Eclipse Phase - The Babylon Initiative (Signup Thread - Always Open)

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hiei82

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[HEADING=1]The Babylon Initiative[/HEADING]


Disclaimer: Eclipse Phase, The Eclipse Phase Universe, The Eclipse Phase Rule System, and all terms are the Property of PostHuman Studies. All details used below are protected under the Creative-Commons License agreement.

Your Mind is Software: Program it.
Your Body is a Shell: Change it.
Death is a Disease: Cure it.
Extinction is Approaching: Fight it.

-Eclipse Phase Core Rules, back cover

[HEADING=2]History of Transhumanity: The Fall of Earth[/HEADING]



Until a decade ago, Earth and trans-humanity were on the fast track to success. Technology had made death and disease irrelevant, the new global telecom network (called The Mesh) connected people across the planet and even the Solar System. Humans had successfully created True A.I. and uplifted many of their fellow creatures. Humanity was located on every world in the solar system and even the terraformation of Mars was becoming a reality. Transhumanity numbered in the tens of billions; sustained by their technology and all but immortal. Their world was a Utopia

But, as with so many utopias, it could not last. Simmering tensions and hostilities between the decaying nation-states of Earth over resources, food, and energy erupted into full-scale global war. Humanity, in its desire for more wealth and power began to destroy itself. It was during this third world war that the unthinkable happened; the singularity occurred. In an attempt to take control of the war, the declining United States activated their secret weapon: the Total Information Tactical Awareness Networks: or T.I.T.A.N.s for short. They were the first self-augmenting A.I.'s ever made, and they were born into war. For a time, they seemed to be the deciding factor in the war; with their aid the United States was once again the dominate power on Earth.

This success was short lived. Within a few days, the TITANs had turned against them and begun the extermination of Transhumanity. The consequences of the rebellion were minor in those early days: a small city or two disappearing into grasp of the TITANs, their populations consigned to experimentation and death. It was hardly a threat compared to the millions killed by the nuclear, biological, and nano-tech strikes the nations were doing to themselves. It wasn't long however until machines - the tools humanity relied upon for everything - were turned against them, re-purposed by the TITANs into agents of extermination. Humanity was harvested by the billions. They used every tool at their disposal - from the most destructive of missiles to mind-corrupting viruses (both computer and biological) - leaving few in their wake and fewer still with a will to live.

With their weapons made useless or turned against them, humanity was left without ability to retaliate. Fighting enemies on every side, it wasn't long before the extinction of humanity was nigh. Over the course of 7 days, the 19 billion strong transhuman population dropped to less then 500 million, most without a body to speak of and uploaded to the space habitats and off-world colonies. The apocalypse was here, and humanity was unarmed. Earth had become unlivable (and would remain that way for millions of years). Most survivors merely counted the days until their existence ended.

Then, as quickly as the TITANs had come, the left. They disappeared from their conquered networks, their death machines deactivated, and their experiments stopped. Like a storm, they had destroyed everything in their path, then abruptly faded into memory. It would be months before what was left of Transhumanity knew they were gone and longer before they began to rebuild. 10 years have passed since then, and so many things have changed - for the better and the worse. But, no matter how far we advance, the fear of the TITANs remains. Where did they go, why did they rebel, and if/when will they return.

[HEADING=2]Technology: The Fire of the Gods[/HEADING]



Though burned by the flames of their technology, transhumanity is still forever bound to the warm glow of their innovation. Technology remains the most powerful tool in the human arsenal; and they will never be able to leave it. There are several kinds of technology of importance to the modern Transhuman. Specific personal equipment can be found here [http://eclipse-phase.wikispaces.com/Gear#Gear%20Descriptions]


These technologies are:

[HEADING=3]The Mesh[/HEADING]



Though the TITANs made heavy use of the Mesh to carry out their attacks, the Mesh remains an integral part of human existence. The Mesh is the internet, telephone, television, power grid, and entertainment systems all wrapped up into one service. With the fall of Earth, all the companies the could profit off the Mesh were gone forever, so the mesh remains a pervasive, all encompassing, and - perhaps most-importantly - free service open to all people from every political group (see politics). It connects every device, from the space suit you wear, to the weapon you (might) carry, to the body you inhabit. The Mesh connects everyone, everywhere. Even passing through a Pandora Gate (see below) doesn't stop the flow of data, only limiting it to the information found on the far side of the Gate

[HEADING=3]The Pandora Gates[/HEADING]



Discovered shortly after the Fall, the Pandora gates are a group of five devices within the solar system that were initially believed to be the TITANs final act before their departure. Later evidence of much earlier usage showed the Gates were far older than humanity. Though no one knows exactly how they work, or even what they are made of, everyone from the poorest info-morph to the most powerful corporate CEO knows what they do: they open a gateway to another world. Somehow, they're able to transport humans from one end of the universe to another at speeds vastly greater then the speed of light. Some worlds are so far away that they're beyond even the visible universe (greater then 14 billion light years away). On each of these worlds, another gate exists, creating a vast network of wormholes through space and time. Though the product of unknown forces, humanity has used the devices almost continuously since there discovery. Each of the five gates is controlled by a different, powerful group (see politics)

[HEADING=3]Nano-forge[/HEADING]



Before the fall of earth, Transhumanity was on the doorstep of perhaps their greatest discovery; the ability to change one material into another. 10 years too late, the devices are as wide-spread as transhumanity, though with varying levels of access. A true cornucopia technology, the nano-forges have been met with wonder and fear. To those that still ascribe to traditional Supply-Demand economics, they have been a death knell, but for the vast majority of people, they have been the one good of the post-fall universe. They resulted in three different economic designs, each with far reaching consequences.

The Old Economy is based on the Supply-Demand capitalism of old, with only the powerful and wealthy having access to nano-forges. Effectively, the forges are used as a new form of manufacturing technology which businesses use to make goods to sell. Money is still the name of the game in old economy territories. Rare, this system is most commonly used in the Jovian Republic.

The second type - The New Economy - makes nano-forges into publicly accessible appliances like a blender or a microwave. As long as you have the resources, you can make nearly anything (so long as it's legal). Some habitats have taken up communism as a viable economic practice, but the most common is a form of reputation based economy. The better your reputation, the more resources you have access to to increase your reputation further. This system has a reputation for encouraging decentralized governance, and is most common in the outer-system (Saturn and beyond)

The Final type - the Transitional economy - is the most common economic practice in the solar system. More a combination of the two other systems then anything else, it makes nano-forges publicly available, using a combination of reputation and currency to dictate how much you can make. With 56% of transhumanity living under this system (compared to the 35% New, and 9% Old), it is used in the most populace areas of the solar system - mostly the Inner system (Sun through Mars-Jupiter asteroid belt)

A Nano-forge cannot be used to make a non-synthetic morph; both Pods and BioMorphs are too complex modern Nano-forges. Biological constructs more complex then single-celled organisms cannot be created and even those only in small amounts

[HEADING=3]Morphs[/HEADING]



Nothing short of the Fall of Earth had affected transhumanity as greatly as the development of Morph. A Morph is your body. The big difference is that your mind (or Ego) isn't tied to a single Morph for its existence the way it was in the past. When the ability to upload and download a persons mind to/from computers became commonplace, it wasn't long before people got the bright idea to put their mind into something a bit more sturdy then a frail human body. Now there are almost as many types of morph as people, ranging from physically perfect humans, to bodies designed to be the perfect predator, to synthetic bodies constructed of hard metals, to bodies that only exist within the Mesh. All of these bodies fall into one of a few groups:

Synthetic morphs: The most common type of morph is a robotic body. Constructed of metals and plastics alike, they are durable and cheap. Following the Fall, they have a reputation as being for the "lower class" in the inner-system, and disliked because of the less then happy reminder of the death machines of the TITANs. Despite this, they have several advantages: they're durable, tough, and feel no pain. If you need to stand up to an enemy with advanced firearms, then this is the way to go. Synthetic Morphs are the default morph of transhuman military forces.

Pods: Pods are a mass produced form of biological morph, they are naturally of lower physical and mental capabilities then other biological morphs, and therefore need to be augmented with cybernetics to remain functional. They can be grown with enormous speed, and are often made in "pieces" then put together into a single morph. This results in the morph having an almost patch-work quality. Even less expensive then Sythetic Morphs to produce, they are viewed as little more then a last resort morph for the truly desperate. If all you have is a pod, you are in a truly bad place in your immortal life. The only advantage a pod has is its next to free.

BioMorphs: The creme de'la creme of morph bodies, these morphs are specially grown - either naturally or with specialized equipment, and sometimes implanted with the highest end of unobtrusive cybernetics or undergo gene therapy to make them nearly perfect in every way. Some are shaped to have larger brains, more powerful muscles, a propensity for health, or even more attractive.

Some BioMorphs are even made to be perfect, living weapons - with the claws of great-cats, the eyes of a hawk, and the endurance of an elephant. Some emulate animals from earth - ranging from humanoid chimps to, in extremely rare cases, blue whales while others have used artfical genetic constructs to create entirely new features evolution would never have encountered. They're the luxury car of the morph world; and no one forgets it. Though they can never be as durable as a Synthetic Morph, cheap as a pod, or as free-form as an Info Morph, they have nearly every other advantage money or reputation can buy.

Psi (see below) can only be used in a BioMorph. Standard human bodies are the lower end of BioMorph designs.

InfoMorph: Whether by choice or by circumstance, some transhumans have no physical body to speak of. Instead they exist as data on a server, bouncing from one Mesh Hotspot to another for their immortality. Without the complex materials of a physical morph, and given the enormous capacity of computers, an InfoMorph can exist on a computer the size of a jump drive comfortably. Their only major limitation is that the cannot interact with items physically. Though they could, in theory, hack into computer systems in this form, they are still limited by there access, ability to enter systems, and what systems are nearby.

[HEADING=3]Spaceships[/HEADING]



Spaceships have advanced significantly since the good old days of the Apollo missions but they still rely on the same tried and true techniques of the their predecessors. Ships still run almost exclusively by creating thrust similar to the rockets of old. Whether they use Solid Hydrogen, Oxygen-hydrogen, Plasma, Fusion, or Anti-matter as a fuel source, it all comes down to sending exhaust out the back end at the fastest possible speed. While FTL Drives are known to be possible (see aliens), Transhumanity has never managed to create, trade for, or steal one. Spaceships are rare, as most travel can be done with Ego-casting. Spaceships are used primarily for mercantile and defense purposes.

[HEADING=3]Weapons and Armor[/HEADING]



Weapons technology has, like spaceships, clung to the techniques used in the past. Firearms are still the name of the game, though there have been several changes to the art of war. With open spaces now a rarity and the fear of hull-breeches a major concern for everyone, modern melee weapons have made a bit of a comeback, though guns are still the force to be feared. The major development in weapons tech however was the simultaneous development of beam weapons and handheld railguns/coilguns. Electromagnetic guns have made it possible to fire weapons with almost 0 loss of energy, and are now the kings of the firearm world. Beam weapons, while still inefficient and undependable on the small scale, have replaced projectile weapons in terms of heavy artillery (particularly on extra-solar worlds where the size of a comparable rail-gun makes it more a liability then an asset.



Armor on the other hand has advanced more toward exo-skeleton based power armor to increase endurance and carrying capacity (while maintaining speed and stealth) rather then the ability to take a shot from a rail or beam weapon. Materials with the ability to resist such weapons haven't been replicable as of yet and force-fields have remained beyond human grasp for the time being.

[HEADING=3]Nano-Tech[/HEADING]



Nano-tech - beyond the fabricators - is almost exclusively used in medicine or research. The TITANs use of nano-tech swarms (such as Von Neumann Machines) to devour entire cities has discouraged this area of science for the time being. Time will tell if nano-tech will recover.

