Eurogamer alters article due to legal action - Yet another daily s**t storm in the gaming community.

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happy_turtle

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Just been reading about a games journalist called Robert Florence who's had to quit writing articles for Eurogamer as the editor altered a piece he wrote about some journalists taking bribes in exchange for promoting their games.

Apparently the journalists in question threatened legal action over the piece because in the UK you can sue someone using antiquated libel laws, merely for quoting you and placing that quote in context.

Long story short: Journalists were invited to tweet about the new Tomb Raider game, and in exchange they were entered into a draw to win a PS3.

I've seen this kind of promotion carried out amongst the masses, but to have journalists (who's main asset is impartiality and integrity) taking part seems ignorant and there's actually precedent that it's banned in the UK, after Wayne Rooney and Jack Wilshire were ordered to delete tweets regarding Nike products.

Personally I've generally avoided Ms Wainwright's reviews because I find her writing style a little off. But by accepting bribes she just show's what kind of "journalist" she really is, and destroys most of her credibility. How can anyone trust her reviews after this.

Original article (redacted parts in bold)
There is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today. I think we should all find it and study it. It is important.

Geoff Keighley is often described as an industry leader. A games expert. He is one of the most prominent games journalists in the world. And there he sits, right there, beside a table of snacks. He will be sitting there forever, in our minds. That's what he is now. And in a sense, it is what he always was. As Executive Producer of the mindless, horrifying spectacle that is the Spike TV Video Game Awards he oversees the delivery of a televisual table full of junk, an entire festival of cultural Doritos.

How many games journalists are sitting beside that table?

Recently, the Games Media Awards rolled around again, and games journos turned up to a thing to party with their friends in games PR. Games PR people and games journos voted for their favourite friends, and friends gave awards to friends, and everyone had a good night out. Eurogamer won an award. Kieron Gillen was named an industry legend (and if anyone is a legend in games writing, he is) but he deserves a better platform for recognition than those GMAs. The GMAs shouldn't exist. By rights, that room should be full of people who feel uncomfortable in each other's company. PR people should be looking at games journos and thinking, "That person makes my job very challenging." Why are they all best buddies? What the hell is going on?

Whenever you criticise the GMAs, as I've done in the past, you face the accusation of being "bitter". I've removed myself from those accusations somewhat by consistently making it clear that I'm not a games journalist. I'm a writer who regularly writes about games, that's all. And I've been happy for people who have been nominated for GMAs in the past, because I've known how much they wanted to be accepted by that circle. There is nothing wrong with wanting to belong, or wanting to be recognised by your peers. But it's important to ask yourself who your peers are, and exactly what it is you feel a need to belong to.
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Just today, as I sat down to write this piece, I saw that there were games journalists winning PS3s on Twitter. There was a competition at those GMAs - tweet about our game and win a PS3. One of those stupid, crass things. And some games journos took part. All piling in, opening a sharing bag of Doritos, tweeting the hashtag as instructed. And today the winners were announced. Then a whole big argument happened, and other people who claim to be journalists claimed to see nothing wrong with what those so-called journalists had done. I think the winners are now giving away their PS3s, but it's too late. It's too late. Let me show you an example.

One games journalist, Lauren Wainwright, tweeted: "Urm... Trion were giving away PS3s to journalists at the GMAs. Not sure why that's a bad thing?"

Now, a few tweets earlier, she also tweeted this: "Lara header, two TR pix in the gallery and a very subtle TR background. #obsessed @tombraider pic.twitter.com/VOWDSavZ"

And instantly I am suspicious. I am suspicious of this journalist's apparent love for Tomb Raider. I am asking myself whether she's in the pocket of the Tomb Raider PR team. I'm sure she isn't, but the doubt is there. After all, she sees nothing wrong with journalists promoting a game to win a PS3, right?

Another journalist, one of the winners of the PS3 competition, tweeted this at disgusted RPS writer John Walker: "It was a hashtag, not an advert. Get off the pedestal." Now, this was Dave Cook, a guy I've met before. A good guy, as far as I could tell. But I don't believe for one second that Dave doesn't understand that in this time of social media madness a hashtag is just as powerful as an advert. Either he's on the defensive or he doesn't get what being a journalist is actually about.


