Man these podcasts give great ranting fodder, love it. /crack knuckles
Well first up I must comment on a moral choice comment. It was mentioned that being of the empire preludes being evil and republic preludes being good, in your ideology. The jedi and sith I can see being much more along those lines since their mental state is very ingrained into their powers, as I understand. But a trooper, as I understand, is a soldier. A soldier follows orders, gets a paycheck, and goes home to kiss his beautiful wife. To an extent he might have a choice to follow the orders of your evil government or break off and join the republic, but then again he might just live in the empire's area of influence. Or otherwise he just doesn't see the government as evil. Likewise a republic soldier of some sort follows orders, gets a paycheck, then might kick a hobo on the way home. Either way loyalty to a government does not necessarily denote morality depending on the size of the movement. Even if it's generally an association made in the star wars mythos, it just makes a character more diverse when he has personal motive alongside loyalty rather than just following the assumed morality. I'm pretty sure I mix up my concept of TOR empire and classic trilogy empire occasionally, but the ideology is still there.
Next up, well, as far as comparing the healing/tanking difficulty (while leveling) or tor and wow, it really depends on what era of wow you refer to. Currently, yes, leveling is a means to an end. While some quests have a bit more interesting flavor to them, leveling is just a rush to get to max level, where the healing and tanking get a decent bit more difficult. In the old days, on the other hand, everything was a bit more tricky while leveling, oddly enough in the days the game was new. In an MMO you want people to go through hardships on the content you are focusing on. At current for WoW, that's end game (well, much longer than just at current). At current for TOR, that's leveling. Down the line TOR will (likely) be focusing more on endgame and speed up the leveling process as well to get to the end game content they want to show off. In my opinion of course.
I'm already out of breath from typing so I think I'll save getting back into what makes an mmo an mmo for a user question. I guess big thing to ponder on is: If you are having fun with the money spent, then good for you, period. But, do you think its fine to be paying a subscription price for what you mainly consider a good single player game?