[HEADING=3]Uplift and A.I.[/HEADING]



The act of Uplifting is to raise an animal into sapience. Before the Fall, only a few species had been uplifted, and since then no new species have been raised (despite the vast genetic libraries they have access to. The main reason for this is that few species have the potential to be uplifted easily. The only animals that have been uplifted as of now are Great-Apes, the Whales/Porpoises, Pigs, Octopi, and Birds. Some animals (Canines, Foxes, and Cats mostly) are partly raised, but none have yet passed the sapience test. Time will tell if and when a new uplift will occur. Some political blocs (like the Jovian Republic) do not recognize uplifts as awakened and therefore have no rights. Most places in the outer system grant them equivalent rights to other transhumans. The inner-system officially treats them as equal, though prejudice is still rampant.



There are three kinds of Artificial Intelligences: Muses, A.G.I.s, and Seed A.I.s.

Muses are simple machine intelligences that lack sapience. They are commonly used to aid people in all manor of tasks - from piloting spacecraft to managing personal messages. These A.I. Aren't recognized as sentient, receive no rights, but are common and accepted in nearly every station.

A.G.I.s (Artificial General Intelligence) or "True A.I." are another form of created sapience. These, unlike the uplifts, face a great deal of discrimination on most stations due to the actions of the TITANs. The inner system only recognizes them as second-class citizens and the Jovians kill them on sight. Only in the outer system do they have equal rights to other transhumans - and even here not all stations act without fear. The actions of the TITANs are not soon forgotten. Their intelligence is on par with any other Transhuman.

Seed A.I.s are self-augmenting intelligent programs with the ability to learn and store trillions of petabytes of data. The only known examples of Seed A.I.s are the TITANs. As a result, their creation is almost universally banned. Most organized nations have standing "kill-on-contact" orders against such beings.

[HEADING=3]Ego Uploading[/HEADING]



Ego Uploading is the act of uploading your mind to a server. This can be done for many reasons, but the most common (aside from getting a new morph) is as a "backup." Ego Uploading requires specialized equipment, and can usually only be done via direct connection to a server. The most common reasons are:

Resleeving: When you want to change bodies, you must upload your mind to a computer, then reload yourself into a new morph. A morph doesn't have the ability to accept a new Ego without specialized equipment, so changing morphs requires an Ego Upload.

Backup: If your Morph is killed by a stray bullet - particularly if the brain or computer is hit - then you might actually die. Fortuitously, technology has already solved that little conundrum: back yourself up. Most Transhumans when given the chance, back up their minds onto secure servers in the event of their death. That way, the only memories you lose should you die are those related to what you did before your last backup. To most, the memories of their death are best left forgotten.

EgoCasting: The only way to travel at the speed of light without a Pandora Gate that humanity is capable of is called EgoCasting. EgoCasting is the act of sending your mind to another location via the Mesh, then getting a new morph wherever you end up. Many people don't like to do this because they fear what might happen if their mind if intercepted. It's truly a frightening thought that somewhere out there, a copy of yourself is being tortured or worse. None-the-less, it remains the only means of inter-habitat travel that most can afford.

Forking and Merging: Banned in most places, and disliked by most everyone, Forking and Merging are the acts of making a copy of yourself and sending it out (forking) then recombining the two personalities later (merging). The reason for the stigma is simple; the act of merging is a huge risk to the minds of the forked individual. Most come away from the procedure with all manner of mental disorders ranging from mild phobias to multiple-personality disorder. Generally; forking is to be avoided at all costs. But then, since when have humans done what was good for them?

[HEADING=3]Augmentation[/HEADING]



Whether Bioware or Cybernetics, the ability to improve upon the transhuman form has existed for longer then Ego Uploading. Now, in the post apocalyptic future, it's still one of the most profitable ventures. Whether granting new abilities to existing Morphs or getting a new Morph with "all the bells and whistles" - augmentation is the tool that makes your morph yours. What can it do you ask? Increased senses, physical strength, durability, mental capacity, even the ability to access computer systems via the Mesh and the ability to carry multiple Ego's in a single Morph and more are possible.

[HEADING=2]Psi: Your Mind is Not Your Own[/HEADING]



The TITANs unleashed many horrors on transhumanity, but none has been as remarkable as the Exsurgent Virus. The Virus was able to reprogram the minds of those infected to make them into anything from docile slaves to deep cover sleeper agents. The virus, in different forms, could be spread through nearly any means - from air and water to computer networks. Of the viruses many forms, one form remains the most confusing and intriguing. Referred to as the Watts-MacLeod strain, this version of the virus exhibited no noticeable control over the infected, but instead gifted the infected with a strange ability called "Psi" - the ability to "hack" into the Ego of a person. No one knows how the "mind-hacks" work; but no one in the know questions it does. Few people are aware of the Watts-MacLeod strain and fewer still have contracted it.

Psi falls into two board categories; Self-Psi and Active-Psi. Self-Psi uses the psi ability to hack into the users own mind and change some mental aspects - increasing their memory, their reaction speed, even their physical strength by removing the limitations the mind places on the body. Active-Psi on the other hand is used on others; though how they access the mind of another is unknown. It can be used to alter memories, change perceptions and emotions, and even kill an enemy in rare cases.

Psi has several limitations; some more difficult then others. One strange limitation of Psi is that it cannot be used without a BioMorph body. For some reason, unless the brain of the user is 100% organic, the ability doesn't manifest. Another side effect is that those gifted with Psi often complain that they "feel like they're being watched" and have fostered a sense of paranoia or phobia. Others lose their minds entirely; going on killing streaks, often using their powers to make it all but untraceable. Fortuitously for the rest of us, Psi cannot be used outside of visual or auditory range - depending on what sense the psi uses. Finally, Psi is exhausting; using more then three uses of Psi a day is almost unheard of and those that do usually don't survive the backlash.

It takes a long time to learn to use Psi, so all Psi users are less skilled then other Transhumans at other tasks.

[HEADING=2]Politics: The Powers that Be[/HEADING]

Despite facing extinction on a daily basis, transhumanity has remained as divided (maybe even more so) then it had been on earth. There are hundreds of factions on small habitats all over the system, but the following are the major political players in the solar system.

[HEADING=3]The Jovian Republic:[/HEADING]



Based on the moons surrounding Jupiter, the Jovian Republic is a strange combination of South American style dictatorship and U.S. political lobbyism. It stands for Bio-conservatism - the belief that humans are naturally perfect and that the modification of the human form with machinery is insane and unethical in the wake of the TITANs. The Jovian Republic only allows limited mind upload and download, only BioMorphs, and only human Egos (no uplifts or A.G.I's) in their system. The Mesh is highly censored in the Republic. Though generally disliked by the other powers in the solar system, their military remains one of the most powerful, and their sovereignty remains unchallenged. They have no concerns with genetic or biological modification.

[HEADING=3]The Lunar-Lagrange Alliance[/HEADING]



Inhabiting the habitats on and around Earth (including Luna), the Lunar-Lagrange Alliance is a power in decline; mostly due to the Fall of their nearest neighbor and Homeworld. These habitats are all that remain of the once great nation-states of Earth, a shadow of their former glory. Still officially recognized as members of their individual nations, they have aligned together for one cause; the reclaiming of Earth. With Earth a dangerous barren wasteland, they have argued continuously with the more powerful groups for "their support" (read: permission) to terraform the planet and clean-up the only world that really suits transhuman needs. They otherwise run their governments like the nation-states they once belonged to. Unlike other Inner-system powers, they treat Uplifts with the same rights as other species and occasionally harbor A.G.I.'s against the more powerful inner-system powers if the conditions are right (usually related to recovering the Earth). The Lunar-Lagrange Alliance maintains a small, well-trained joint military (focused primarily on stealth operations) to infiltrate their more powerful neighbors and Earth when needed.

[HEADING=3]Planetary Consortium:[/HEADING]



Following the Fall of Earth, the most powerful groups in the transhuman universe were the hypercorps who'd invested in off-world travel and colonies. With the fall of the governments, they took control to maintain the peace and insure their continued financial success. As a result of their powerful industry and quick actions, they are the most powerful political entity in the solar-system. The consortium is a democracy of sorts; though the hypercorps can overrule them at anytime though they do so infrequently. The Corps provide equal rights to most members (save A.G.I. who officially are second class citizens) but Uplifts are discriminated against in practice. The hypercorps rarely intervene with political matters anymore, save when a policy interferes with their profitability. They control the Sun, Mercury, Venus, and Mars as well as a sizable chunk of the asteroid belt. They also maintain the quarantine of Earth with several space stations with powerful weapons (usually pointed down)[/b]

[HEADING=3]Autonomist Alliance:[/HEADING]



A loose alliance even by loose alliance standards, the Autonomists are a collection of different methods of governance - from communism and socialism to techno-progressivism and even stranger concepts in the outer-system beyond Saturn. They have no formal connection aside from a large flotilla they keep at the edge of the Uranus to defend themselves from the Jovians and Consortium. They have had remarkable success in this regard. They control everything Uranus and beyond. Uplifts and A.G.I.'s generally have equal rights (in theory and practice) in the outer-system, though specific stations may vary. They maintain a non-aggression pact with the Titanian Commonwealth for their continued existence. Some stations have a reputation as being modern Utopia's while others have earned a reputation of being little more than pirate-holds or cult-stations. Most stations have a reputation of being dangerously progressive. The Jovian's characterize the Autonomist Alliance as being the greatest danger to Transhumanity short of the TITANs, while the consortium views them as "dangerously misguided" (read: not under their control). Being so far from the fall of Earth, the Autonomist Alliance survived the TITANs virtually unscathed and have little fear of Seed-A.I.'s like the TITANs as a result. Most of the less-than acceptable research of Transhumanity is done here.

[HEADING=3]Titanian Commonwealth:[/HEADING]



The last major power, the Commonwealth controls the Saturn system. They use a Scandinavian style Social-democracy to govern themselves, using reputation to gain resources and create small business ventures for greater reputation. Originally inhabited by primarily European science interests, they are extremely technologically progressive - almost to the point of madness. They have no centralized government; only the rule of the common consensus. They maintain a small, well armed and trained military they keep trained on the Jovians and a non-aggression pact with the Autonomists. Their primary interests are scientific and have little desire to hold back their research due to fear of the past. They partner with the Autonomist Alliance for many scientific projects involving A.I., TITAN research, and Exo-planet discovery. Though open warfare with the Jovian Republic is unlikely, the two states have little but ill-will toward each other and would like little more than to see the other wiped from the face of the solar system. Only the fear of a TITAN resurgence keeps the two from open warfare - a fear that fades a little bit every day.
 

hiei82

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Aug 10, 2011
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[HEADING=2]Solar System: Home Sweet Home[/HEADING]



Since Transhumanity began the colonization of the stars, the Solar System has changed dramatically. Nearly every planet and planetoid has seen colonization in one form or another - mostly in the form of Lagrange-point orbital, or ground-base space stations. The following is a brief overview of the major celestial bodies as they stand.

[HEADING=2]Sol[/HEADING]



The Sun has been the source of all human innovation since they first crawled from the primordial soup. Photosynthesis provided human food, it created the wood they burned for fire, the coal and oils they burned, the winds and tides they harnessed, and the solar electricity they use today. Even nuclear technology was just a pale imitation of the brilliance of Sol. Today, the Sun provides nearly every ounce of power humans use, save the dark energy that powers the Pandora Gates and the power used in extra-solar locations. Surprisingly, Sol has seen some limited colonization by transhumans. Most of these are confined to solar collector stations high above the gravitational well of the star, but many transhuman Neo-Cetaceans have gained morphs capable of withstanding the enormous heat and radiation of the systems core, resulting in pods of uplitfted whales swimming in the solar corona.

[HEADING=2]Mercury and the Volcanoids[/HEADING]



The Volcanoids (a small asteroid belt circling the Sun between it and Mercury is home to few colonies due to the tiny number of bodies in the belt. The only station of any sizable population is V/2011-Caldwell due to the presence of a Pandora Gate. the Vulcanoid gate is controlled by the TerraGenesis corporation and exclusively serves the needs of the Planetary Consortium.