I want to make a confession. I stalk games journalists. It's something I've always done. I keep an eye on people. I have a mental list of games journos who are the very worst of the bunch. The ones who are at every PR launch event, the ones who tweet about all the freebies they get. I am fascinated by them. I won't name them here, because it's a horrible thing to do, but I'm sure some of you will know who they are. I'm fascinated by these creatures because they are living one of the most strange existences - they are playing at being a thing that they don't understand. And if they don't understand it, how can they love it? And if they don't love it, why are they playing at being it?
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This club, this weird club of pals and buddies that make up a fair proportion of games media, needs to be broken up somehow. They have a powerful bond, though - held together by the pressures of playing to the same audience. Games publishers and games press sources are all trying to keep you happy, and it's much easier to do that if they work together. Publishers are well aware that some of you go crazy if a new AAA title gets a crappy review score on a website, and they use that knowledge to keep the boat from rocking. Everyone has a nice easy ride if the review scores stay decent and the content of the games are never challenged. Websites get their exclusives. Ad revenue keeps rolling in. The information is controlled. Everyone stays friendly. It's a steady flow of Mountain Dew pouring from the hills of the money men, down through the fingers of the weary journos, down into your mouths. At some point you will have to stop drinking that stuff and demand something better.

Standards are important. They are hard to live up to, sure, but that's the point of them. The trouble with games journalism is that there are no standards. We expect to see Geoff Keighley sitting beside a table of s***. We expect to see the flurry of excitement when the GMAs get announced, instead of a chuckle and a roll of the eyes. We expect to see our games journos failing to get what journalistic integrity means. The brilliant writers, like John Walker for example, don't get the credit they deserve simply because they don't play the game. Indeed, John Walker gets told to get off his pedestal because he has high standards and is pointing out a worrying problem.

Geoff Keighley, meanwhile, is sitting beside a table of snacks. A table of delicious Doritos and refreshing Mountain Dew. He is, as you'll see on Wikipedia, "only one of two journalists, the other being 60 Minutes correspondent Mike Wallace, profiled in the Harvard Business School press book 'Geeks and Geezers' by noted leadership expert Warren Bennis." Geoff Keighley is important. He is a leader in his field. He once said, "There's such a lack of investigative journalism. I wish I had more time to do more, sort of, investigation." And yet there he sits, glassy-eyed, beside a table heaving with sickly Doritos and Mountain Dew.

It's an important image. Study it.
How many cases like this are there out there? I can remember a few but not on this scale.
 

BloatedGuppy

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I'm not sure there's a lot of people who take games journalism too seriously these days specifically because of incidents like this, and previous incidents like the Kane and Lynch fiasco. Whether or not the majority of them are unduly influenced or not, the illusion of impropriety is there, and that's more than enough to damage credibility.

There's a pretty easy solution, though. I mean, it's not like we're going to these people for essential political or medical or financial information, yeah? Just read whatever they write critically. Take the information you need from what they have to say. Anyone reading critical opinion these days should really be reading critical consensus and using it as ONE ELEMENT of their decision making process. It just means you need to be a more informed and cautious consumer. You can't just read an article and say "A 95! Well that's a sale then!".
 

hermes

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That is the reason why I don't like the words "game journalist". I believe the word journalist involves a lot more than what most game writers do. It involves doing research, sometimes finding stories instead of responding to them, it involves using sources, it involves to verify them, it involves doing interviews and asking relevant questions to people.

Most of the people I know that writes about games are not journalists, they are writers. Most are OK with that, and those that are not should put more effort into proving me wrong. Like it or not, at this point blogs like kotaku, destructoid and rock paper shotgun are the closest we got to investigative journalism (save for very few, isolated examples); and you know we got a problem when Totilo and Sterling are the best examples of it...
 

Fappy

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BloatedGuppy said:
I'm not sure there's a lot of people who take games journalism too seriously these days specifically because of incidents like this, and previous incidents like the Kane and Lynch fiasco. Whether or not the majority of them are unduly influenced or not, the illusion of impropriety is there, and that's more than enough to damage credibility.

There's a pretty easy solution, though. I mean, it's not like we're going to these people for essential political or medical or financial information, yeah? Just read whatever they write critically. Take the information you need from what they have to say. Anyone reading critical opinion these days should really be reading critical consensus and using it as ONE ELEMENT of their decision making process. It just means you need to be a more informed and cautious consumer. You can't just read an article and say "A 95! Well that's a sale then!".
The problem with a majority of game journalism is that it is essentially industry journalism. Sure, there are plenty of angles and aspects of the practice that doesn't involve big business, but most of the big stories revolve around unreleased games. The thing is, these guys don't have to tell anyone shit about their game before they come out. It's proprietary information after all. They want this information released to the public however, and know their PR and marketing departments can't rev up the hype train alone. This has left us with a symbiotic relationship between journalists and developers/publishers that basically boils down to, "we'll give you exclusive info if you make us money".

