j-e-f-f-e-r-s said:
So why on earth are Disney letting EA's dick-swinging contest get in the way of business?
Because Disney doesn't want to be in the business of making games. They tried and didn't do terribly well.
Mr.Mattress said:
If EA are developing Star Wars games, they should be developing them for every major platform. EA's spite isn't just screwing themselves over, it's actively costing Disney revenue and marketshare they could be seeing on Nintendo consoles.
EA takes the risk on game development while Disney only stands to prosper. They have literally
nothing on the line in this case. The Star Wars property still has plenty of other avenues to exploit - film, television, toys, etc.
Mr.Mattress said:
Either EA are in for a very rude letter from Disney, or something's going on behind the scenes.
Likely neither. Unless Disney had a
very strange contract with EA, they didn't specify things like which system one game or another would appear on. Doing that would be folly given how quickly market conditions would change requiring a time consuming and costly renegotiation every time the industry took a new twist or turn.
Mr.Mattress said:
Stopped reading here. Nintendo has currently got more money than God, and an incredibly successful handheld. If you think that makes them comparable to Sega, then you need to read up on your gaming history.
They have a marginally successful handheld, a console that isn't selling and two years of net financial losses. That doesn't stack up to a positive view of the company. Note: this doesn't mean that Nintendo is doomed; it simply means their position is not nearly so sunny as you seem to believe.
Mr.Mattress said:
Which would make sense if they hadn't just anounced that Frostbite is now running on smartphones.
There are nearly 100 million iPhones in the world and about as many powered by Android or Windows. Several hundred
million devices represents an enormous market. Given that EA has a strong commitment to the casual market, directing development to such platforms is perfectly reasonable. By contrast, directing development resources towards a device with a scant few million units in the wild is foolhardy especially given the significant architecture differences between the WiiU and the current generation consoles as well as the new ones.
Mr.Mattress said:
All they said was they did some preliminary tests. Do preliminary tests of any engine on a new piece of hardware, and it'll run like crap. That's what optimisation is for. Crytek managed to get Cryengine 3 running 'beautifully' (their own words) on Wii U, and Epic have at least acknowledged that someone could get Unreal 4 to run on Wii U if they put in the optimisation effort.
Engine optimization can be obscenely expensive and, again,
why would they dedicate the resources necessary when the device is not selling at or even
near expectations? EA is a giant public company and like
most giant public companies they are risk adverse. Committing the resources necessary to produce the engine changes as well as the games for the console is a lot to wager on a system who's current outlook is far from favorable. Nintendo is actively scrambling to try and figure out how to sell the damn thing to people, exciting titles are months if not years away, Nintendo has withdrawn from the main show at E3 and they are soon going to face new consoles in the field.
Sure, they
could bet on the Wii, but what basis would you use to justify such a risk? Past performance? The market has changed radically since the breakout success of the Wii and there is no evidence to suggest the enormous crowd of casual gamers is going to turn out again
regardless of Nintendo strategy. That leaves the core gamers and wooing them is going to be difficult given the incredibly sparse release schedule over the next year. The best hope for grabbing such people relies upon significant strategic missteps from Sony and Microsoft.
Mr.Mattress said:
This whole Frostbite thing is just salty bollocks from EA, because Nintendo didn't let them put Origin on their network.
I'd wager that rather than being so very petty, the reason boils down to nothing more than the fact that EA is not convinced they can make money developing Wii U games. Bad Blood between the companies be damned; it is a publicly traded company. If there was obvious profit to be had, they'd be more than willing to dive right in.