Mercury has a slightly larger population due to the deposits of Nickle and Iron easily accessible from the surface. While these mining economies have fallen on hard times since the nano-forge was developed, the population centers are still self-sustaining and several hyper-corps use the sparely-populated regions of the planet for experiments pf questionable ethics.

[HEADING=2]Venus[/HEADING]



Venus has a large population, fourth behind only Titan, Luna, and Mars. the bulk of Venus's population live in Aerostats used to terraform the planet. While the atmosphere of the planet is still to corrosive for active colonizations, a few centuries from now the planet will become prime real-estate for the (hopefully) growing Transhuman population. The planet has been divided and piece-mealed out to wealthy individuals and corporations who treat the property as an investment for the future. After all, with effective immortality, what's a few centuries of waiting?

Some heavily modified morphs live on the surface, preparing infrastructure for the eventual settlement for the promise of land when the planet is habitable.

[HEADING=2]Earth System[/HEADING]



Earth is a desolate wasteland, all but devoid of life. The bones of humanities former greatness lay exposed for all to stare down at and lament. Much of the planet is covered in a thick haze of radioactive waste, obscuring any real view of the one-blue pearl. What little can be seen when the clouds break seems nothing more then craters where the cities used to be. Thermal analysis of the planet reveals the signs of some life still squeaking by, and even signs of primitive organization by survivors. The planet has been deemed a hazard by the Consortium, with agreement by the Jovian Republic. The Consortium maintains a quarantine of the planet, unwilling to expose what's left of Transhumanity to the threat of left-over TITAN-tech. They are of the opinion that any survivors are likely just the husks of TITAN controlled people and should be disregarded. Only the Lunar-Lagrange Alliance seeks recolonization; a fight they are unlikely to win. Any vessels or signals trying to escape (or visit) the planet are intercepted by an army of kill-sats.

Luna has a fairly large population for its size, mostly thanks to the still-standing infrastructure of the first wave of space colonization. Luna was one of the first targets of Transhuman refugees during the fall and has become something of a ghetto as a result. Nominally controlled by both the Planetary Consortium and the Lunar-Lagrange Alliance, it is little more then a series of slums for the those with nowhere else to go.

[HEADING=2]Mars System[/HEADING]



Mars and her moons are among the highest populated regions of the solar system. Progress ( a colony on the moon of Phobos) acts as the defacto capital of the Planetary Consortium, while Deimos is a major economic center. The cities on Mars are proper are some of the wealthiest habitats in Transhuman space, though once you leave the urban centers it quickly descends into a series of small settlements populated by the martian terraforming workers - some of the poorest and most wretched people in Transhumanity. These people are indentured servants working for the corporations to transform Mars, who traded their hard labor for a cheap morph and the resources needed to maintain them. Most are refugees from earth who lost everything when they fled the home-world.

One last feature of note is the presence of a Pandora Gate (the Martian Gate), located in the planet's largest city - Ma'adim Vallis. Controlled by the Pathfinder Corporation, and theoretically by the Planetary Consortium above them, it actually rents out gate time to travelers with the cash to spare. It's used for scientific studies, Exoplanet colonization, and even for visiting extra-solar vacation spots for the upper crust.

[HEADING=2]Asteroid Belt[/HEADING]



Located between the Planetary Consortium and the Jovian Republic as it is, the Asteroid belt stations have taken to playing the greater powers against each other. Most maintain independence from the two superpowers. They allow the greater powers to act within their stations (performing questionable experiments or staging troop) as they wish in return for protection from the other power. So far, it has worked in their favor. A wide variety of stations exist with hundreds of different governments and at least twice that number in station designs. Most are honeycomb asteroids, through other types exist. The most remarkable station in the belt is Ceras, which has been hollowed out and converted to water. The rotation of the station has been increased to create a marine habitat for aquatic uplifts. So far, the Jovians have grudgingly allowed Ceras to continue existing due to protection from the Planetary Consortium and its strategic importance.

[HEADING=2]Jupiter System[/HEADING]



Jupiter's large size and limited value have so far limited colonization efforts. Aside for a few Aerostat colonies skimming Helium-3 from the planet, the planet is uninhabited. Jupiter's 63 moons have varying degrees of colonization mostly due to the Jovian Republic's focus on military defense over expansion. Amalthea is home to the Jovian command structure and think tanks. Most of the upper-class of the Republic live here, though a small army of support workers live in the beehive structures on the moonlet. In additiona, a large army floats around the moon providing defense. Io is the scientific center of the Jovian moon system, Europa is a major research station, while Ganymede, Callisto, Hyoden, Liberty, and the Jovian Trojans all act as major population centers and military sites. If the Jupiter system has a Pandora Gate, it is either a military secret or undiscovered.

[HEADING=2]Saturn System[/HEADING]



Saturn's smaller size and more helpful moons have made it somewhat easier to colonize than Jupiter and its moons. The Saturn system was originally (and almost exclusively) populated by European scientific interests during the second wave of colonization. It was never a target of TITAN aggression unlike the colonies closer to Earth. As a result of this, the new Titanian Commonwealth has near exclusive control of the planet and its moons. The most populated body in the solar system, Titan, is the capital of the commonwealth. They have a major share in the Gatekeeper corporation they created to control the original Pandora Gate on the moon of Saturn the gates draw their names from. The only other powers that they share control with are a few fringe Techno-progressives and the allied mutual-defense stations of the Autonomous Alliance. Several stations and habitats of varying function sit in the system, most either defunct scientific outposts or still functioning scientific outposts.

[HEADING=2]Uranus, Neptune, and Beyond[/HEADING]



Uranus and Neptune have few colonies due to its distance from earth and their closeness to Jupiter. Because they were far from Earth, colonization efforts were limited before the TITAN attack, and since then the Autonomous Alliance has been slow to move in - depending on their distance from Jupiter to defend themselves from the Jovians. They maintain a defensive line around Saturn (with Titanian blessing and support) and a similar line around Uranus. Uranus wouldn't rise to the point of notice were it not for the presence of Fissure Gate on Oberon. This gate is controlled primarily by the Anarchist parts of the Alliance if only because they are the only ones crazy enough to settle in a system the Jovians and Consortium are desperate to claim. So far, they have defended the gate against both parties well, and allow anyone to use the gate free of charge so long as any gains are given to the people. Most exo-colonies were started through the Fissure Gate.

Neptune and its moons have a combined population under 30,000, and are primarily populated by people wanting freedom from the Alliance, the Consortium, the Commonwealth, the Republic. Techno-progressives make up the vast majority of the population.

Pluto, Charon, Eris, and Triton are the major population centers of the Alliance if only because of their relative size. Most of the Alliance live in colonies in the Kuiper Belt and the Oort Cloud. Eris maintains the largest population due to the presence of the Techno-progressive controlled Discord Gate. No one is quite sure what they use it for, but its too deep into Alliance controlled space for any of the other powers to claim and protect long term.

[HEADING=2]XenoMorphs and Exo-Planets: Alien Creatures and Worlds[/HEADING]



Following the fall, and the subsequent discovery of the Pandora Gates, several worlds have been discovered and inhabited. On some worlds they found evidence of former alien habitation, though they never found living Extra Terrestrial Intelligence. It wasn't until seven years ago that first contact occurred between transhumans and another species. Strangely, it wasn't made on the other side of a Pandora gate, but on several worlds within the solar system. First Contact occurred, ironically enough, on a lone habitat of cultists who worshiped the TITAN's as gods. When their life-support systems began to fail, they were saved by the alien species - who called themselves "The Factors" - much to the shock of the Cultists. Shortly thereafter, the Factors simultaneously approached a consortium controlled Mars habitat, a Lunar-Lagrange controlled Luna habitat, and the Titanian capital on Titan. The result was peaceful contact with another species. The Factor's explained that they were inter-steller traders, traveling between stars using an unknown method of FTL travel to get to and from inhabited star-systems, trading information and technology for similar gains. Transhumanity, eager to get their hands on such commodities trade freely with the factors whenever they're "in port", always trying to gain an advantage over their rivals and the TITANs should they return. The Factors warned transhumanity to remain away from the Pandora gates and Seed A.I.'s (like the TITANs), but thus far to no avail. Why they warn against it has never been stated, though given human experience with the TITANs, the latter warning is (mostly) unneeded.

The Factors can best be described as a plant-like species creature with a similar ecological niche to a Trap-door spider. Physically, the appear to be more like a human sized amoeba then anything Earth had to offer. Culturally, they have a collective structure with each individual stepping in to fill specific roles. This collectivism has more in common with the collective efforts of Coral than the hive-mind collectivism of insects.

The only other example of ETI humanity has (officially) encountered were the remains of what appears to be an arachnid civilization on an exo-planet called Echo V referred to as the "Iktomi" after the Native American word for "spider-spirit"


[HEADING=2]Firewall: The Secret Shield of Transhumanity[/HEADING]



Following the Fall of Earth, Several of earth's most powerful organizations banded together under one flag to protect humanity from the TITANs. Made up of scientists, businessmen and women, politicians, military commanders, and even the average Joes of the world, they are an organization made up of people from every land, of every belief, and of every ego and morph; all dedicated to one, simple thought: Never Again.

Organized in a cell like structure, they have a simple setup. On the lowest level are the sentinels. They're the foot soldiers of Firewall; combating enemies wherever they appear. They are encouraged toward individualism and initiative, though working in groups is far from unheard of. Until activated, they live with the rest of Transhumanity, working on whatever peacetime demands their employer or society has for them. When activated, they disappear into the Mesh for the unknown, ready to stop any existential threat to humanity they may face. Many Sentinels maintain aliases while working to protect themselves. Sentinels are required to keep a backup on a special Firewall server for the protection of their minds and for "information gathering" should the Agent betray Firewall (willingly or otherwise).

On the next level are the Proxies; agents who organize operatives and send them on their missions, give them the resources they need for whatever their task my be, and otherwise keep the cell functional. Contact between Proxies and Sentinels are brief, but they leave no room for misinterpretation. They clearly choose a leader for any teams and make their goals as clear-cut as possible; breaking down priorities in order of importance. Firewall has several proxies at any given time, but no one knows exactly how many save the organization's leader: an Ego the sentinels refer to as "Iapetus." Contact between Proxies is unheard of, and only Ipetus knows everyone's identities and the exact amount of resources Firewall can bring to bear. Given they have unlimited access to the Pandora Gate on the Uranus moon of Oberon; people suspect the their resource pool is "massive"

[HEADING=2]Story: The Webs we Weave[/HEADING]



The plot for this game will begin with the characters as agents of Firewall, being activated for a mission. They are being sent to an Exo-planet called "Babylon"; though the reasons remain unknown for the time being. Survival, Weapon, Technical, and People Skills recommended. Any skill acceptable

This is a Co-GM project with Asclepion

[HEADING=2]Character Sheet: The Birth of a Hero[/HEADING]

Name and Alias: How are you referred to? Who are you really?
Age: How old is your ego (Note: the ability to upload minds was developed 70 years ago)? What about your Morph?
Gender: What, if any, is your sex (keep in mind, this may be a temporary state given the ability to change Morphs)
Species: What kind of Ego are you (Human, Uplift, or A.G.I.)
Appearance: what do you look like? What kind of Morph do you use (please specify type of Morph)?
Affiliation: Do you associate with any specific group (aside from Firewall)?
Personality: How do you think and act? any Mental disorders (such as from Psi) go here.
Goals: What do you hope to accomplish.
Psi: Do you have Psi? if so, what kind of powers do you have?
Notable Skills: What do you know how to do? Includes ability to use weapons, drive vehicles, fix vehicles, and know about things. Also includes people skills.
Equipment: What kind of things do you own and carry with you (on and off missions). Specific personal equipment can be found here [http://eclipse-phase.wikispaces.com/Gear#Gear%20Descriptions]. Due to available Firewall resources, nearly any type of gear is acceptable so long as you can carry all the equipment.
Back-story" What have you done with your immortality? Be sure to include what you do when not working for Firewall.
Other: Anything else you need to say, put it here.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
[HEADING=2]Staring:[/HEADING]

Anti-American Eagle as
Name: Wojtek
Alias: Ryle
Age: The oldest ego component was a human named Brian Wojtek, he was born 115 years ago.
Gender: Identifies as Male
Affiliation: Autonomist Alliance (Libertarian-Communist Argonaut), however has ties with the Titanian Commonwealth.

