Maybe I'm a wuss, but when I die in a game, I typically stop playing that game. The reason is very simple: DYING SUCKS. I DON'T LIKE IT.
Giving death serious enough consequences must be really difficult, because there are very few games that handle it well. The typical BioWare title just sends you off to your last save, which would be fine if ANY of their goram games had a halfway-decent autosave feature. But they don't. And why should I regularly pause my experience, rise from the glorious immersion, and tell my computer to record it's 1s and 0s? Really? THAT'S NOT MY JOB!
SAVE POINTS are a glorious thing. Not only do they remind you to save, but they keep saving from being so totally, disgustingly un-immersing. They can essentially serve as optional checkpoints for players managing several files (as fans of BioWare's titles often do). I think that's part of what limits the auto-save features in their games - not everyone wants it to save all the time.
So, BioWare, listen up. Get yourselves a goram functional autosave features, or gimme some check points.
Giving death serious enough consequences must be really difficult, because there are very few games that handle it well. The typical BioWare title just sends you off to your last save, which would be fine if ANY of their goram games had a halfway-decent autosave feature. But they don't. And why should I regularly pause my experience, rise from the glorious immersion, and tell my computer to record it's 1s and 0s? Really? THAT'S NOT MY JOB!
SAVE POINTS are a glorious thing. Not only do they remind you to save, but they keep saving from being so totally, disgustingly un-immersing. They can essentially serve as optional checkpoints for players managing several files (as fans of BioWare's titles often do). I think that's part of what limits the auto-save features in their games - not everyone wants it to save all the time.
So, BioWare, listen up. Get yourselves a goram functional autosave features, or gimme some check points.