Dying Light Will NOT Have Analog Combat

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xPrometheusx

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OK, preface: totally impressed that someone from Techland actually took time to answer when I asked the question, and on a public forum even. Regardless of the sad fact, still totally impressed.

For those of you unfamiliar, Dead Island's "analog" combat system essentially made the game. Along with the extremely solid gunplay (once you progressed far enough for it, anyway), it made Dead Island something worth talking about. Here's the basics: you hold a trigger to ready your weapon. Your left stick continues controlling your movement, but your right stick switches from a camera view to the direction you swing with your weapon. Pushing your joystick to the left, then to the right, swings the weapon from left-to-right.

Anyways, I asked the devs [http://forum.techland.pl/topic/530-will-dying-light-have-analog-combat-a-la-dead-island/#entry2782] and they responded: unfortunately, Dying Light will not have analog combat.

I'm personally disappointed, though not altogether surprised. I hope to see a similar system in another title someday, and think it would've fit well in Dying Light. But oh well.
 

Dirty Hipsters

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I think a big problem with that is that most people never knew or noticed that Dead Island had that option so a very small portion of players ever actually used it. Why spend a bunch of resources for something only 10% of your customers will even notice? It is a shame though. I never played Dead Island but this sounded like a really cool thing and a good way to keep the melee combat from getting stale and repetitive.
 

nomotog_v1legacy

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I didn't like the manual combat setting in dead island. It was kind of slow and hard to use. I don't think I will miss it. Dying light's combat looks a lot different anyway with a larger verity of attacks like spin attacks, ground pounds, wall run kicks and well anything else I missed. We will have to see how well all of that works.
 

The Wykydtron

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Well I don't think I used it, though I remember VERY little of Dead Island aside from it being slightly disappointing in every single way. The first area was pretty cool but a fucking sewer level? That drags on waaaaaay too long as well.

So is Dying Light the one where zombies go Super Saiyan at night? I'm 99% sure it was that one, it looked pretty cool so I might pick it up.
 

josemlopes

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A lot of people (a friend of mine included) didnt really took the time to get used to it since there was the option to fight with the typical control scheme, I on the other hand thought that it was a great way of making the combat less repetitive since you had to do more then just press a button.

It reminded me the difference of how the combat in something like Dark Messiah or Mount and Blade is a lot better then the combat in the Elder Scrolls games.
 

Dandark

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I completed Dead island and I never even knew you could do that. I can see why they didn't bother with it, it's kinda cool but not really that big of a deal.

Is dying light the one about Parkour and avoiding the zombies by running along rooftops rather than soloing the entire horde? That sounded pretty cool but it's been ages since I've heard anything about it. Despite Dead island being disappointing in some ways I did find it pretty fun and full of potential, looking forward to seeing this game.