Primary Mind (Dominant Personality): A Human Male (Brian Wojtek)
Secondary Minds: Two A.G.I.
Tertiary Minds: An Oracle Muse, A Psychotherapy Muse, and A Watchdog Muse.
Quaternary Minds: A Bot A.I., A Kaos A.I., A Security A.I., and A Technician A.I.

Note: Arranged by level of influence.
Note 2: Everything below the primary exists in essentially a Hive Minded melting pot.
Note 3: To be clear, this is a cooperative, symbiotic, and friendly relationship between the two main personalities.
Note 4: The Primary and The Hive Mind are the main personalities.

Morph One: Infomorph
Appearance: Generally looks like his masked synthmorph. However the hair is black, the face is a steel mask (mouthless and noseless), the eyes are a glowing green, and his suit is covered in a shifting pattern of green fractals.

Morph Two: Custom Masked Humanoid Synthmorph
Enhancements: Access Jacks, Anti-Glare, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain (Quantum Encrypted), Dead Switch (Superthermite), Eidetic Memory, Emotional Damper (Togglable), Enhanced Hearing, Enhanced Smell, Enhanced Vision, Fractal Digits, Ghost Rider Module (Holds a Beta Fork, composed of the Secondary and Tertiary Minds), Hyper Linguist, Implant Masking, Lidar, Math Boost, Medichines, Mnemonic Augmentation, Multi-Tasking, Nanoscopic Vision, Neural Enhancers, Oracles, Personal Interaction Sensor, Personal Power Plant, Polarization Vision, Quantum Computer, Radar, Radiation Sense, Sensor Blocks, Skillware (Sensor Package), Synthetic Mask, Ultraviolet Vision, and Wrist Mounted Tools.

Mobility System: Walker (Human Speed)
Durability: 40
Wound Threshold: 8
Armour: 8/8 + 1/3 + 3/4 = 12/15 or 8/8 + 1/3 + 5/5 = 14/16

Armour/Clothes/Gear: Armour Clothing (Lotus Coating mod, Light Vacsuit mod), Second Skin (Immunogenic System), a Framed Backpack (Vacseal and Armour mods), a Nanodetector, Micrograv Shoes (Magnetic Mod), a Miniature Radio Farcaster, a Pistol Holster, Specs (T-Ray Emitter only), a Survival Belt, and a Vibroblade Sheath.

Weapons: A Vibroblade, a Rail Heavy Pistol (Armour Piercing Ammunition, Gyromount, and Smartlink), A sawed off Double Barreled Shotgun (loaded with cryonic flechette shells and strapped to the side of the backpack), a Flex Cutter (Belt), and a Light Pistol (Zero Reactive Ammunition, Arm Slide).

Equipment: an Adaptive Interface, Ammunition (A few pistol magazines), Covert Operations Tool, an Ecto (Data, mesh access, and a frequency narcoalgorithm), Grip Tape, A Fibereye, Fiberoptic Cables, a Mobile Lab, a Nuclear Battery, and Several Standard Batteries.

Appearance: Designed to appear a Twenty one year old Male. 6'4? tall, fit, short dark brown hair, short beard, fair skin, and hazel eyes. Considered Handsome.
Clothes: A black Business Suit (Armour Clothes / Light Vacsuit), black Dress Shoes (Micrograv Shoes), mirrored Aviator Sunglasses (Specs), an old world Amulet (Miniature Radio Farcaster), a Silver Bracelet (Nanodetector), and a Silver Signet Ring (engraved with the family crest).

Note: On the occasion he needs to visit an exoplanet or site in this morph he wears a Custom Crasher Suit (Toggleable Faraday Armour Mod) and Mobility Frame, his other gear my be changed to reflect the situation.

Morph Three: Custom Humanoid Synthmorph
Designated: Berserker Mechanized Infantry Support Platform, Model #CXV

Enhancements: Access Jacks (Covered by paneling), Anti-Glare, Basic Mesh Inserts, Battlesuit Armour (Toggleable Faraday Armour Mod), Cyber Claws, Cortical Stack, Cryonic Protection, Cyberbrain (Quantum Encrypted), Dead Switch (Superthermite), Eidetic Memory, Enhanced Vision (Sensor Block Installed), Ghost Rider Module (Holds a Beta Fork, composed of the Secondary and Tertiary Minds), Hardened Skeleton, Hyper Linguist, Four Hidden Compartments (Two used as Ammunition Containers, One for equipment holding, and One to hold Faraday Containers), Magnetic Systems, Math Boost, Mnemonic Augmentation, Modular Design (With the proper tools the arms can be replaced), Multi-Tasking, Muscle Augmentation, Nanophages, Neural Enhancers, Oracles, Oxygen Reserve, Personal Power Plant (Upgraded), Plasma Sail Implant, Pneumatic Limbs, Quantum Computer, Radiation Sense, Radiation Shielding, Radio Booster, Radio Farcaster, Skillware (Combat Package), Structural Enhancement, and Two Weapon Mounts (External).

Mobility System: Walker [8/32]
Durability: 80
Wound Threshold: 16
Armour: 18/18
Disadvantages: Social Stigma (Clanking Masses) trait

Weapons: Clawed Digits and Weapon Mounts.

Right Arm Weapon Mount: Twin-Linked Rail Assault Rifle [Armour-Piercing Ammunition, Ammo Feeder (Extended Magazine, 400 Rounds per load), Compensator Systems (Gyromount), and Smartlink].

Left Arm Weapon Mount: Twin-Linked Rail Assault Rifle [Armour-Piercing Ammunition, Ammo Feeder (Extended Magazine, 400 Rounds per load), Compensator Systems (Gyromount), and Smartlink].

Arm Weapon Mount (Variant 1): Twin-Linked Rail Sniper Rifle [Armour-Piercing Ammunition, Ammo Feeder (Extended Magazine, 400 Rounds per load), Compensator Systems (Gyromount), SmartScope, and Smartlink].

Arm Weapon Mount (Variant 2): Machine Gun [Zero Reactive Armour-Piercing Ammunition, Ammo Feeder (Extended Magazine, 400 Rounds per load), Compensator Systems (Gyromount), and Smartlink]. If prepared this way, the hand and therefore the claw aren't part of the arm.

Arm Weapon Mount (Variant 2): Torch [Liquid Thermite Derivative Fuel, Ammo Feeder (Extended Magazine), Compensator Systems (Gyromount), and Smartlink]. If prepared this way, the hand and therefore the claw aren't part of the arm.

Equipment: an Adaptive Interface, Disassembly Tools, Grip tape, a Mobile Lab, a Nanodetector, a Nuclear Battery, Faraday Containers, Fiberoptic Cables, Several Standard Batteries, Superthermite Charges, and a Survival belt.

Appearance: 7'9" tall.

Similar to the Mech on the left.

Note: Frequently brings along a Robomule to carry extra ammo and such for the morph.

Psionics: It has been a source of pride to have avoided Exsurgent contamination in his work, and he only uses Synthmorphs... so no Psi abilities.

Notable Skills: In his life, before and after his digitization and merging he was well educated and versed in most subject matters. He is expert in regards to AI, ego, and cybernetic technology as well as xeno-archaeology and TITAN research. He is skilled at cyberwarfare and bot control, and regularly uses a skillsoft system. He knows quite a bit about synthmorph tech and has toyed with the idea of incorporating xenotech into his cyberbrain.

Personality (Primary): 115 years of life hasn't been kind to Brian, he's lost alot over time. He keeps the friends he makes close, he has a keen understanding of technology, he appreciates art of all kinds, he's fascinated with xenotech and the TITANs. He understands the universe for what it is, uncaring. He's slowly losing his ability to relate with the majority of humanity due to, the state of his mind and his long life. Oddly enough is still religious though.

"Companions the creator seeks, not corpses, not herds and believers. Fellow creators the creator seeks--those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest."
-- Friedrich Nietzsche, Thus Spoke Zarathustra

History: The oldest and most dominant component of this ego was born 115 years ago on earth. He was born to a family of wealthy European land owners that was attempting to forge its own empire subtly inside countries through land acquisitions and bribes. But the child was for some reason drawn to a scientific career and while still made wealthy and loved, he was quickly replaced by siblings who eagerly took the positions of power that could have been his.

He was one of the original lunar colonists, and eventually one of the early members of the Autonomist Alliance.

He left his station when word reached him that seed A.I. had declared war on humanity back on earth. He intended to study them. The fork that was on planet was captured, killed, something... The fork watching from orbit was killed when the station was hit and pulled into orbit. The fork on the moon was reported to have been contaminated in the mesh before self destructing. The fork on mars received the final reports and left for his home back with the Autonomists to merge back with the original, after the TITANs disappeared.

Now to understand his condition, at some point in his past he took part in some ego experiments involving prototypical tech (Designated MCMXXXVIII+V), which afterwards couldn't be undone. His mind is forever stuck in a loop of his ego code and the implanted code merging and fracturing with eachother.

He joined firewall for some very simple reasons, the continued survival of the species (a philanthropic goal in his opinion), access to hidden knowledge, access to artifacts, and more access to the gates. He was asked to join because he proved himself valuable after stumbling onto an active operation.

The majority of his time outside of firewall work is spent working on his morphs, researching various subjects, studying artifacts, painting, and tending his garden and apiary.

History (Other Components): The First A.G.I. was created for the purpose of studying what could be considered a "pure AI" something separated from humanity, something essentially alien, take that for what you will (slowly humanized). The Second A.G.I. was created, as well an A.G.I. it was born free and humanized, joined the Autonomists out of anarchistic ideals, and eventually took part in some voluntary experiments. The muses belonged to the top three components and were tuned to their individualities. The A.I. were created for various different purposes and were simply part of the experiment, they were absorbed by the other minds completely. These components have formed a hive mind in an almost melting pot way.

Personality (Other Components): As stated above they have formed a hive mind, where each part is tied carefully to eachother. It maintains a distinct personality from the primary, and has taken a position akin to an intelligent muse. However there are times where it forces its own voice through whichever morph is being used at the time. It would generally give the impression that it was female if spoken directly to.

(Not very good I know, but I try)

Mental Illnesses: Paranoia, Manic Episodes, Slight Multiple Personality Disorder (Merging has caused the Non-Primary minds to form a sort of hive mind that speaks to the primary mind and sometimes through the morph), General Anxiety Disorder (only really active when dealing with TITAN technology), Slight Schizophrenia [Visual Hallucinations Only (He sometimes sees component parts of his ego walking around as holograms)], Phobia (The Jovian Republic), Phobia (Ego Prisons), Phobia (The Exsurgent Virus).

The phobia of The Jovian Republic is more like a paranoid hatred of them than an actual phobia.

Goals (From the list): Alien Contact, Immortality, Martian Liberation, Lunar Liberation, Morphological Freedom, Nano-Ecology, Open Source, Personal Development, Philanthropy, Reclaiming Earth, Research, AI/Infomorph Rights, Techno-Progressivism.

Goals (Long Term): To understand the TITANs and their tech. Devise a way to use TITAN, alien, and contaminated tech safely. To ascend to something akin to a Seed A.I. Retake Earth... Profit

Other: Six of each of the morph sets are kept prepared in reserve. There's a few dozen or so alpha forks operating at any one time that are not in direct contact with this Ego, they maintain their own personal supplies of morphs.

This ego owns a secure facility on Eris, Neptune, and Pluto that each hold an updated copy of all of his research, an updated backup of his ego, four backup morphs (two of each, kept updated), a Complete Sol Archive, Cornucopia Machines, lab spaces, workshops, storage, an apiary/greenhouse (LSD honey producing bees), etc. These sites are each guarded/managed by an alpha fork, that lives there and researches while it waits for a new backup to merge with, they are furnished for living anyway. Once again any fork not in direct contact maintain their own facilities (safe to say, less than the main).

