Dying Light 2 - Batter Up!

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CriticalGaming

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Techland has made it very clear there is a specific type of game that they really want to make, and that game is a open world, first person, melee driven, zombie game. Dead Island was their first attempt and it was....you know it was alright. It had problems, and it became an FPS at the end because they couldn't make the melee combat consistant. It was just okay. Then they split from their publisher and made Dying Light which was much better in every single way. Dyling light still had issues, especially narratively, but the moment to moment melee combat was fun and the game didn't outlive it's welcome.

Dying Light 2 is out now after like 6 years of development and it's...well it's more Dying Light. Which means it's pretty good actually. It builds upon the first game mostly by making the Parkour a lot better and increasing in movement options, and by making the world bigger. The first game was limited to a single city section for the most part with a few small areas later on, but Dying Light 2 right away shows that it is playing with a lot more world. Forest areas, slums, downtown areas, all with a different feel and different ways you'll end up parkouring your way through them. Looking at the skill tree there are some interesting and obviously video gamey abilites that sound fun to play with later.

The melee combat is the best improvement imo. Just hitting shit feels so good, enemies react to getting clobbered and it feels like your swings have real weight behind them. Plus they added a parry system that you'll need to use on human enemies to stun them, which allows you to do different moves off of them that help with dealing in crowds. You can parry a dude, stun him, then jump off of him and kick another dude like you are Jackie Chan! That's fucking sick!

I don't like that jump is R1 though. Fuck whoever made that decision.

The story is generic though. It doesn't really improve on the first game and still comes across as B-movie cheesy which might be what they are going for. It's not a bad story and the characters seem fun enough, it's just not super exciting.

There also doesn't seem to be any guns whatsoever. It's all melee combat which I think is going to make combat even better later on because it will remain focused and I think that is what Techland's first couple games had problems with. I look forward to later combat when weapons start getting crazy.

Otherwise it's got normal open world shit, crafting, map markers and all that typical stuff. It's fine.

So far so good. I like it a lot but i feel it might overstay it's welcome after 20+ hours. Depends on how crazy the melee combat gets.
 
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Catfood220

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I liked the first Dying Light, it could be truly terrifying scampering from one of the really tough zombies at night trying to find a safe zone. But once you were in one, it was fun to just fire arrows at a triggered super zombie knowing that it couldn't hurt you. Mind you, not that I left safe zone once night fell. I was far too much of a coward. I also liked that the more you repaired a weapon, the more bits of metal appeared attached to it. i really should finish the game one day.
 

CriticalGaming

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I liked the first Dying Light, it could be truly terrifying scampering from one of the really tough zombies at night trying to find a safe zone. But once you were in one, it was fun to just fire arrows at a triggered super zombie knowing that it couldn't hurt you. Mind you, not that I left safe zone once night fell. I was far too much of a coward. I also liked that the more you repaired a weapon, the more bits of metal appeared attached to it. i really should finish the game one day.
I wont spoil it, but being "safe" at night is a bit different this time around.
 

CriticalGaming

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I'm hitting a lot of progression bugs now. There are dens of zombies that you are supposed to explore at night because the zombies leave to roam the street at night. But several times I've tried to go into these places at night and all the zombies are just fucking there and it makes the mission impossible to complete. It's happened three times so far, and once with a story critical mission that I cant just ignore. It is ruining my motivation to play.

Oh well Sifu tomorrow.
 

hanselthecaretaker

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Techland has made it very clear there is a specific type of game that they really want to make, and that game is a open world, first person, melee driven, zombie game. Dead Island was their first attempt and it was....you know it was alright. It had problems, and it became an FPS at the end because they couldn't make the melee combat consistant. It was just okay. Then they split from their publisher and made Dying Light which was much better in every single way. Dyling light still had issues, especially narratively, but the moment to moment melee combat was fun and the game didn't outlive it's welcome.

Dying Light 2 is out now after like 6 years of development and it's...well it's more Dying Light. Which means it's pretty good actually. It builds upon the first game mostly by making the Parkour a lot better and increasing in movement options, and by making the world bigger. The first game was limited to a single city section for the most part with a few small areas later on, but Dying Light 2 right away shows that it is playing with a lot more world. Forest areas, slums, downtown areas, all with a different feel and different ways you'll end up parkouring your way through them. Looking at the skill tree there are some interesting and obviously video gamey abilites that sound fun to play with later.

The melee combat is the best improvement imo. Just hitting shit feels so good, enemies react to getting clobbered and it feels like your swings have real weight behind them. Plus they added a parry system that you'll need to use on human enemies to stun them, which allows you to do different moves off of them that help with dealing in crowds. You can parry a dude, stun him, then jump off of him and kick another dude like you are Jackie Chan! That's fucking sick!

I don't like that jump is R1 though. Fuck whoever made that decision.

The story is generic though. It doesn't really improve on the first game and still comes across as B-movie cheesy which might be what they are going for. It's not a bad story and the characters seem fun enough, it's just not super exciting.

There also doesn't seem to be any guns whatsoever. It's all melee combat which I think is going to make combat even better later on because it will remain focused and I think that is what Techland's first couple games had problems with. I look forward to later combat when weapons start getting crazy.

Otherwise it's got normal open world shit, crafting, map markers and all that typical stuff. It's fine.

So far so good. I like it a lot but i feel it might overstay it's welcome after 20+ hours. Depends on how crazy the melee combat gets.
About that last part…it might overstay its welcome after 20+ hours…isn’t this supposed to be like a 400 hour game or something? Wondering who will be hardcore (or simply insane?) enough for that.

*edit* wait make that 500 hours to ā€œcompleteā€ -
 
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CriticalGaming

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About that last part…it might overstay its welcome after 20+ hours…isn’t this supposed to be like a 400 hour game or something? Wondering who will be hardcore (or simply insane?) enough for that.

*edit* wait make that 500 hours to ā€œcompleteā€ -
Honestly I've bounced off this game already. It really needs some patchwork to get into place because I can't deal with progression breaking bugs. I really have no patience for that shit. I'll redo a level over and over no problem if it's part of the game, but I wont redo it in the hopes that the fucking thing actually works this time.

Shame because it does have potential to be a lot of fun, especially as more and more of the abilties unlock. I'll maybe revisit the game later in the year when the next dry spell comes around AND they've patched the shit some.
 
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