[HEADING=1] Section 1: A Brief overview of the World[/HEADING]
The six races of Aetheras are in a state of turmoil. The enormous continent of Marein has no more unconquered land, and with all of the nations wanting more power, wealth, and influence, this is a big problem. And so they fight. The elves capturing a trollish village here, humanity clear-cutting an elven forest there. But nobody wins in this war, and the war is very expensive in terms of troops, land, and gold. The war was going on for 12 years before a human trading ship discovered a new land far to the east of the main continent. King John immediately sent ships over to colonize the new world.
It wasn't long before the other races learned of this new land, and so sent boats, zeppelins, and in one unique case, giant turtles loaded with settlers over to claim land for their nations. You are the leader of the first colony of your race. Will you conquer the new world for your king/emperor/god and doom the other races? Perhaps. Welcome to Eredar, the new world.
[HEADING=1] Section 2: The Races[/HEADING]
[HEADING=1] Section 3: Gameplay[/HEADING]
This will be an RP in which You are the leader of the new colony of your race. You may choose any of the six races described above, and will roleplay as the leader of your colony. Your colony is the FIRST one sent by your race, and due to the war on the mainland its unlikely your race will be able to send more for a while. Your initial boat, giant turtle, flying machine, etc. will be loaded with 50 settlers, various race-specific items, a few supplies, and a few tools. Out of these settlers, 5 will be race-specific elite warriors, 20 will be gatherers/workmen/farmers, 10 will be common soldiers, 5 will be specialists, and 10 will be untrained.
You will lose settlers very quickly to hunger, cold, angry natives, etc.
[HEADING=1] Rules:[/HEADING]
You will roleplay as the leader of your colony, so you can order your colonists around in different ways, depending on race. Only one person, per race. The best writers and/or the first people here get the position for that race. Im hoping for six people at the start, people can be added on as new colonies or reinforcements after a while. I will decide what happens as a result of your decisions or orders. Colonist leaders get to bring ONE artifact with them: This can be anything from a powerful magical crystal to a great weapon to a large tome filled with knowledge...Whatever is reasonable. No super omega death rays
Character sheets will be something like this:
Good luck and welcome to the New World!
The six races of Aetheras are in a state of turmoil. The enormous continent of Marein has no more unconquered land, and with all of the nations wanting more power, wealth, and influence, this is a big problem. And so they fight. The elves capturing a trollish village here, humanity clear-cutting an elven forest there. But nobody wins in this war, and the war is very expensive in terms of troops, land, and gold. The war was going on for 12 years before a human trading ship discovered a new land far to the east of the main continent. King John immediately sent ships over to colonize the new world.
It wasn't long before the other races learned of this new land, and so sent boats, zeppelins, and in one unique case, giant turtles loaded with settlers over to claim land for their nations. You are the leader of the first colony of your race. Will you conquer the new world for your king/emperor/god and doom the other races? Perhaps. Welcome to Eredar, the new world.
[HEADING=1] Section 2: The Races[/HEADING]
Pale skinned humanoids ruled by the all powerful monarch King John. One of the most adaptable races, humans are known to settle in all manner of environments. Humans are reasonably strong in stature, but live pretty short lives, about 60 years if disease or war don't take them first. Human nobles have remarkable charisma, able to inspire their armies and persuade all manner of folk.
The holy paladins of humanity are some of the most elite units in the world, heavily armored, blessed by the Eldunari, and capable of healing magic and using holy power to strengthen their allies.

