Hey,
So I've been wondering about how E-Sports might increase it's viewer ship and I came upon the idea of giving them time limits like other sports. I don't know about the rest of the world, but in Australia if you want to watch a game (basketball, football, etc.) you know you have to set aside about two hours. However, if I want to watch some SC2 I don't know how long that might take and this could be a problem especially if were trying to shop the game around to more mainstream channels who probably want to know how long something will run for.
Obviously, I'm still uncertain how a time limit could be implemented. FPS are easy enough, whoever can reach a the most frags in a given time but how you would work something objective-based like SC2 or DOTA is something that would have to be looked at.
What do you guys think? Good/terrible idea?
So I've been wondering about how E-Sports might increase it's viewer ship and I came upon the idea of giving them time limits like other sports. I don't know about the rest of the world, but in Australia if you want to watch a game (basketball, football, etc.) you know you have to set aside about two hours. However, if I want to watch some SC2 I don't know how long that might take and this could be a problem especially if were trying to shop the game around to more mainstream channels who probably want to know how long something will run for.
Obviously, I'm still uncertain how a time limit could be implemented. FPS are easy enough, whoever can reach a the most frags in a given time but how you would work something objective-based like SC2 or DOTA is something that would have to be looked at.
What do you guys think? Good/terrible idea?