So today, after seeing that Halo 4 has abandoned all pretense of being an arena shooter and has gone full-scale CoD clone arcade shooter, I came to a saddening thought; we might be looking at the end of an era here.
Because this may mark the death of the last Arena Shooter series, coinciding with the death or MIA of the tactical shooter genre.
Now I suppose this requires a clarification of sorts. When you think about competitive multiplayer shooters, they can all roughly be fitted into 1 of 5 categories. Those categories are:
Class-Based - Battlefield, Team Fortress, Left 4 Dead etc.
Arena - Old Halo (Pre-Reach), Unreal Tournament, Quake etc.
Tactical - Old Ghost Recon (Pre-Future Soldier), Rainbow Six, Gears of War etc.
Arcade - Call of Duty, Counterstrike, Section 8, Blacklight etc.
Realistic/Simulation - ArmA, Operation Flashpoint, America's Army etc.
However recently, two of these categories have pretty much died; tactical shooters are MIA, and the last viable Arena Shooter just left the building. We haven't seen a real tactical shooter in years - the new Ghost Recon is by any measure a class based game, and all the other games that could've gone there are dead (Gears 3) or have been MIA for a long time (Rainbow Six).
This creates two problems; lack of variety for gamers who like shooters....and lack of competition to innovate and make their respective branch of the genre better. Back before World at War, the shooter genre had three main competitors all trying to be the best - Class-Based, Arena and Tactical, with Arena clearly on top. (Realistic shooters never really entered into the picture, since they didn't really want to compete in the first place since they were driven by a purpose, rather than profit most of the time.)
But now Tactical and Arena are basically dead, and the only real contender left is Arcade Shooters - who are so far ahead of class-based shooters in terms of popularity and sales that it might as well be a one horse race. Gamers are basically stuck with one flavor of shooter to play now if they want to know more than 1000 people are playing the game at any one time......and the games themselves face no outside pressure to improve; they're only motivation is to beat CoD at their own game by being as CoD-like as possible without completely copying them.
This is a sad, sad time. Where there used to be a plethora of choices...now there basically two. One even, if you go by popularity.
I mean seriously. God damn it developers. Get off your asses and make some new games! EPIC, we need another Unreal Tournament! Ubisoft, we need a new classic Rainbow Six and Ghost Recon! DICE.......you just need to make Battlefield 2143. We need another Goldeneye! (Claasic arena style like the N64, not the arcade version like on the Wii and 360)
Because this may mark the death of the last Arena Shooter series, coinciding with the death or MIA of the tactical shooter genre.
Now I suppose this requires a clarification of sorts. When you think about competitive multiplayer shooters, they can all roughly be fitted into 1 of 5 categories. Those categories are:
Class-Based - Battlefield, Team Fortress, Left 4 Dead etc.
Arena - Old Halo (Pre-Reach), Unreal Tournament, Quake etc.
Tactical - Old Ghost Recon (Pre-Future Soldier), Rainbow Six, Gears of War etc.
Arcade - Call of Duty, Counterstrike, Section 8, Blacklight etc.
Realistic/Simulation - ArmA, Operation Flashpoint, America's Army etc.
However recently, two of these categories have pretty much died; tactical shooters are MIA, and the last viable Arena Shooter just left the building. We haven't seen a real tactical shooter in years - the new Ghost Recon is by any measure a class based game, and all the other games that could've gone there are dead (Gears 3) or have been MIA for a long time (Rainbow Six).
This creates two problems; lack of variety for gamers who like shooters....and lack of competition to innovate and make their respective branch of the genre better. Back before World at War, the shooter genre had three main competitors all trying to be the best - Class-Based, Arena and Tactical, with Arena clearly on top. (Realistic shooters never really entered into the picture, since they didn't really want to compete in the first place since they were driven by a purpose, rather than profit most of the time.)
But now Tactical and Arena are basically dead, and the only real contender left is Arcade Shooters - who are so far ahead of class-based shooters in terms of popularity and sales that it might as well be a one horse race. Gamers are basically stuck with one flavor of shooter to play now if they want to know more than 1000 people are playing the game at any one time......and the games themselves face no outside pressure to improve; they're only motivation is to beat CoD at their own game by being as CoD-like as possible without completely copying them.
This is a sad, sad time. Where there used to be a plethora of choices...now there basically two. One even, if you go by popularity.
I mean seriously. God damn it developers. Get off your asses and make some new games! EPIC, we need another Unreal Tournament! Ubisoft, we need a new classic Rainbow Six and Ghost Recon! DICE.......you just need to make Battlefield 2143. We need another Goldeneye! (Claasic arena style like the N64, not the arcade version like on the Wii and 360)