EA strikes again!

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FakeSympathy

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There was a Star Wars game, being worked on by EA Vancouver, that just got canceled. This was supposed to be projected that was revived from Visceral games shut down. It was gonna incorporate some of the assets from there and transition them into an open-world This was gonna be a story-driven game where you played as some sort of Scoundrel/Bounty Hunter.

EA has yet to make a statement on this, but we all know it's gonna be some sort of bullshit, asinine, PR crap excuse why singleplayer games are dying and multiplayer games are what we "prefer" to cover up their desire to increase their bottom line.

I am honestly hoping by some miracle, by the will of the force, Disney will revoke the Star Wars license from EA. Give it to other companies that actually care about making good games.

EDIT:
https://www.gamespot.com/articles/ea-fully-committed-to-more-star-wars-games-after-c/1100-6464437/
Nope, EA is not giving up on star wars. They are "fully committed" to more Star Wars games, and are very excited for Jedi Fallen Order.

FFS, by fully committed they probably mean committed to more monetization tactics, and by "very excited" they probably mean they are looking for ways to input those said tatctics.
 

Samos205

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didn't they already cancel this years ago though? or am I just confusing it with a different star wars bounty hunter game that also got cancelled?
 

Gethsemani_v1legacy

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According to Kotaku [https://kotaku.com/ea-cancels-open-world-star-wars-game-1831786371] it was cancelled because it did not fit into EA's long term economic plans and EA wanted a smaller scope project that could launch sooner. As much as that might suck for us, it is sound corporate planning to not go all in on only huge, long-term projects, but to diversify with more low risk, smaller titles. Considering the troubles EA has had with their Star Wars games of late, it might also be a way to show Disney that EA isn't just squandering the IP.
 

Catfood220

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Gethsemani said:
According to Kotaku [https://kotaku.com/ea-cancels-open-world-star-wars-game-1831786371] it was cancelled because it did not fit into EA's long term economic plans
Translation, they couldn't find any way to stick loot boxes in it.
 

Aiddon_v1legacy

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Samos205 said:
didn't they already cancel this years ago though? or am I just confusing it with a different star wars bounty hunter game that also got cancelled?
1313, that was before EA got the license. Still, it seems EA needs to figure out what the hell to do, because this is frankly embarrassing
 

Chimpzy_v1legacy

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Aiddon said:
Samos205 said:
didn't they already cancel this years ago though? or am I just confusing it with a different star wars bounty hunter game that also got cancelled?
1313, that was before EA got the license. Still, it seems EA needs to figure out what the hell to do, because this is frankly embarrassing
Yeh, 1313. Visceral Games was working on a different singleplayer Star Wars project themed around Han Solo style space scoundrels. It started as an open world game codenamed Yuma, then became a story based Uncharted-like game called Ragtag. But things apparently didn't go well at all. Kotaku did a big article about it back in 2017. [https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152]

In short, it looks like the project was in development hell. Visceral seems to have bitten off more than they could chew and morale was plummeting, they only had a general idea of where they wanted to go with this project, and basically had nothing really substantial to show after several years, even after EA brought in their Vancouver studio to help out. So EA eventually pulled the plug on the project, and unfortunately Visceral with it. As loathe as I am to admit it, since this is EA, intervening when a project goes badly is their job as a publisher. I don't like it, but their decision was not unreasonable from a business perspective. That's assuming EA were properly overseeing it tho. They might've not been.

Anyway, Vancouver apparently recuperated some of Visceral's work for a different project called Orca, once more an open world game. It's this project that has now been cancelled. Vancouver is already working on yet another smaller-scale Star Wars game that can be released faster. Titanfall dev Respawn is working on one too, called Jedi: Fallen Order.

Let's hope those pan out better than Visceral's game.
 

Squilookle

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The sooner EA gets all the Star Wars toys taken away from it the better. It honestly cannot happen soon enough.
 

Gethsemani_v1legacy

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Catfood220 said:
Gethsemani said:
According to Kotaku [https://kotaku.com/ea-cancels-open-world-star-wars-game-1831786371] it was cancelled because it did not fit into EA's long term economic plans
Translation, they couldn't find any way to stick loot boxes in it.
I think the proper translation is "the design document was too ambitious and EA wanted a quicker cash grab". Either way, it all comes down to money.
 

Bob_McMillan

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Huh I thought this was old news? Or perhaps it was just that the project was in trouble. Sad, Star Wars games are so easy to make a hit, and yet all EA can do is fuck it up. Its been what, 4 or 5 years? And all they have to show for it were two middlingly accepted multiplayer games.
 

sXeth

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A game we've never seen a single bit of and have no reason to suspect it would be good even if it did came out got cancelled before even getting an official name.

The Visceral version was notable because the studio got shutdown. This is just kind of reaching to be shocked.
 