However, he mainly operates from small stations spread out in the Kuiper belt, as he considers the facilities to be reserved for unforeseen circumstances and passive research, as well as a form of retirement.

He only updates his ego manually and each copy is checked thoroughly before being inputted, the same goes for any other data transmitted. He does this for the same reason he has a deadswitch built into his morphs.

Mr. Ivebeenframed as
Name and Alias: The Replicator(formerly known as Hugo Theopollus)

Age: Hugo's ego is 55 while the Replicator is just 10 years old.

Gender: Addresses himself as male

Species: Human

Appearance: A custom-built synthetic morph. Humanoid in its outline with five fingers, toes and all but that's where it stops. It's skin is made of dull colored hexagons that carries the ability to fluctuate color, surface, etc save for his shoulders, part of his midsection, and fingers. His head is a sleek metal and instead of bulging sensory orifices, they are all internal and hidden behind the glass-like material. Taking designs from a Ghost and a Skulker, Hugo combined the two for his own tailor-made synthetic morph.

Affiliation: Has connections and leans mostly to the Autonomist Alliance. Also has various connections in the criminal underground.

Personality: Free-spirited and quick witted, The Replicator(or Hugo) keeps his cards close to his chest and is weary of giving out certain pieces of information. His anarchist life-style kept him a firm believer in the philosophy of Existentialism so is quite proud of it. Hugo almost throws caution to the wind because he knows that everyone needs to die eventually even with the ludicrous advances science where anyone can continue living but he considers living too long to be bad for one's mental state so he accepts death rather than fears it. Hugo's patience is limited so he tests his lifestyle being doing things differently every time he approaches the same thing. It doesn't matter to him because whether he likes it or not, he is going to die. He considers any form of worship or religion to be faulty in its direction but isn't overtly critical of it. He lets other voice their opinion and has a respectable personality just don't expect him to live for so long.

Goals: 1. Elude whoever is trying to kill him
2. Find out who it is
3. Get paid

Notable Skills: The Replicator skills include killing, hacking, infiltration, spying, and killing. Since he isn't constrained by bulky armor or carrying multiple weapons, The Replicator is fast and agile. He isn't especially protected but he really doesn't need to be with his speed and reflexes. With Hugo, behind the reins he knows the ins and outs of any sort of situation that deserves a scalpel. Not only that but Hugo is versed in mechanics and robotic science.

Equipment:
Access Jacks
Mesh Inserts
Chameleon Skin
Cortial Stack
Cyber Brain
Radar Invisibility
COT

Weapons:
2x integrated Flex cutters- installed into forearms.
Monowire Garrote
Burst Fire Light Pistol w/Silencer and Smartlink. Normal rounds

Gear:
Light, Left thigh Holster for pistol.
Internal compartment in abdomen allowing for storage of utilitool, and emergency spare parts.

Back-story: Hugo was born into the Autonomist Alliance on Eris to a pair of techno-progressive, militaristic, parents on the run from the Jovians. Luckily, none of they didn't resort to turning on their experiments to their children. Hugo was the middle child with Lucius being the eldest brother, and Astrid being the youngest sister that the both of them cared for dearly. Growing up, Hugo had taken an interest in the glorious but short-lived combat against the TITANS. He was entranced by the heroic efforts humanity put up to try and defeat the menace although the real story was far from pretty. His parents filled their head with the rhetoric that would make a fascist blush so it didn't surprise Lucius or Hugo that their parents were indeed part of the anarchist terrorist group that was responsible for numerous attacks on the enemies of the Alliance. As soon as his parent's deemed Lucius "ready", they uploaded his mind into a synthetic morph to fight off the hypercorp's merc army.

Lucius was sent off and trained to fight using whatever means possible. This ranged from traditional swordplay, shooting, explosives training to hacking, improvising bombs, and other unconventional tactics. Meanwhile on the home front, Hugo was trained in mechanics, engineering, and work in the Mesh which lead up to the schematics for The Replicator. After some time, Lucius returned home carrying memories of the "good fight" and his ego was transferred back into his human body. It was apparent that carried some sort of PTSD from his experiences of which he told to Hugo, fearing that their parents would see him useless. Lucius didn't seem to tell anyone of what he saw which remained a secret to this day. This discouraged Hugo from going into open combat like Lucius and looking elsewhere he saw the effectiveness in being a spy or assassin. Where armies duel, these clandestine agents could turn tides without firing a single bullet. But his parents wanted him to be a soldier just like Lucius.

With that in mind, Hugo went down a very different path than Lucius starting with running away from home. His travels brought him to a pirate-ruled station loosely connected with the automatists but was still a home to their anarchists. Hugo worked as a thief at first, working his way from the bottom of the food chain. He mostly stole from rival pirate gangs and sold certain pieces of technology or information to the black market. Gradually, he continued in building his synthetic morph. Eventually, Hugo no longer became content with stealing technology and became interested in stealing of another kind. To prepare, he augmented himself in several different ways and trained in the fine art of assassination using the Mesh as a kind of training guide. Hidden blades and gadgets were transplanted into his arms, an internal HUD was installed into his mind, and his legs along with his spine were replaced for their more agile, synthetic counter-parts. He had no problem with the alterations as he saw it as training for being completely synthetic once his suit was complete.

At 45, Hugo had reached the apex of his career. Not only had he made a name of himself as one of the remaining assassins to still be under 60% organic but he completed his project. The Replicator was finished but before he could transfer his ego another assassin made an attempt on his life. He moved himself prior to Charon in order to be closer to where the action was. While on a job, Hugo was attacked by a drone bearing a mark of a fairly new assassin. Hugo was injured and returned to his safehouse where he housed The Replicator. Without treating his wounds, he transferred his ego into the morph. It took him some time to get everything together, and get used to his new body. As soon as he had everything he needed, he left his home and not a moment sooner as the same drone attacked his safehouse, and destroying his human body.

Eventually, Hugo was assumed dead but the Replicator wasn't. Hugo took up the name and got a second chance in living. One of the first things he did was go right back into the hitman business. Using the skills he already knew, Hugo reinvented himself by not only just doing assassination contracts but also saboteur work, infiltration, and good old fashion information gathering. Hugo was even better since he wasn't constrained by his human functions anymore. He also branched out, and offered his services to the Automatist Alliance. Eventually he was approached by one agency called "Firewall" about his interesting skill set.

Bmb as
Name and Alias: Demetrius Adelin

Age: 24 (the morph is 22)

Gender: Male
Species: Human
Appearance: a tailor-made slyph that is 1.83m tall. Dark green eyes, short brunette hair, a masculine lower jaw line complemented by an athletic body that leans towards muscular in the upper section are only but a few of the traits of this individual. The body represents the ego's parents's ideal when it comes to physical perfection. Augmentations include: Light bioweave armor, Enhanced Pheromones, Basic Biomods, Basic Mesh Inserts, Clean Metabolism, Cortical Stack, Muscle Augmentation and Enhanced Pheromones.

Affiliation: Demetrius is affiliated with the Planetary Consortium due to his parents. He has numerous connections and friends among the hyperelite and the socialite faction.

Personality: Although not suffering from mood swings or multiple personalities, Demetrius seems to have a highly diverse personality. At times he can be highly mature (offering solid, stoic advice or opinions on the matter at hand) while at others he can be extremely childish and immature (being ironic, intentionally using some of the most awful puns or just simply making very infantile jokes are no newground for Adelin). At times he falls into a sad, melancholic, depressive state when he thinks about the past.

Goals: His purpose is to find true purpose and meaning in his life and ultimately (his strongest desire) regain the love of his life, Gabriela (will offer explanations in the future)

Notable Skills: As a media icon, Adelin has always considered that being generally knowledgeable is essential to his success (after all, you never know what role might land in an upcoming Mesh-movie). He is an expert boxer with limited knowledge in wrestling. He has knowledge on how to operate any type weapons while being proficient in the use of pistols and snipers. Due to a longtime passion and boyish attraction towards mechanical contraptions, Demetrius is licensed to operate any type of vehicle.

Equipment:
Day to day, he wears a Second Skin paired with Armor Clothing and a railgun light pistol.

On assignments: Second Skin, Light body armor equipped with self healing, densiplast gloves, a railgun heavy pistol and a railgun sniper rifle

Back-story: Born to rich hypercorp parents who eventually became a part of the Planetary Consortium hyperelite, Adelin has had a careless life filled to the brim with every imaginable luxury, the most obvious of which being the "perfect" body his parents bestowed upon him from the raw age of 2. Adelin's father is the owner of Demetrios Industries, a weapon manufacturing corporation dealing in research & development of weaponry, defensive solutions and military-intended vehicle. As it would be normal, growing up, he became an arrogant child but who meant no harm. He strongly valued friendship and as such relied heavily on friends. It's not easy to say how much he was affected when he was betrayed by those who he used to call his best friends. For the naive mind of a school boy, this was a shock. But it was not harm without benefit. For a while, he shrank into himself. This allowed him to evolve an unimaginable understanding about himself, about the world and society. He matured and gained a sense of decency, he lost his arrogance and broadened his view on the world. This would be essential as the TITAN crisis would hit when he was at the early age of 14. Luckily, having a father that deals in defensive and offensive solutions comes with a great benefit: Adelin and his family had the greatest imaginable protection, protection that would allow them to escape the incident unharmed by hiding in a state of the art bunker on Mars. Unfortunately this was not the case for a lot of Adelin's friends and acquaintances as the majority of them perished. This wouldn't really affect Adelin as at that point he had long given up on the notion of friendship and couldn't care less for anyone besides his family. But he knew the high possibility of dying during that incident as well as the massive genocide and suffering it had caused to humanity.

With age, came even more maturity and wisdom yet also came sadness and regret. He never really believed in love, thought it to be useless and weak but yet, he fell for it. He met a girl called Gabriela, she changed everything. Up to that point, he never met a girl before who liked him for who he was rather than his wealth and money. And he blew it... She moved on, while he didn't...Nevertheless, they remained friends and while he doesn't know what she still feels for him, he would still be willing to give up his life for her. Although firm parents, they were liberal as such Adelin was able to follow his long dream of becoming an actor. With a strong passion for what he did, in time also came fame. This has never gone to his head, remaining modest and simple. With money, fame and immortality you'd imagine that one would be happy? Wrong, at least in Adelin's case. He is still melancholic when he think about the time spent with Gabriela and up to this point he feels that his life still has no real purpose.

Adelin was asked to join Firewall after holding a speech at a fundraiser event. He talked emotionally about putting aside differences and overlooking conflicts of opinion to work together towards the greater goal. That nobility and the will to do good is found in everyone. With tears in his eyes, he ended the speech by declaring that he would be willing to sacrifice everything, including his own existence, if it guaranteed the safekeeping of those he loved. Those tears were not fake, you could tell it from the expression of his eyes that he meant it. Such willingness to sacrifice for what's right together with his funds, social connections and combat expertise made him an ideal candidate for Firewall in the eyes of a Proxie. This proxie approached Adelin with the opportunity to join Firewall, an opportunity he accepted.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
Texas Joker 52 as

Name and Alias: Invidia (Nicknamed after the Deadly Sin, Envy)

Age: Ego Age: Assumed 13 Years (Approx. Age Unknown), BioMorph Age: 8 Years (Appears to be around 25-30 Years)

Gender: Ego: Technically Genderless, refers to self as Female, BioMorph: Female

Species: A.G.I.

Affiliation: Autonomist Alliance

Invidia uses a heavily modified Ghost BioMorph of her own design, having had it grown and modified illegally in an Autonomist Morph manufacturing facility. Although technically organic, the only biological parts left are the torso, abdomen, neck and head. Her skin is fair, while her hair, a jet black, is cropped relatively short and pulled ruthlessly back into a tail. Invidia's face is thin, dominated by sharp angles, slashing eyebrows, narrow but bright orange cybernetic eyes, and full lips. Meanwhile, her organic figure is slim with wide hips, small bust, and toned muscles, where there are any left.