This is not how standard journalism is supposed to function and I believe it's the fundamental problem with game journalism.
 

DustyDrB

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I'm in total agreement with that article. Maybe it's in poor taste to call people out specifically like that, but how can you not be suspicious when things are so buddy-buddy like that? That's why I respect sources who try to make more of their money from readers/viewers rather than publishers.
 

BloatedGuppy

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hermes200 said:
Most of the people I know that writes about games are not journalists, they are writers.
http://www.merriam-webster.com/dictionary/journalist

Journalists ARE writers! You've romanticized the term "journalist".

They are most certainly not hard-hitting investigative journalists, but again...I'm not sure this is an industry where that is really a necessity. People like that tend to want to cover more compelling issues than always-online DRM and day one DLC, like war, or crime, or politics.

As I intimated above, informed and investigative consumer practices are more than adequate to protect you from 99% of stinkers.
 

Aiddon_v1legacy

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games journalism hasn't really distanced itself from being a group of people who are merely fans who make money about writing games. Most interviews I see are GODAWFUL and never really ask hard-hitting, challenging questions and come off as cowardly and complacent. And then we get the fact that, frankly, a lot of journalists also like to push personal agendas onto stories. You know what I mean, they passive-aggressively whine in articles about stuff they personally don't like and immediately color an article with a skewed perspective while pretending to be "objective." It's disgusting.
 

happy_turtle

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BloatedGuppy said:
I'm not sure there's a lot of people who take games journalism too seriously these days specifically because of incidents like this, and previous incidents like the Kane and Lynch fiasco. Whether or not the majority of them are unduly influenced or not, the illusion of impropriety is there, and that's more than enough to damage credibility.
True, most gamers do take reviews with a heavy dose of salt (ign I'm looking at you) esp the annual 9/10 for games like fifa and CoD, which are essentially annual DLC's.

However they must have an effect on the audience or else marketing departments wouldn't spend so much money and resources on wooing journalists. Being able to write "9/10 IGN" on the box cover probably helps a lot with sales, esp parents buying games for their kids who may not have the required knowledge to make informed purchasing choices.
 

BloatedGuppy

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happy_turtle said:
However they must have an effect on the audience or else marketing departments wouldn't spend so much money and resources on wooing journalists. Being able to write "9/10 IGN" on the box cover probably helps a lot with sales, esp parents buying games for their kids who may not have the required knowledge to make informed purchasing choices.
Well, yes, you can use a lot of tricks to sell products to uninformed consumers. Maybe you hire someone on your staff to write fake laudatory claims. Maybe you hire an actor to pose as a doctor in an infomercial. I don't think I need to paraphrase PT Barnum here, but ultimate responsibility does lie with the consumer. Marketing is an industry that has been built up to prey on human psychology and influence you into making certain purchasing decisions. It's not going anywhere any time soon. People just need to be smarter about what they buy. I can't think of a single game I bought in the last 20+ years where I felt "tricked" by marketing. And I'm particularly vulnerable to hype, so I'm hardly immune.

Aiddon said:
GODAWFUL...cowardly and complacent...passive-aggressively whine...disgusting...
Get a hold of yourself, man. You're discussing reviews of video games, not world hunger or ethnic cleansing. I think you could turn the hyperbole down to an 8 and still get your point across.
 

Lionsfan

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Aiddon said:
games journalism hasn't really distanced itself from being a group of people who are merely fans who make money about writing games. Most interviews I see are GODAWFUL and never really ask hard-hitting, challenging questions and come off as cowardly and complacent. And then we get the fact that, frankly, a lot of journalists also like to push personal agendas onto stories. You know what I mean, they passive-aggressively whine in articles about stuff they personally don't like and immediately color an article with a skewed perspective while pretending to be "objective." It's disgusting.

