Eve. Does it feel like work?

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Feb 12, 2011
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It sort of feels like it to me, though when I think about it, It sounds like any other MMO I've played. You know, grinding to get what you want (Money) etc. Though, no matter how much you play, skills will only progress at a certain rate, and even at a rate such that makes it a very slow paced game. Without getting the buzz of constantly upgrading, It starts to feel like work. Though it does feel extremely rewarding when you finally finish an 18 day skill training. So Escapist, does Eve feel (or sound) like work to you?
 

Serenegoose

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Mar 17, 2009
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Well, it's arguably less work than World of Warcraft. I mean, to level up your tailoring, you go around murdering humanoids, hoping some of them were wearing clothes for you to tear up and turn into more clothes. It takes a lot of effort or money to just buy it all at the AH. In Eve, if you want to up your gunnery, you just click the button. You can log off and it'll still get done. I dig what you mean when the lack of 'bam! reward!' makes it feel like work but I think Eve, at least in the respect you mentioned, is less like work than other MMOs. Of course, getting money to upgrade ships, mining, etc, all feels like a job, sure.
 

Giantpanda602

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Oct 16, 2010
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Yea, but the question was "Does it FEEL like work?" not "Is it TECHNICALLY work?". World of Warcraft feels like a game, just a very large game that requires time. From what I've heard of Eve, is sounds like it takes much more time and thinking.
 

Zaik

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Jul 20, 2009
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EVE felt more like I was trying to read one of those "choose your own adventure" Goosebumps books, only they removed all the page numbers you were supposed to flip to based on your decisions so you had to manually go through and find whatever sounded right.
 

drunken_munki

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Nov 14, 2007
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Yep felt like a tonne of work to me. However those who got comfy and mined could make a lot of ISK and basically buy free game time with it. Not bad for the player tbh. However there are far too many ISK farmers that ruin the entire balance of things.

I gave up on that game because I believe the devs are far too arrogant.
I forget the terminology but... There was a simple flaw in the game logic where a rival faction or whatever could attack your peeps. Not a big deal, pvp is a major part of the game. However a separate ship not affiliated with either corp could assist the corp attacking you, as in remote repair it etc. Now in my mind that is alarm bells ringing that someone assisting mine enemy is my enemy. However in EVE logic, no they can carry on happy as day and you can't attack them. If you do, then then get kill rights on you of whatever blah blah blah.

Totally, broken. Click, uninstall game.

Never looked back, tho it was very very pretty.

*edit. What I mean to say is because the dev's found no fault in the above scenario, I conclude they are arrogant twots who only care about features that can make them more cash, instead of fixing a heart crushing flaw. Don't get me wrong, eve is all about gut wrenching moments. You will lose a lot of stuff. A lot of ships. Carry on farming, mission running, whatever it takes to rebuild. But a moment like the above. You are camped out for a week and don't even have the option to fight back... The game practically makes itself unplayable.
 

Eclectic Dreck

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There were aspects of Eve that certainly felt like work. Acquiring cash for any purpose was a dull grind no matter how you went about doing it. Unfortunately, to actively participate in the fun parts of the game (violent interactions with other players) means you need a steady stream of income to support the inevitable losses that occur.

Of course, the amount of work in terms of time varies considerably. For an hour's worth of "work" I could afford to lose 30+ fully fitted frigates, 1 Assault ship, 5+ cruisers or (very nearly) a battle cruiser. By contrast, it would take 2 hours of work to replace a battleship and nearly 5 to replace a heavy assault ship. My carrier would require 30+ hours of work to replace.

Eventually, I found myself utterly unwilling to participate in the grind in any active sense and any mechanism I could use to gain money without my having to actively pay attention (mining being the most obvious) yielded far too little money over time when playing it safe. Where I could easily earn 20 - 40 million isk an an hour doing something that required me to actively participate, near zero risk mining would net less than 5.
 

