Right then, folks. I'm a teacher. Specifically, a teacher of Religious Education, Philosophy and Ethics for 11-18 year olds in the UK. I'm also something of a gamer. A long-term project of mine is to do research into the use of gaming in education and in the meantime develop a few resources that might find a way to use some of my students' love of gaming to get them engaged in a few of the issues.
However, there comes the obvious problem that the phrase 'educational gaming' is a massive, massive turn-off for most gamers. 'Educational' games are usually patronising, over-simplistic pieces of crap with little to no engaging content. However, this shouldn't always be the case. Gaming as a medium can be extremely informative. It's just a question of pitching it right and setting the tone of the narrative correctly. For my subject in particular, translating the content of religions - which is essentially myth and legend - into a game-world has masses of potential. A lot of games in fact are heavily influenced by religious ideas, philosophical concepts and iconography anyway.
Games couldn't and shouldn't replace the teacher in the classroom, but they could be an interesting and engaging learning aid. In particular, I think there's room there to build up competency in writing skills, revising facts / key words & ideas and just immerse yourself in the subject content. But, this is just my speculations at this stage.
So, this is where you come in. I want the opinions and ideas of teenagers and other young adults on this. The questions I really want your ideas on are...
Can educational gaming ever work? Would it need to be a more conventional game with certain factual aspects in it that are woven into the narrative, or would more of an explicit approach work? What genres do you think would be most effective in learning?
Thanks in advance
However, there comes the obvious problem that the phrase 'educational gaming' is a massive, massive turn-off for most gamers. 'Educational' games are usually patronising, over-simplistic pieces of crap with little to no engaging content. However, this shouldn't always be the case. Gaming as a medium can be extremely informative. It's just a question of pitching it right and setting the tone of the narrative correctly. For my subject in particular, translating the content of religions - which is essentially myth and legend - into a game-world has masses of potential. A lot of games in fact are heavily influenced by religious ideas, philosophical concepts and iconography anyway.
Games couldn't and shouldn't replace the teacher in the classroom, but they could be an interesting and engaging learning aid. In particular, I think there's room there to build up competency in writing skills, revising facts / key words & ideas and just immerse yourself in the subject content. But, this is just my speculations at this stage.
So, this is where you come in. I want the opinions and ideas of teenagers and other young adults on this. The questions I really want your ideas on are...
Can educational gaming ever work? Would it need to be a more conventional game with certain factual aspects in it that are woven into the narrative, or would more of an explicit approach work? What genres do you think would be most effective in learning?
Thanks in advance