The holy paladins of humanity are some of the most elite units in the world, heavily armored, blessed by the Eldunari, and capable of healing magic and using holy power to strengthen their allies.
Gnomes are a very curious sort. Their entire civilization is centered around their technology, a combination of steampunk and aided by magic. The gnomes are led by the Tinker-king of Veras, a very powerful mage and inventor.
Because the gnomes are rather small and weak in stature, their fighting is done with squads of six mechanical warriors each, controlled by a gnomish battle-mage riding upon the large, heavily armored mechano-spider at the rear of the squad. The gnomes travel great distances using large portals, which utilize a combination of very powerful magic and technology. The portals require six powerful mages on both sides, as well as a terribly expensive portal frame. For the initial colonization, the gnomes send their settlers on huge flying machines made weightless by a few powerful mages and propelled with technology. Their isn't enough room on a zeppelin to carry a portal frame without falling from the sky, so no portals will be built in the new world for quite some time.
The gnomish army consists mostly of small squads of battle mages, with a few mechanical war machines.
Because the gnomes are rather small and weak in stature, their fighting is done with squads of six mechanical warriors each, controlled by a gnomish battle-mage riding upon the large, heavily armored mechano-spider at the rear of the squad. The gnomes travel great distances using large portals, which utilize a combination of very powerful magic and technology. The portals require six powerful mages on both sides, as well as a terribly expensive portal frame. For the initial colonization, the gnomes send their settlers on huge flying machines made weightless by a few powerful mages and propelled with technology. Their isn't enough room on a zeppelin to carry a portal frame without falling from the sky, so no portals will be built in the new world for quite some time.
The gnomish army consists mostly of small squads of battle mages, with a few mechanical war machines.
Merry folk accustomed to cold temperatures, Dwarves build their homes and kingdoms in mountains, and the royalty live in enormous halls carved from the very stone. Dwarves are hardy folk, capable of surviving for quite a while with just a barrel of ale and a small amount of food to water it down. When the old king died, his three sons fought for control of the throne. After 6 years of war, the Stonebeard clan was victorious, the losers assimilated. Dwarves travel to the new land in great boats stuffed with ale. The Dwarven armies are the standard rank and file warriors clothed in heavy armor, but their discipline and training are renowned across the world. Dwarven people can go hungry for longer then other races, and are very resistant to cold and disease. Dwarves are very loyal to the king, and will never betray the dwarven kingdom. Dwarven armor and weaponry is considered the greatest in the world, the legendary staff of Goldenstar is said to have been forged by the dwarves using dwarvish metal, a branch from Ygdrassil, blessed by the human light, and quenched using a combination of trollish voodoo and water from the well of Eternity. This great and powerful weapon is rumoured to be hidden in a great temple in the New World.
Tall, pale defenders of Nature and its inhabitants, the elves live exclusively in large forests. Due to their close affinity with nature and animals, the elves specialize in druidic power and animal taming. The elves have immortality, granted to them by Ygdrassil, the world tree in the center of Eversong Forest. Not much is known about this great tree, because the elves guard it with their lives, but it is rumoured that Ygdrassil was watered by the Well of Eternity itself. It is certain that the tree is incredibly powerful, and inhabited by the animal gods themselves, as well as the most powerful druids and the Highlord Tirion, who is said to communicate with the greatest and oldest nature spirits as an equal.
The elven armies consist mostly of self sufficient squads of bowmen, druids, and tamed pets that ambush invaders and then dissapear into the treetops.
The trolls are a tall, lean, very laid back race accustomed to great, steamy jungles. The troll nation actually consists of several tribes all united under one great lead, Zol-Jihn, a powerful shaman and communer with da' voodooh. The trolls are deeply ceremonial and yet laid back at the same time, reveling quite often with celebrations designed to bring glory to their jungle spirits which often involve manic ritualistic procreation afterwards. Because of this, they are considered primitive and paganistic by humanity. The troll forces are not an organized army, rather they fight using guerrilla tactics and lightly armored lightning forces armed with spears and powerful tribal magics gained from the spirits.

Great burly green creatures, Orcish warriors are the strongest and fiercest warriors in the world, never backing down from a challenge. The Orc nation is a simple one, consisting of warriors, farmers, and a slave class of enslaved demons used for the difficult and dangerous work. The orc is led by a Warchief. The warchief is the greatest warrior at a competition which happens whenever the old warchief dies. The more important orcs get the right to challenge the warchief for leader in a lethal, unarmed duel to the death. Because the warchief already fought for his position, challengers generally fail in their task. Orcs are sworn enemies of humanity, due to the many years they spent as slaves to them.

[HEADING=1] Section 3: Gameplay[/HEADING]
This will be an RP in which You are the leader of the new colony of your race. You may choose any of the six races described above, and will roleplay as the leader of your colony. Your colony is the FIRST one sent by your race, and due to the war on the mainland its unlikely your race will be able to send more for a while. Your initial boat, giant turtle, flying machine, etc. will be loaded with 50 settlers, various race-specific items, a few supplies, and a few tools. Out of these settlers, 5 will be race-specific elite warriors, 20 will be gatherers/workmen/farmers, 10 will be common soldiers, 5 will be specialists, and 10 will be untrained.
You will lose settlers very quickly to hunger, cold, angry natives, etc.
[HEADING=1] Rules:[/HEADING]
You will roleplay as the leader of your colony, so you can order your colonists around in different ways, depending on race. Only one person, per race. The best writers and/or the first people here get the position for that race. Im hoping for six people at the start, people can be added on as new colonies or reinforcements after a while. I will decide what happens as a result of your decisions or orders. Colonist leaders get to bring ONE artifact with them: This can be anything from a powerful magical crystal to a great weapon to a large tome filled with knowledge...Whatever is reasonable. No super omega death rays
Character sheets will be something like this:
Colony Name:
Race:
Leaders Name:
Colony and Leaders Background:
Artifact:
Race:
Leaders Name:
Colony and Leaders Background:
Artifact:
Good luck and welcome to the New World!