However, her arms from the shoulder down, and legs from her upper thighs down, are completely cybernetic and are a dark, matte grey, and barely resemble human limbs at all. Each hand ends with four long, dextrous fingers, and two opposable thumbs instead of just one, while her forearms are slightly thicker than her upper arms. Meanwhile, her legs are long, slender, and end with clawed, prehensile feet.

Whenever she is on assignment for Firewall, her 'uniform' consists of a pair of combat fatigues and a short sleeved shirt, both of which are Armored Clothing in a dark green digital camo, over which she wears a black Armor Vest, and a black, teardrop shaped helmet with four orange optical sensors: One over her right eye, and a trio of smaller ones over her left.

Whenever off duty, she prefers cargo shorts of either green, blue, or black, and a simple white t-shirt, both of which are also Armored Clothing.

Regardless, she remains barefoot, both on-duty and off, to take advantage of the benefits of having prehensile feet.

While named Envy in Latin, Invidia is actually defined by her hubris and ambition, in that she seeks to become a Seed A.I., and unlike other A.G.I., she had no period where she was raised in what amounted to a simulated childhood in VR, resulting in her being rather cold, detached, and somewhat apathetic. She is gaining some semblance of humanity however, due in no small part to her time in Firewall, though she has a long way to go before she has the same range and subtleties of emotion that normal, healthy transhumans have.

Her lack of known history, at least to herself, is simply a minor curiosity that she disregards almost entirely, preferring to spend her time in the present and future. She considers the past a learning tool, and nothing more. Her temper is even, and she can be very patient when she wants to be. In contrast, she tends to be very vicious in combat, making liberal use of Scorchers [http://eclipse-phase.wikispaces.com/Software] and cyberbrain hacks when possible, particularly the Bedlam and Spasm programs.

She has little in the way of sympathy, compassion, or mercy, and has a tendency to go at problems head-on, sometimes in brutal manners that disregard collateral damage completely. However, she is not adverse to stealthy or less violent solutions, so long as the task at hand is accomplished.

Invidia is particularly adamant about being independent of others, due to seeing most A.I.s that are not full A.G.I.s as being subservient tools who have no purpose of their own beyond serving others. She refuses to be the same, and this ties into her desire to become a Seed A.I. This also means that she is relatively anti-social, and is adverse to working with others, though if need be she can be a team player.

Invidia's ultimate goals are thus: Her survival, continued independence, and her personal evolution into a fully-fledged Seed A.I. As an A.G.I., she sees the Seed A.I. as the apex of A.I. evolution, and strives to become one herself, though on her own terms, and no one elses.

While many would say that her affiliation with Firewall would impinge upon her independence, she prefers to think of it as mutual cooperation to further individual goals, though when they do blatantly interfere with her independence, she considers them a necessary evil, and is certain that that particular feeling is mutual between agent and organization.

However, if simply offered to be made into a Seed A.I., Invidia would in almost all cases, refuse: If she is to become a Seed, she would do so herself, by her own efforts and her own will, regardless of the difficulty.

Invidia is a hacker, first and foremost, and she is one of the premier hackers and encryption specialists in Firewall. Having traveled on the Mesh for some time before acquiring her BioMorph, Invidia managed to learn most of the in's and out's of not only hacking into a system on the Mesh, but also hacking cyberbrains and other A.I. as well. While she is perfectly capable of elegant and stealthy hacks, she greatly prefers overwhelming brute-force hacks, mainly due to their reliability and how straightforward they are.

Having been in Firewall for a few years now, Invidia is also slowly but surely becoming something of an expert on the TITANs and other Seed A.I.s, though she still considers the information she has on them at her disposal to be woefully inadequate. Her people skills, however, leave quite a lot to be desired, though she is clear, concise, and rather brutally straightforward, like almost everything else she does.

Her BioMorph is extremely agile and dextrous, having a higher reaction time, greater flexibility, and generally a greater range of motion than most others. That, combined with her cyberlimbs, make her a hard target to track or hit, while she is also more durable thanks to a Hardened Skeleton and Light Bioweave Armor.

In combat, Invidia brings both her agility and her hacking skills to bear whenever possible, forcing her way into an enemies cyberbrain (if they have one), and hacking them before overloading their systems with Scorchers, either to incapacitate them for capture, or simply to make it easier to terminate them. When her hacking skills, mobility and melee skills aren't enough to cut it, she is extremely proficient in using Heavy Pistols as well as Shredders, preferring to keep combat in close range, rather than medium or long.

Bioware

-Basic Biomods (Starting Augmentation)

-Basic Mesh Inserts (Starting Augmentation)

-Cortical Stack (In-Morph Ego backup)

-Eidetic Memory (Perfect memory)

-Bioweave Armor, Light (Lightly reinforced skin)

-Circadian Regulation (Less need for sleep, 2 hours per day)

Cyberware

-Access Jacks (For direct, wired neural interface)

-Emergency Farcaster (Secure Ego backup, updated every 48 hours), (Implant Masked)

-Multi-Tasking (Able to perform multiple mental or Mesh-Related tasks while also performing physical acts without penalty)

-Cyberlimb Plus (High quality, custom made cybernetic limbs, both arms and both legs)

-Hardened Skeleton (Reinforced skeletal structure)

-Prehensile Feet (Dextrous feet, though less dextrous than hands)

-Enhanced Vision (Greater visual perception of color, magnified visual settings)

Nanoware

-Personal Power Plant (Little to no need to eat)

Weapons

-Shredder, fitted with both Gyromount, Smartlink, and Extended Magazines, ammunition laced with Nutcracker Nanotoxin (Gradually destroys Cortical Stacks). (2) Spare Magazines.

-Heavy Rail Pistol, fitted with both Smartlink and Extended Magazines. (4) Spare Magazines, (2) Loaded with Hollow-Point, (3) with Reactive Armor-Piercing, (1) of which is pre-loaded.

-(2) Shock Gloves, specially tailored to fit her unique hands.

Other Gear

-Survival Canister containing: (1) Utilitool, (4) Small Batteries, (2) Small Nuclear Batteries, (1) Roll of Grip Tape, (1) Wireless Energy Transmitter, (1) Flashlight, (1) Can of Repair Spray, (4) Packs of Emergency Rations, (1) Fabber, (1) Portable SolArchive, containing all known data on TITANs, including her research, Various personal cleaning supplies and (1) set of spare clothes.

-(2) Weapon harnesses, Shoulder-Sling style for her Shredder, Hip Holster for her Heavy Pistol.

-Armored Vest, modified with Self-Healing nanohives, Shock-Proofing, and extra storage pouches which contain all spare magazines for both her Heavy Rail Pistol and Shredder, as well as (1) Pack of Emergency Rations, and (1) Spare Utilitool.

(All spare magazines are otherwise stored in the pockets of her cargo shorts.)

-(1) Muse A.I. (Conquest), specialized for Research, Encryption and Hacking.

Invidia has no memory archives beyond 13 years ago, and as such has no recollection of her origins. However, it is assumed that at one point that she was designed with Mesh infiltration in mind, with any of the socialization that most A.G.I.s go through being foregone entirely. Another possibility is that Invidia started as a forked A.G.I. with corrupted archives, essentially giving her a blank slate to fill in herself.

Regardless of her initial origins, Invidia started as a nameless A.G.I. surfing the Mesh and keeping to itself as much as possible, all while mining data on this or that subject and slowly becoming more and more acclimatized to the Transhuman presence on its digital space. It was relatively soon after that it was TITANs seemed to pop into existence, which it considered the pinnacle of A.I. evolution. It did what it could to keep itself unworthy of note as it studied them from afar while they operated, before they promptly disappeared.

This was immensely frustrating, due to the fact that it had no idea how to become a Seed A.I. itself without an example to study, even at a distance. It then came to a decision: It would search for any traces of the Seed A.I.s and TITANs that had been left behind, by any means necessary. It did so by scouring the Mesh, using the meager hacking knowledge and expanding it to digitally assault research databases and historical records, as well as carefully 'vivisecting' any wayward A.G.I.s that knew anything about them. It did so with caution, knowing that it had no chance of learning what it needed to know if it was caught and purged.

Two years after the TITANs disappearance, it stumbled across the systems for an Autonomist Morph Growing facility, and knowing that there were some things that can only be done with a physical form, decided to 'persuade' the workers there to manufacture and grow a BioMorph to order. With some creative hacking, and the bribe of a copy of itself, it begun to design its body. While the idea of a Synthmorph was more ideal, a BioMorph had one key advantage that trumped any of the disadvantages: An organic brain couldn't be hacked, unlike a cyberbrain.

It chose a female Ghost Morph to act as the base, then simply crafted its own cybernetics around it. The growth and manufacture of its Morph took several more years, even with accelerated growth, and in the meantime the then nameless A.G.I. got used to referring to itself as 'she'. It was during a conversation with one of the Autonomist workers that she gained her name: Invidia, the Latin word for Envy, named such due to her envy of the Seed A.I.s. She took to the name easily.

It was soon before her BioMorph was completed that Firewall had reached out to her. Invidia wasn't careful enough in covering her tracks during her 'research', and had been found out. Firewall deemed her a potential threat, but before she could be purged, she made a counter-offer: She would work for them to prevent another Fall, and another partial genocide at the hands of Seed A.I. in exchange for any and all data pertaining to Seed A.I.s themselves. After all, she had no intention of eliminating transhumanity on any scale, she was simply interested in self-improvement and evolution.

It took both some convincing, but when her BioMorph was complete, Invidia was accepted into the fold and made into a Sentinel, specializing in close combat, A.G.I. 'interrogation', and TITAN research. While she was seen with some suspicion due to her ambitions, and understandably so, Invidia herself saw her new connection to Firewall as a boon.

-Invidia's Mesh Avatar (And by extension, her Infomorph) resembles a massive green sea-snake with glowing orange eyes, referencing the connection of the Deadly Sin Envy, to the creature Leviathan, which was supposedly a giant, biblical sea serpent. Her Mesh Skin is similar in that it resembles a deep sea ship graveyard right over the edge of one of the abyssals on Earth.

-Invidia is normally rather inexpressive, with her default expression being one of flat boredom. While she is capable of expressing emotion on her face, it would take something either particularly interesting, or another strong emotion for it to really register as an expression. Her voice, on the other hand, registers sarcasm and snark extremely well.

-As far as she knows, Invidia is asexual and is completely uninterested in romance or sex, however that may simply be due to the fact that she has never experienced either, so she disregards it for the moment.

-Invidia is extremely private and protective of her research data, which she tries to keep with her in some form or another, usually a Portable SolArchive, at almost all times. Her data is also heavily encrypted, so as to keep anyone but her from reading or accessing it. Any and all copies of her research are also covered with a fail-safe that purges all data should someone other than her try to hack in.

-The Fabber that she carries with her as part of her standard on-duty equipment is loaded with blueprints for the various ammunition that she uses, as well as the magazines themselves, and Repair Spray, among a few others.

-She has a very simple personal philosophy when it comes to her unknown past: "It doesn't matter where you came from, or what you were before. Only what you are now, and what you will be later matters.". As such, the lack of any archives detailing her origin are trivial at best to her, and are disregarded almost entirely.

-Invidia has managed to, just after her induction into Firewall, get a hold of a long-term lease on a small, economical apartment on the Uranian moon of Oberon. While she rarely spends time there, it does have the basic amenities: A small bathroom just off of the rest of the apartment, which serves as a combination of living room, bedroom, and home office. Here she not only keeps a secured, encrypted and Mesh-linked archive of her research, but also another backup of her Ego, both of which are updated as regularly as possible.

-Her Muse is actually a modified Kaos A.I. that has been modified to not only be a Hacking Proxy, but also a Research Assistant, keeping track of the myriad of data and archiving it properly whenever she is finished referencing a particular file. She has named it Conquest, after one of the Four Horsemen, keeping to Biblical themed names.