I edited some things in your post, it's not just a Gaming Problem, I think journalism as a whole is slipping. I'm not trying to romanticize journalists, but since 24/7 News, and blogs, it feels like quality standards have slipped
 

Fappy

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Lionsfan said:
Aiddon said:
games journalism hasn't really distanced itself from being a group of people who are merely fans who make money about writing games. Most interviews I see are GODAWFUL and never really ask hard-hitting, challenging questions and come off as cowardly and complacent. And then we get the fact that, frankly, a lot of journalists also like to push personal agendas onto stories. You know what I mean, they passive-aggressively whine in articles about stuff they personally don't like and immediately color an article with a skewed perspective while pretending to be "objective." It's disgusting.

I edited some things in your post, it's not just a Gaming Problem, I think journalism as a whole is slipping. I'm not trying to romanticize journalists, but since 24/7 News, and blogs, it feels like quality standards have slipped
More like plummeted. The 24-hour news cycle fucked journalism hard. Thanks Ted.
 

hermes

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BloatedGuppy said:
hermes200 said:
Most of the people I know that writes about games are not journalists, they are writers.
http://www.merriam-webster.com/dictionary/journalist

Journalists ARE writers! You've romanticized the term "journalist".
But not all writers are journalists, that is the point.

Most of the people that writes about games do just that, write about games. I do think the differentiation exists, and there should be a place in the community for people that see themselves as more than facilitators for PR messages.

And I also think some news concerning the videogame industry; like the Infinity Ward layoffs, the Supreme Court ruling and the PSN hack (for example) were relevant enough to deserve more coverage than "West and Zampella got fired... in other news, here is a new trailer for Madden 20xx"
 

KissmahArceus

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It's pretty despicable, I've respected Rob Florence for a long time, a big fan of his comedy and writing.
He has a no bullshit stance on this sort of crap,from what I can see he has done nothing wrong just stated his opinion and presented a few facts and some loser "journalists" are pissed because their greedy ways have been exposed.
Eurogamer should have protected him better in my opinion.

I am 100% behind Rob
 

Aiddon_v1legacy

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BloatedGuppy said:
Get a hold of yourself, man. You're discussing reviews of video games, not world hunger or ethnic cleansing. I think you could turn the hyperbole down to an 8 and still get your point across.
Problem: I wasn't being hyperbolic. At all. And that's the sad thing about gaming journalism; any hack with a blog is really just as credible as a "mainstream" news site which are really, really bad anyway.
 

BloatedGuppy

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Aiddon said:
Problem: I wasn't being hyperbolic. At all. And that's the sad thing about gaming journalism; any hack with a blog is really just as credible as a "mainstream" news site which are really, really bad anyway.
I guess I have a higher threshold for "disgust" than you do.
 

WoW Killer

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I can only guess, but I imagine the bit that warranted redaction is this:

And instantly I am suspicious. I am suspicious of this journalist's apparent love for Tomb Raider. I am asking myself whether she's in the pocket of the Tomb Raider PR team. I'm sure she isn't, but the doubt is there. After all, she sees nothing wrong with journalists promoting a game to win a PS3, right?
In particular saying "I'm sure she's not taking any direct back-handers, but lets just throw that thought out there to start some conspiracy theories amongst the readers".
 

Swyftstar

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Haven't most of us known, for a while now, that reviews are for the most part just extended advertisements? I don't even read reviews anymore. I just watch the video reviews because they are basically extended trailers with tidbits of info floating around in them. Like any consumer based industry it is beholden on the consumers to do research in as many forms as they deem necessary before buying a product. If I feel I need an actual opinion, I'll ask friends or come here and see what people are saying about a game. We really only have ourselves to blame if we actively decide to spend money on something. That may be a cynical view but it has served me well over the years. As for the uninformed parent buying something for their child I say, shame on them. Not only because they may buy crap but they might buy something inappropriate for their child. You learn the phrase caveat emptor very early on in your schooling. There is a reason it exists.
Should gaming journalist be ashamed of themselves or show a little more pride and integrity? Maybe, they are basically shilling when they should be informing but that's for them to wrestle with. I won't bother. I'll just continue looking things up myself and when I need a little help in deciding whether or not to buy something I'll just go to the only other source I trust on these matters. Other gamers. I was going to say you guys but you are all dirtbags and I wouldn't trust as far as I'd could throw you. :p
 

BloatedGuppy

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KissmahArceus said:
Maybe he could have worded it better but he only says he's suspicious not certain.
Eh, I'm not sure that's much of a defense.

"I'm suspicious that KissmahArceus is a child molester. I'm not CERTAIN, mind you, but the doubt is there!"

Let's just call a spade a spade. He openly accused her of shilling.