OK, preface: totally impressed that someone from Techland actually took time to answer when I asked the question, and on a public forum even. Regardless of the sad fact, still totally impressed.
For those of you unfamiliar, Dead Island's "analog" combat system essentially made the game. Along with the extremely solid gunplay (once you progressed far enough for it, anyway), it made Dead Island something worth talking about. Here's the basics: you hold a trigger to ready your weapon. Your left stick continues controlling your movement, but your right stick switches from a camera view to the direction you swing with your weapon. Pushing your joystick to the left, then to the right, swings the weapon from left-to-right.
Anyways, I asked the devs [http://forum.techland.pl/topic/530-will-dying-light-have-analog-combat-a-la-dead-island/#entry2782] and they responded: unfortunately, Dying Light will not have analog combat.
I'm personally disappointed, though not altogether surprised. I hope to see a similar system in another title someday, and think it would've fit well in Dying Light. But oh well.
For those of you unfamiliar, Dead Island's "analog" combat system essentially made the game. Along with the extremely solid gunplay (once you progressed far enough for it, anyway), it made Dead Island something worth talking about. Here's the basics: you hold a trigger to ready your weapon. Your left stick continues controlling your movement, but your right stick switches from a camera view to the direction you swing with your weapon. Pushing your joystick to the left, then to the right, swings the weapon from left-to-right.
Anyways, I asked the devs [http://forum.techland.pl/topic/530-will-dying-light-have-analog-combat-a-la-dead-island/#entry2782] and they responded: unfortunately, Dying Light will not have analog combat.
I'm personally disappointed, though not altogether surprised. I hope to see a similar system in another title someday, and think it would've fit well in Dying Light. But oh well.