have been something fun for a while.
 

BrawlMan

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Shame that old arcade D&D brawler was really good. Just a clone of Golden Axe though
No, the Capcom D & D games play nothing like Golden Axe. They play more like advanced versions of Final Fight and Alien vs. Predator (Capcom). The Golden Axe games play more like Double Dragon, but faster and more responsive. Golden Axe: Revenge of Death Adder takes some influences from Final Fight and TMNT, but still feels like a proper Golden Axe game. A blatant Golden Axe clone would be Warrior Blade: Rastan Saga III.

That Guardians of the Galaxy game will also be on this list probably.
I can't even be bothered to get excited for this game. Just play Ultimate Alliance 3; they're the first set of characters you take control of at the beginning of the game.
 

Gordon_4

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I love D&D ya'll, I'm a huge ass nerd for rolling random sided pieces of plastic across a table to pretend to fight monsters. I love that shit. Unfortunately there aren't that many games that take advantage of the D&D system or setting that allow me to translate my tabletop love into a video game.

Balder's Gate 3 is looking really promising for the purer type of experience.

But I want a dungeon crawling action game with loots and classes and......well I want Diablo 2 to come out again.

In the meantime I have this cool looking Dungeons and Dragons Dark Alliance game which is a 3rd person action-looty-dungeon crawly-co-op game to play. And holy fuck i wish I didn't.

D&D:DA is a broken pile of shit. It's the Avengers game with a D&D skin on it and less character. The game itself reminds me a lot of Minecraft: Dungeons, where the core gameplay is a single hub and just random teleporting into dungeons from there. Except where Minecraft at least had merits in which it worked and was fine if you were okay with a much more basic experience. D&DDA doesn't even work half the time.

Everything about this game is bad and it's hard to know where exactly to start.

Let's talk combat first I guess. Combat doesn't work right. First of the animations are terrible and sometimes non-existent the archer is really bad for this as she has no upper body movement at all. You shoot an arrow and just her arms move to lift the bow, draw an arrow, and fire, all without any adjustments of the main part of her body. She doesn't shift her weight, lean in any direction, literally the only motion is her arms. It's the kind of visual you might expect to see if the game was still in Alpha.

There is no grapple animation. Enemies that have grapple attacks just shove your character model around without any change. They don't actually grab you at all, you just slide over to them really close and then get knocked away without any animation whatsoever. Enemies also have little to no animation warning for attacks, and many times you'll get hit by attacks from unseen sources as if long range spells and arrows are invisible.

Mechanics don't work either. There is a stamina system in place to keep the player from being able to spam attacks without mercy. Yet the Barbarian apparently can spam his attacks and never burn his stamina at all, while the archer blows throw it in like 4 or 5 attacks.

The enemies have no logical consistancy. Many of the bosses summon minions.....LOTS of minions that have more fucking health than they do. Other times your archer can shoot enemies just outside their aggro window and they enemies will never aggro, letting you just pick them off without effort at all. Bosses can be stun locked sometimes. Othertimes they appear to be stun locks only to one shot you from an invisible attack out of nowhere.

The loot is cool though, although it comes from what seems to be a very small pool of possible designs and actual sets. But that might also fix itself if I could be bothered to play deeper into the game at all. Despite that, the loot does have decent stat modifiers from what I've seen and your power level comes directly from your gear much like other RPG's of this style. Every time you level you can upgrade your stats and talent trees, but those things don't affect your power nearly as much as the loot itself. And apparently later on you can get every talent in your tree so it doesn't matter in the long run.

I wont be playing that long to find out. In fact where is my steam refund button?

Don't play this game, don't bother with this. It's fucking broken. Might be fixed in a year or so though. But I doubt it.
Oooof. Well, I hope you got your money back and thanks for taking one for the team on this bad boy.
 
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thebobmaster

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Why must the games I want to be good turn out to be dogshite? Even the Metacritic score is very unpromising, and I really wanted this game to be good. Ah, well. I'll just have to play one of my hundreds of backlogged games. Or, you know, not and stick to the four or five games I do play.
 

CriticalGaming

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Why must the games I want to be good turn out to be dogshite? Even the Metacritic score is very unpromising, and I really wanted this game to be good. Ah, well. I'll just have to play one of my hundreds of backlogged games. Or, you know, not and stick to the four or five games I do play.
Mix it up with a backlog game. Experience the unknown!!!
 

laggyteabag

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I loved the old Dark Alliance games for the PS2, etc, then I heard that they were making a new one, with an excited "Oh!"
Then I saw this trailer, and it very quickly became an unamused "Oh."

That said, I wasn't expecting the game to be great - maybe just painfully average - but then I saw Skill Up's review which is plainly titled "Dungeons and Dragons: Dark Alliance is truly, truly awful", and I can't quite figure out if I was surprised by that revelation or not.

Im saddened that the Dark Alliance games from when I was growing up have been rebooted by this - but at least there is the recently-released remaster, and no one can take that away from me (even if I have yet to buy it, because of the weirdly steep price).

Somehow PC Gamer gave this game an 82/100 though, so at least someone enjoyed it.
 

hanselthecaretaker

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hanselthecaretaker

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I loved the old Dark Alliance games for the PS2, etc, then I heard that they were making a new one, with an excited "Oh!"
Then I saw this trailer, and it very quickly became an unamused "Oh."

That said, I wasn't expecting the game to be great - maybe just painfully average - but then I saw Skill Up's review which is plainly titled "Dungeons and Dragons: Dark Alliance is truly, truly awful", and I can't quite figure out if I was surprised by that revelation or not.

Im saddened that the Dark Alliance games from when I was growing up have been rebooted by this - but at least there is the recently-released remaster, and no one can take that away from me (even if I have yet to buy it, because of the weirdly steep price).

Somehow PC Gamer gave this game an 82/100 though, so at least someone enjoyed it.
Considering every other PC review besides Eurogame Italia was < or = to 70, I’d say they were either a huge fanperson or paid off, which is sad because I’d like to think PC Gamer is one of the few major gaming outlets that still has some integrity.
 

thebobmaster

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Mix it up with a backlog game. Experience the unknown!!!
I've been doing that. Right now, I'm mainly playing Mass Effect 3 through the Legendary Edition, but I'm also working on Rogue Legacy 2 and Blacksad as a couple of backlogged games.
 

CriticalGaming

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I've been doing that. Right now, I'm mainly playing Mass Effect 3 through the Legendary Edition, but I'm also working on Rogue Legacy 2 and Blacksad as a couple of backlogged games.
I just realized that i basically played Mass Effect 1,2,3 back to back to back. And ME3 hits a lot harder when you've marathoned the whole fucking series.