Gethsemani_v1legacy

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Seth Carter said:
A game we've never seen a single bit of and have no reason to suspect it would be good even if it did came out got cancelled before even getting an official name.

The Visceral version was notable because the studio got shutdown. This is just kind of reaching to be shocked.
This is really my reaction to it all. On the Paradox Podcast, they revealed a few episodes back that Paradox shuts down somewhere close to 2/3rds of all their games in development prior to even announcing the games. It is the unfortunate reality of game development that a game can show immense potential, yet come associated with great difficulties and risks or massive opportunity costs that means it will never reach the end of its development cycle.
 
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Seth Carter said:
A game we've never seen a single bit of and have no reason to suspect it would be good even if it did came out got cancelled before even getting an official name.

The Visceral version was notable because the studio got shutdown. This is just kind of reaching to be shocked.
I don't think anyone's shocked. In fact, I think it's completely the opposite.

EA has shown themselves irresponsible with the Star Wars IP. And more over, I can't think of a single satisfying experience EA has put out personally. But for fans of the IP, we have to get jerked around by them because EA are the only ones who can give us our Star Wars experiences.

I'm looking at my PSVR and can't help but to think it could finally give me the Jedi experience I wanted my whole life. Literally. My whole life. But as long as EA dicks around, the rest of us are left with wondering what might be.

Squilookle said:
The sooner EA gets all the Star Wars toys taken away from it the better. It honestly cannot happen soon enough.
More over, I would wish that Disney learns from this and spreads the IP around. I know they won't. They want to keep on brand, on message, and never allow 'legends' to happen again.

Disney getting the franchise has been the worst thing for Star Wars.
 

Samtemdo8_v1legacy

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ObsidianJones said:
Seth Carter said:
A game we've never seen a single bit of and have no reason to suspect it would be good even if it did came out got cancelled before even getting an official name.

The Visceral version was notable because the studio got shutdown. This is just kind of reaching to be shocked.
I don't think anyone's shocked. In fact, I think it's completely the opposite.

EA has shown themselves irresponsible with the Star Wars IP. And more over, I can't think of a single satisfying experience EA has put out personally. But for fans of the IP, we have to get jerked around by them because EA are the only ones who can give us our Star Wars experiences.

I'm looking at my PSVR and can't help but to think it could finally give me the Jedi experience I wanted my whole life. Literally. My whole life. But as long as EA dicks around, the rest of us are left with wondering what might be.

Squilookle said:
The sooner EA gets all the Star Wars toys taken away from it the better. It honestly cannot happen soon enough.
More over, I would wish that Disney learns from this and spreads the IP around. I know they won't. They want to keep on brand, on message, and never allow 'legends' to happen again.

Disney getting the franchise has been the worst thing for Star Wars.
And people thought it be the best because of Marvel.
 

SckizoBoy

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CritialGaming said:
Why are there two of these threads?
'Cos double posting happens...

Seth Carter said:
A game we've never seen a single bit of and have no reason to suspect it would be good even if it did came out got cancelled before even getting an official name.

The Visceral version was notable because the studio got shutdown. This is just kind of reaching to be shocked.
Pretty much, but I don't think anyone was really 'reaching to be shocked', and it's more a case of encroaching lethargy and apathy towards pretty much anything EA does. FIFA is their gaming cash cow and they don't give a flying fuck about anything else if they can't stuff it to the gills with microtransactions. So the true reaction to this, given the almost utter lack of news outside of it being dropped is a muted 'yay...?' 'cos at least now we won't have a(nother) shitty EA published game (from, to me, at least, a beloved IP) inflicted on us.
 

Chewster

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Making Star Wars games should be like printing money at this point but yet again EA, the increasingly Empire-like games company, manages to fuck it up. Quelle surprise.

Real talk: what was the last really decent AAA game EA put out? Like, something that was normal. No bullshit microtransactions, no loot boxes, no half-finished DLC endings etc.
 

Squilookle

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ObsidianJones said:
Squilookle said:
The sooner EA gets all the Star Wars toys taken away from it the better. It honestly cannot happen soon enough.
More over, I would wish that Disney learns from this and spreads the IP around. I know they won't. They want to keep on brand, on message, and never allow 'legends' to happen again.

Disney getting the franchise has been the worst thing for Star Wars.
I must admit, it has done nothing good for the quality of the games by letting just one company do Star Wars

 

FakeSympathy

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Chewster said:
Real talk: what was the last really decent AAA game EA put out? Like, something that was normal. No bullshit microtransactions, no loot boxes, no half-finished DLC endings etc.
The last EA game that I felt this way was Dragon Age: Inquisition. Yes, there were lootboxes, but they were only for the stupid online co-op that quickly became forgotten and obselete. I realize the main singleplayer games is rather divisive, but I think we can all agree that we can at least call it a "non-bullshit game".