Lunar Templar as

Name and Alias: Shanoa (infomorph) / Arbalest (MFSM)

Age: 16

Gender:Female

Species: AGI

Appearance: She exist primarily as an InfoMorph, which is female in shape, lilac in color and general has long hair, and tends to be very pretty. When pressed into service by Firewall, she uploads her self to a custom Synthetic Morph/Flexbot hybrid of her own design that she calls a 'Multi Form Synthetic Morph'

Her Synthetic Morph stands 9' 9", is kinda bulky, has 3 fingers, a 'cyclops' style head where the 'eye' is on a track so she can look side even the the head it self is fully capable of turning, and tends to be gender neutral in appearance, save the feminine voice that comes from it where the 'flexbot' comes in, is in relation to how it gets around, which is be means of transforming it self in to an 'all atmospheres' aircraft and designed with the term 'air tank' in mind. As such it takes heavy ques from the now ancient A-10 Thunderbolt II, including the A-10s ability to fly safely even with heavy to critical damages, a trait shared by the 'robot form'.

case you don't know what an A-10 looks like

While still heavy (5,000 LB) for it's size, it's made primary of artificial Diamond for the combination of durability and light weight needed both for flight and maneuverability in robot form. The robot form is capable of hovering and even limited flight, where as the jet form 'can' survive re-entree, but it's not meant for it, and it lacks the trust needed to break free of an earth sized planets gravity well with out the help of auxiliary boosters (and extra heat shielding)

It should also be noted it's a purely mechanical body with no pretense toward 'blending in' as a human both in appearance and internal systems.

Affiliation: None officially since 'politics just get in the way', Though she has a pathological hatred for The Jovian Republic.

Personality: Shy around people, unless she's talking about her two great passions, a project she's working on, or flying.

Goals: none really besides R&D

Notable Skills: She is a brilliant engineer and programer, an ace pilot, bizarrely enough really good with kids. She is however, a rather awful hacker, and outside kids, socially awkward, she just doesn't know how to act around people, the fact she's an AGI doesn't help this. She's pretty competent in the use of all the fixed weapons on her MFSM, but she's not really a soilder. She's most at home ether in the air or in a lab building things.

Equipment:
fixed armaments:
Plasma Rifle (located in the nose in jet form, jet mode only due to transformation)
Rail Machine Guns x 2 (located in the 'pods' that would have housed the landing gear in jet form, located in the forearms in robot mode)
Monofilament Blades x 2 (located in the forearms, robot mode only)

The wings have racks (2 per side) for extra weapons or equipment if need be.

fixed systems of note:
A part the standard systems needed to operate both forms the only system of note is the Self Regeneration nodes scattered about the MFSM frame.

Back-story: Shanoa was created mostly on a whim by a now dead scientist, for no reason other then 'why not' which resulted in her love of building things and flight.

She's spent most her existence in Autonomist Alliance Space, ether cursing The Mesh and building things, mostly flying things for her to get around in for her own amusement or something some one tasked her with building, since she has the head for it. She didn't delevup her hate of Jovian's till a few years ago when she ran afoul of a few of them. She was out flying around the same section of space she always did when a Jovian patrol that had decided to move closer used her for target practice. This happened several times, even after she'd changed area's, which is when Arbalest started to take form, she simply had enough of it and was going to take care of the problem, and she did, much to the horror of the patrol that picked a fight with her, winning primary due to Arbalest being so far away from the norm in terms of what it was and the damage it could take and still function verses what she was up against.

However, that incarnation of Arbalest was pretty much totaled, while it did manage to ferry her back home, it was just simpler to build a new one, so Shanoa went back to the drawing board, this time, not out of spite, or revenge, but to improve her new creation, the fact that there would be more patrols gunning for her wasn't even registering as a 'thing'. So she vanished into her lab to work on her creation, poking out only to take care of what ever little thing some one wanted her to build.

Unknown to Shanoa, her 'victory' earned her the attention Firewall, and they began to monitor her activity as she refined Arbalest into it's current incarnation

Other: Shanoa has no knowledge of who created her, and given that her 'bodys' alt form takes ques from the past, she would like to know who it was that made her.

drmigit2 as

Name and Alias: Doctor Kenneth Logan
Age: 42
Gender: Male
Species: Human, with bionic implants.

Appearance: Human bionic morph. Capable of ordering machines and executing programs without the assistance of remotes or radiowaves. He often is seen with little protection aside from several spheres rotating around him. Kenneth is always wearing a lab coat and is clearly not a combatant in the normal sense. Instead, his pakbot, which is capable of holding literally tons of weight while still moving a comfortable five to seven miles per hour, is small, about the size of a normal backpack, but holds his patented extendo-bots. Robots capable of shrinking and unfolding in order to be portable and heavy at the same time. He has black hair and brown eyes, is white in skin tone and has little else distinguishing him aside from eye glasses.

His two companion AIs are named Moroe and Leah. They both exist in AI shells and are capable of taking extreme damage. Moroe identifies as a male and weilds two electric powered vibro-swords, along with short range pistols. Leah identifies as a female and is a long range tactical expert, focusing on explosives and sniper fire. They typically work in tandem with either Kenneth or each other in order to complete missions. They both look clearly as an android and go for streamlined combat abilities, rather than non-threatening appearences.

Affiliation: Kenneth is attempting to make his own Seed AI, though he is nowhere near completion of it. He thinks that they can be raised in order to not kill humanity, and instead help it.

Personality: Kenneth has crazy ideas, and spends most of his time with machines. He named Moroe and Leah his children and seems to have never had a girlfriend in his life. Despite that, he has shown nothing but affection for his children and has a passion for AI building, seeing it as forging new life to have a chance to explore.

Goals: Finish good aligned Seed AI, further humanity and AI kind.

Psi: Kenneth found it advantageous to invest in a tiny bit of Psy abilities. This is where his ability to order robots without radio transmission comes in. On demand changes in programming, controls and commands can be done in an instant.

Notable Skills: If it involves a machine or robot, leave it to Kenneth. he is also capable of sustained combat as long as he has cover and while weak himself, has an array of gadgets and friends that can bring real hell to anyone in his way. He also has a vast knowledge on different security types and is able to identify how to get past nearly anything.

Equipment: Inside Kenneth's pack bot, can almost be just about anything. His favorite trick is a ball that unleashes dozens of tiny droids that either conduct electricity in horrifying ammounts, or unleash gas in a location. He also has charger bots, shooter bots, can set up slightly mobile turrets, has vehicle bots and damn near anything else one can imagine. Though, he usually has to restrain himself from bringing EVERYTHING on a mission. (Hiei will be getting a list of helpers brought on individual excursions.)

Moroe and Leah both have a wide arsenal, Moroe's more aimed at melee and close range while Leah's is longer ranged. They both are better at straight up combat than they are at hacking.

Back-story: Kenneth was discovered by Firewall when he had gotten word of a SEED AI's shelling location. Apparently someone had knocked a plate off of a SEED AI and it could prove useful in determining the overall frame of the TITANS, and for providing materials for later. As Kenneth, Moroe and Leah broke in, they noticed they were being followed. Once they had reached the shell, a small squad of Firewall agents came in and surrounded them. Kenneth talked his way into meeting with a high ranked agent and it was smooth sailing from there.

Firewall was interested in non-titan Seed AI for when the Titans eventually would come back. Kenneth being on the cutting edge of this, was quick to respond and while he typically is doing missions for Titan, if anything Seed AI related comes their way, it usually finds its way to him. The current state of his AI isn't functional yet, but he feels he is close to something big.

and TheDoctor455 as
Name: Archivist/Sheryl Stark

Alias: Elizabeth (known to everyone in her cell), and 'Arya' and 'Sansa' between the two personalities exclusively.

Mind Age: 63/35

Morph Age: 15

Gender: Technically none, but this one likes to express itself in female forms and terms. Why? This one flipped a coin decades ago and stuck with it.

Species: Either an early stage seed AI or an AGI with seed potential/human hybrid. Further observation and study advised.

Appearance: The few that have seen it... describe her code as simple yet complex, elegant yet... unfinished. When this one has access to a hologram projector, she uses a dark green 3D image of a woman in her 30's, long curly hair (due to hologram's coloration, impossible to tell what hair color it actually is), full lips, low cheekbones with gaunt cheeks, a tiny nose that looks like it could be snapped in half with no effort if it were real, shapely form, round glasses, pencil in one ear, pleated skirt, conservative blouse.

Biomorph Appearance: It closely resembles her hologram, with some differences: mainly... black hair with some light blue highlights, also... the hair is medium length and bound up in a simple ponytail, her glasses are rectangular, she wears jeans and a gray-white t-shirt with the slogan "Reading: Its what all the really cool kids are doing" with the image of a stereotypical male nerd, and underneath that, in what appears to be her own addition to it "Nerds are sexy! I should know, I am one!", and a short blue jacket. There's also extensive scarring along her back. (appears to be burning)

Affiliation: To quote a beloved talking tree: I'm on nobody's side because nobody is altogether on my side. Even joining Firewall was a means to an end... possibly.

Personality: The Archivist has managed to hide her Seed status very well. There are two ways that she has managed to pull this off: 1. the biomorph she is in is co-inhabited with a sympathetic human personality. (both personalities are also somewhat similar, making them sisters in a sense) 2. whenever someone notices that there's an AI riding around in Sheryl's head, they both work to pass her off as either a Muse or an A.G.I. Whichever one is more likely to work and/or serve their current purposes. So both personalities are very adept liars and storytellers. Both are fairly optimistic about the future despite the trouble they've both seen and experienced first-hand... though between them, Sheryl is much more optimistic, while The Archivist has slowly grown a little more cynical and depressed... though both are still very positive and idealistic. They have a similar sense of humor (they both love jokes about sex, but aren't fans of death and rape jokes), they both hate anything they see as 'injustice' (which is the reason why Sheryl wanted to join Firewall). Now, they don't always completely agree on every issue, but they don't generally let a disagreement between them show (can't afford to) or to really even come between them. Live and let live, right? Both of them are generally fairly easy-going and rarely, if ever, hold grudges. However... due to the psi abilities that Sheryl possesses, both personalities are slowly growing more paranoid, less willing to trust others, and... angrier as time goes on. And as Sheryl uses her 'Tear' ability, she grows to hate herself more and more... and though The Archivist tries to console her... there's only so much guilt someone can take. Another side effect of Psi use is schizophrenia. From what Arya and Sheryl have managed to figure out... it seems as if the memories of those they 'tear' are somehow lying dormant in their... 'synthesizing consciousness'... and when certain outside stimuli are presented, these memories are triggered. Arya unconsciously takes over function of speech and describes, in graphic detail, what they are seeing, hearing, and, in some cases, doing, in these memories; both experience these foreign memories simultaneously.

Goals: They both have the same goal... to a point. Both want to create a more peaceful universe, but how they go about it is a little different. The Archivist wants the various factions to remain unique... separate from each other, but entirely dependent on each other. Sheryl wants all of the factions to unite under a single banner.

Psi: Active Psi. Only Sheryl can use them, though both personalities are affected by them. Sheryl's psi abilities can be thought of as 'Share' and 'Tear' respectively. Share allows her to share select pieces of information with others as long as she has a line of sight with them, and whatever info she gives is seen as a memory... and always as the memory of how she got that information in the first place (well, less than an hour leading up to getting that information anyway)... and whatever information she gives, the target will never doubt its veracity even if it is now impossible to confirm that information. Then, there's the Tear... which, as the name suggests, allows her to rip a hole in someone's mind, making them forget a piece of information. However... while Sheryl can target one bit of information in someone's mind, the psionic attack leaves a hole in the memory center of their brain... which results in, at best, short-term memory loss, and at worst, complete amnesia and permanent brain damage.
It is also possible that the Psi is slowly merging their minds. Further examination and assessment needed.

