Techland has made it very clear there is a specific type of game that they really want to make, and that game is a open world, first person, melee driven, zombie game. Dead Island was their first attempt and it was....you know it was alright. It had problems, and it became an FPS at the end because they couldn't make the melee combat consistant. It was just okay. Then they split from their publisher and made Dying Light which was much better in every single way. Dyling light still had issues, especially narratively, but the moment to moment melee combat was fun and the game didn't outlive it's welcome.
Dying Light 2 is out now after like 6 years of development and it's...well it's more Dying Light. Which means it's pretty good actually. It builds upon the first game mostly by making the Parkour a lot better and increasing in movement options, and by making the world bigger. The first game was limited to a single city section for the most part with a few small areas later on, but Dying Light 2 right away shows that it is playing with a lot more world. Forest areas, slums, downtown areas, all with a different feel and different ways you'll end up parkouring your way through them. Looking at the skill tree there are some interesting and obviously video gamey abilites that sound fun to play with later.
The melee combat is the best improvement imo. Just hitting shit feels so good, enemies react to getting clobbered and it feels like your swings have real weight behind them. Plus they added a parry system that you'll need to use on human enemies to stun them, which allows you to do different moves off of them that help with dealing in crowds. You can parry a dude, stun him, then jump off of him and kick another dude like you are Jackie Chan! That's fucking sick!
I don't like that jump is R1 though. Fuck whoever made that decision.
The story is generic though. It doesn't really improve on the first game and still comes across as B-movie cheesy which might be what they are going for. It's not a bad story and the characters seem fun enough, it's just not super exciting.
There also doesn't seem to be any guns whatsoever. It's all melee combat which I think is going to make combat even better later on because it will remain focused and I think that is what Techland's first couple games had problems with. I look forward to later combat when weapons start getting crazy.
Otherwise it's got normal open world shit, crafting, map markers and all that typical stuff. It's fine.
So far so good. I like it a lot but i feel it might overstay it's welcome after 20+ hours. Depends on how crazy the melee combat gets.
Dying Light 2 is out now after like 6 years of development and it's...well it's more Dying Light. Which means it's pretty good actually. It builds upon the first game mostly by making the Parkour a lot better and increasing in movement options, and by making the world bigger. The first game was limited to a single city section for the most part with a few small areas later on, but Dying Light 2 right away shows that it is playing with a lot more world. Forest areas, slums, downtown areas, all with a different feel and different ways you'll end up parkouring your way through them. Looking at the skill tree there are some interesting and obviously video gamey abilites that sound fun to play with later.
The melee combat is the best improvement imo. Just hitting shit feels so good, enemies react to getting clobbered and it feels like your swings have real weight behind them. Plus they added a parry system that you'll need to use on human enemies to stun them, which allows you to do different moves off of them that help with dealing in crowds. You can parry a dude, stun him, then jump off of him and kick another dude like you are Jackie Chan! That's fucking sick!
I don't like that jump is R1 though. Fuck whoever made that decision.
The story is generic though. It doesn't really improve on the first game and still comes across as B-movie cheesy which might be what they are going for. It's not a bad story and the characters seem fun enough, it's just not super exciting.
There also doesn't seem to be any guns whatsoever. It's all melee combat which I think is going to make combat even better later on because it will remain focused and I think that is what Techland's first couple games had problems with. I look forward to later combat when weapons start getting crazy.
Otherwise it's got normal open world shit, crafting, map markers and all that typical stuff. It's fine.
So far so good. I like it a lot but i feel it might overstay it's welcome after 20+ hours. Depends on how crazy the melee combat gets.