drunken_munki said:
I gave up on that game because I believe the devs are far too arrogant.
I forget the terminology but... There was a simple flaw in the game logic where a rival faction or whatever could attack your peeps. Not a big deal, pvp is a major part of the game. However a separate ship not affiliated with either corp could assist the corp attacking you, as in remote repair it etc. Now in my mind that is alarm bells ringing that someone assisting mine enemy is my enemy. However in EVE logic, no they can carry on happy as day and you can't attack them. If you do, then then get kill rights on you of whatever blah blah blah.
The last time I played that flaw did not exist. If ship a fired on ship b and ship c provided non-hostile support to ship A in the form of remote repair, targeting assistance or anything else that involved a target lock and a module activation, ship c was flagged for PVP in much the same way as ship A. This meant that, in High Security Space, CONCORD would fire upon both ship A and C (assuming of course A initiated the exchange). By contrast, if ship b fired on ship a and ship C supported A in the same way as above, both ship A and C would be flagged as PVP targets but a CONCORD response would apply to ship B only.
There have been plenty of scenarios where people have tried to exploit the system. For example, when the Black Ops battleship was introduced, the community generally said "Meh". For nearly the cost of a carrier you got an under gunned, under defended battleship. Of course, even a relatively lightly armed battleship was sufficient to very quickly destroy certain types of vessels. For a brief time, the handful of people who could fly them decided that the best use was to gank various mining vessels and transport in high security space and then use their jump drive to flee to a low security system before CONCORD could respond. Anything that could be killed in 2 volleys was fair game and since there was no need to provide for defense of any sort or a long duration battle, fairly absurd firepower could be loaded.
Unfortunately, because the game did not allow for CONCORD to follow such people to low security space they would get away free. This was deemed an exploit and punished harshly by GMs when reported. For a brief period however, it allowed for a small team to make enormous sums of cash by ganking a ship with a black ops vessel while an ally waited around to scoop up the remains. Sure said ally was flagged for PVP, but they were not subject to a CONCORD response (Concord only punishes violence, players must punish theft themselves).
This particular brand of action continues to this day if not this exact activity. With each new major content release, people eventually figure out a way to exploit it for enormous gain in a way the developers could not foresee. During the Nano Age for example, it was fairly trivial to take the right kind of ship and make it travel so fast that it was very nearly impossible to kill providing a nano-pilot access to nearly zero risk PVP. And if you happened to pick the wrong race, well that was just too bad. As a Caldari player, I had no viable options for incredible speed beyond the interceptors and worse still the weapons the race uses were the least suitable for combating such a foe. Eventually I was forced to use a very particular kind of space craft that was woefully under gunned for it's weight class specifically designed in every way to remove the edge that speed gave the nano-ship and even then I was forced to either win a fight or explode and outright enemy destruction was generally impossible as I simply could not maneuver in such a way to flee or force a fight.