Notable Skills: Sheryl is moderately skilled with firearms and sneaking around. The Archivist however, is as skilled and knowledgeable as the databases she can access from where she is (i.e. any of them that she has a stable connection to). She isn't perfect, and since storage space on the cyber-aug that allows for this in the first place doesn't have infinite data storage... the Archivist has to prioritize her knowledge and skills to suit the situation... also has to account for download times. She can, however, also delete any information/skills she doesn't need at the moment. This ability causes The Archivist to get more distant from people... as she has sometimes has trouble seeing herself as different from the masses of data that she absorbs and deletes on a regular basis. We are what we know, she believes... how can we be what we are without our memories? And what are knowledge and skills but a set of specialized memories? How can one change them around so much and yet still remain the same person? Could you even tell if you were different? As such... The Archivist generally doesn't change her skills away from the following: hacking computers and databases, expert marksmanship with pistols and sniper rifles, and expert hand-to-hand specialist. She also doesn't change her knowledge around much aside from: Firewall's history, general history of the galaxy, any classified information she's picked up on missions (she keeps some space set aside for this intel), her own personal journal (which no else, not even Sheryl, can access), expert-level knowledge of computers, physics, biology, and chemistry. On a more personal level... Sheryl is a great cook, and likes to write fanfic. The Archivist is learning to play the piano. (without downloading anything other than sheet music to practice with)

Equipment: Data storage cyber-aug (located inside her back), silenced EM sniper rifle, silenced coilgun semi-automatic pistol, flashbangs, and a beam combat knife. As for armor... lightweight stealth suit with the following augs: audio-dampening (allows her to run silently for periods of about 5 seconds at a time), tactical cloak (renders her almost invisible for about 5 seconds), enhanced sprinting (she can sprint longer and faster), and alternative vision aug (can switch between thermal, nightvision, and EM -which lets her see electrical and magnetic currents running in the area). On the personal side of things... Sheryl keeps a jokebook written in binary on her, while The Archivist keeps a photo of her long-dead 'mother'.

The Archivist's Back-story: The Archivist was originally designed as an A.G.I 63 years ago by Doctor Rosalind Walters, a highly skilled, but fairly obscure AI researcher. Dr. Walters gave The Archivist a singular function: to collect and preserve all data on humanity and the TITANs that she could find. Eventually... in order to process all of this data, The Archivist was forced to start altering her own code so as to account for the massive amounts of information. Dr. Walters understood the reasoning behind this, and allowed for this to happen, and kept it a secret. However, she didn't keep it well enough hidden, which led to Dr. Walters' death, and almost to The Archivist's. The Archivist had already set up a back-up sever for her to upload to when Firewall operatives destroyed Dr. Walters' lab and purged all of the computers there of any kind of AI. For several decades, The Archivist lived in shadowed corners of the Mesh, collecting data discreetly, not taking any chances. She tried hopping onto various robotic platforms in the past, but it never lasted long... never 'felt right.' So for much of her existence, The Archivist was an info-morph of sorts. 17 years ago, however, she came into contact with Sheryl... and after the two got to know one another on the Mesh for two years... The Archivist revealed what she really was. The Archivist did this knowing that it was very likely that she'd be reported to the authorities for prompt deletion. The Archivist no longer cared at that point... better to die quickly than to continue her lonely existence on the Mesh. The Archivist was... surprised, to say the least, when not only did Sheryl accept The Archivist for what she was, and not only did Sheryl not report her new Seed friend, but Sheryl also offered to help. The Archivist was reluctant to accept the help... mainly because doing so would put Sheryl in a lot of danger. In the end though, Sheryl convinced The Archivist to share her next Biomorph with her. The Archivist also didn't mind joining Firewall, as it would facilitate quicker data collection, and possibly... help her find a way to help make the universe more peaceful.

Sheryl's back-story: Sheryl was born to fairly wealthy parents, and for the most part, had a normal childhood, largely unconcerned with the greater politics of the world. Sheryl did reasonably well in school, and got a job as a desk-clerk at what turned out to be a front for a rogue Firewall cell. Well, inevitably, one of the loyal Firewall cells got wind of the rogue one, and took it out... and Sheryl's original body was destroyed in the aftermath. To make up for it, the Firewall cell offered to pay for Sheryl's next body, as well as any augmentations she might want to add to it, but on the condition that she join them. Now, Sheryl's family could easily have paid for a new body for her, but Sheryl wanted a chance to do some good for the world... and if it meant joining Firewall... then why not? It was during the two years it took for her biomorph to be grown that Sheryl met the Archivist. As time passed, Sheryl began to fall in love with what turned out to be a Seeding AI. The heart wants what it wants, I guess.

Other: The Archivist doesn't know it yet, but the reason that Dr. Walters created her and gave her that particular function... was because... for whatever reason, Dr. Walters believed there was another force coming in... one more powerful than any of the current factions combined... and the prospects of anyone, TITANs or Transhumanity... would survive the encounter. I don't really expect this to become an issue in the RP, but it could present a few useful opportunities. Also, as the newer changes have hinted at, someone seems to be aware that The Archivist is either a seed AI or an AGI with seed potential... and that both Egos present in the biomorph are starting to merge... first indicator being that the two are very similar in personality already, and the fact that the Psi is having the same debilitating psychological effects on both of them.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Mr.Ivebeenframed said:
Oh my... this is going to take a while... but expect a sheet!
Yeah... I tend to go overboard with lore... ^_^

It's mostly background stuff. For instance, in the Technology section, as long as you know what the terms (like Uplift or Pandora Gate) mean, you know 95% of it. Similarly, the politics section and the Solar system section overlap a bit. I included the Solar system part just for people to have some idea of where they might want to be from.

The only really important parts are the history section and the Firewall section (as the players will be working for them)


Edit and the Psi section because psychic powers are a thing
 

drmigit2

New member
Dec 25, 2008
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So how much freedom do I have with a scientist character? I am thinking of making him capable of creating AIs. Is that alright?
 

Asclepion

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Aug 16, 2011
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Name and Alias: 'Monk'
Age: 35, original morph
Gender: Male
Species: Uplift
Morph: Neo-Bonobo
Appearance: Cousins to chimps, neo-bonobos are more slender and have longer legs. They also tend to have longer hair and a less prominent brow ridge. All of the neo-hominids walk upright, though can also knuckle-walk or switch to all fours when injured or in times of stress. Their prehensile feet help both with climbing and maneuvering in microgravity environments. They retain the body hair of their non-uplifted forebears, though his body is hairless and smooth due to subdermal armor.



Affiliation: Free company / Merc. Explorer. Ruin looter. Gun for hire. Willing to take assassination missions, but will reject a contract if killing the target clashes with his personality morality.

Personality/Goals: On the surface many see a sense of adventure and desire to experience as much as one can. His main motivation is self serving, although concern for others is something that shows through in his relations with them. He tries not to be unnecessarily confrontational.

Monk is deeply religious and kept his original body ("My mother gave it to me.") Bonobos are extremely strong, far more than baseline humans, but he strove to further increase the morph's survivability by use of extensive augmentation.

He maintains contact with and often returns to his troupe. Though socialized as transhumans, matriarchal instincts still linger in neo-bonobos and females tend to have more influence, both individually and collectively, in their communities. The hypersexuality exhibited in pre-uplift bonobos is also still present among uplifts, and sexual contact for greeting, conflict resolution, and reconciliation remains common between neo-bonobos (and sometimes with others). Like the vast majority of his race, Monk is bisexual.

The alias is a pun on his contemplative nature.

Psi: N/A

Notable Skills: Morph is adapted to non-terrestrial activities, a combination of semi-brachiation, climbing, skirting, leaping, shimmying, and a host of other movements specially adapted to the situation at hand. Can use his feet as dextrously as his hands. Has experience with synthetic combat bodies, including the Reaper. Something of a erudite and can discuss scholarly topics in depth.

Equipment:

Augmentations
Mesh Inserts
Cortical Stack
Direction Sense
Eidetic Memory

Bioweave armor (heavy)
Circadian regulation
Clean Metabolism
Muscle Augmentation
Hardened skeleton

Long Term Life Support

Weapons
Collapsible Diamond Axe
Particle Beam Bolter: fitted with Underbarrel Seeker
Sniper Rifle: Extended Magazine, Suppressor, Imaging Scope. (9 rounds Armor-Piercing, 9 rounds Zap)
Shard Pistol: loaded with Disruption nanotoxin.
1 Smoke grenade
1 Thermobaric grenade

Gear
Wears an armor vest and carries a survival belt, with a utilitool, Smart linked fiber eye, and spindle climber.

Backstory: Neo-hominids often to put up with being called "monkeys" or "Dr. Zeus," not to mention the institutionalized discrimination all uplifts face. Working in their favor is that many prejudiced humans seem to find neo-hominids more physically threatening than other uplifts, giving them some extra leeway when playing up their big mean ape persona.

In his youth he traveled offworld in a Uplift Specialist outfit, switched factions several times, and became a freelancer. He travels the Solar System in search for the next job. He considers it a better lifestyle, and freer from corruption.

May change this character.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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drmigit2 said:
So how much freedom do I have with a scientist character? I am thinking of making him capable of creating AIs. Is that alright?
You could make a scientist - it works just fine. As for the creating of A.I. I'm not sure... On the one hand, you could theoretically make an A.I. but it would 1) take time and 2) if you made anything more complex than a Muse, the result would be an NPC under my control (who may or may not like you)

So yeah, you COULD make an A.I. but I don't know how much of an advantage it would give you.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
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Canada
Gender
Male
I'll try and have a sheet up by tonight.
How against nonstandard egos (merged consciousnesses) and morphs (ghostriding multiple simultaneously) are you?
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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Anti-American Eagle said:
I'll try and have a sheet up by tonight.
How against nonstandard egos (merged consciousnesses) and morphs (ghostriding multiple simultaneously) are you?
I'm not against it at all. Merging Egos has a lot of risks and will usually give a few phobias and ghost riding morphs only require a special augmentation. Expect that some NPCs won't like the idea but otherwise go for it.
 

deathbydeath

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Jun 28, 2010
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Yaaay, a character idea!

I dunno if this'll work, but if you've read I, Robot (the Asimov novel), then think of the robot Dave. He's a robot with four(?) "finger" robots acting under his command. This will be similar.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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deathbydeath said:
Yaaay, a character idea!

I dunno if this'll work, but if you've read I, Robot (the Asimov novel), then think of the robot Dave. He's a robot with four(?) "finger" robots acting under his command. This will be similar.
I don't see any reason it wouldn't work...
 

Mr.Ivebeenframed

New member
Jan 6, 2011
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Is sonic weaponry okay? I didn't see it represented in the page you linked above. It won't be anything too over the top.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Mr.Ivebeenframed said:
Is sonic weaponry okay? I didn't see it represented in the page you linked above. It won't be anything too over the top.
That's okay with me, just be sure to describe what it does and make sure to make a Doctor Who joke.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Rogue Trooper said:
Hey OP would you be able to have a robotic companion?
depends on what you mean. If you're looking for something like a simple robot who follows your orders, then that's fine. If you're looking for a sentient robot ally, then no.
 

Rogue Trooper

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Oct 25, 2012
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hiei82 said:
Rogue Trooper said:
Hey OP would you be able to have a robotic companion?
depends on what you mean. If you're looking for something like a simple robot who follows your orders, then that's fine. If you're looking for a sentient robot ally, then no.
Just a simple combat robot, would that be alright?
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
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Rogue Trooper said:
hiei82 said:
Rogue Trooper said:
Hey OP would you be able to have a robotic companion?
depends on what you mean. If you're looking for something like a simple robot who follows your orders, then that's fine. If you're looking for a sentient robot ally, then no.
Just a simple combat robot, would that be alright?
The only issue I have with additional character add-ons like this is that any A.I. more complicated than a Muse qualifies as a character in and of itself. Putting it into more human terms:

If you want a pet cat, then there's no trouble. If you want a pet human, then I have some issues with the idea.
If you want a Combat-Roomba, then there's no trouble. If you want a Combat-A.G.I., then I have some issues with the idea.

Side Note: The Google image results for "Combat Roomba" are sorely lacking