Eclectic Dreck

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drunken_munki said:
I gave up on that game because I believe the devs are far too arrogant.
I forget the terminology but... There was a simple flaw in the game logic where a rival faction or whatever could attack your peeps. Not a big deal, pvp is a major part of the game. However a separate ship not affiliated with either corp could assist the corp attacking you, as in remote repair it etc. Now in my mind that is alarm bells ringing that someone assisting mine enemy is my enemy. However in EVE logic, no they can carry on happy as day and you can't attack them. If you do, then then get kill rights on you of whatever blah blah blah.
The last time I played that flaw did not exist. If ship a fired on ship b and ship c provided non-hostile support to ship A in the form of remote repair, targeting assistance or anything else that involved a target lock and a module activation, ship c was flagged for PVP in much the same way as ship A. This meant that, in High Security Space, CONCORD would fire upon both ship A and C (assuming of course A initiated the exchange). By contrast, if ship b fired on ship a and ship C supported A in the same way as above, both ship A and C would be flagged as PVP targets but a CONCORD response would apply to ship B only.

There have been plenty of scenarios where people have tried to exploit the system. For example, when the Black Ops battleship was introduced, the community generally said "Meh". For nearly the cost of a carrier you got an under gunned, under defended battleship. Of course, even a relatively lightly armed battleship was sufficient to very quickly destroy certain types of vessels. For a brief time, the handful of people who could fly them decided that the best use was to gank various mining vessels and transport in high security space and then use their jump drive to flee to a low security system before CONCORD could respond. Anything that could be killed in 2 volleys was fair game and since there was no need to provide for defense of any sort or a long duration battle, fairly absurd firepower could be loaded.

Unfortunately, because the game did not allow for CONCORD to follow such people to low security space they would get away free. This was deemed an exploit and punished harshly by GMs when reported. For a brief period however, it allowed for a small team to make enormous sums of cash by ganking a ship with a black ops vessel while an ally waited around to scoop up the remains. Sure said ally was flagged for PVP, but they were not subject to a CONCORD response (Concord only punishes violence, players must punish theft themselves).

This particular brand of action continues to this day if not this exact activity. With each new major content release, people eventually figure out a way to exploit it for enormous gain in a way the developers could not foresee. During the Nano Age for example, it was fairly trivial to take the right kind of ship and make it travel so fast that it was very nearly impossible to kill providing a nano-pilot access to nearly zero risk PVP. And if you happened to pick the wrong race, well that was just too bad. As a Caldari player, I had no viable options for incredible speed beyond the interceptors and worse still the weapons the race uses were the least suitable for combating such a foe. Eventually I was forced to use a very particular kind of space craft that was woefully under gunned for it's weight class specifically designed in every way to remove the edge that speed gave the nano-ship and even then I was forced to either win a fight or explode and outright enemy destruction was generally impossible as I simply could not maneuver in such a way to flee or force a fight.
 

LordFisheh

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Dec 31, 2008
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EVE is such an expansive game it's kind of hard to say. I've tried grinding missions to get in progressively bigger ships to do harder missions, and yes, that felt pretty boring. Then I realized that my idea of progression - ISK and big ships - was totally arbitrary. It wasn't imposed by the game, it was imposed by me. Now I just mess about with enough money to get by, and I have far more fun.
 

Blaster395

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EVE punishes failure in such a way that it makes you not want to try anything risky and fun, because failure will force you to spend a few (Or many) hours grinding for cash to replace what you lost.
 

HellspawnCandy

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Oct 29, 2009
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TI just got my retriever basically during Hulkageddon. What am I doing with it now? Docking it in a hanger. 2 weeks chilling there because if I take it out it'll be destroyed. Imagine a person who was hoping to get enough isk to keep playing the game as a miner who got the game during Hulkageddon. That would suck but probably an unrealistic scenario. The game does have it's asshole side but it's a fun risk. I had to go to 0.0 in a shuttle to get a ship that was worth more than I could get in 2 weeks, man did I run the hell out of there. I just got out of WoW for three long years so the grind isn't that bad. I have some pretty good people in my corp willing to help me out so it's ok. What I'm saying is, you're gonna lose something and have to grind it back, but what MMO that exists doesn't involve grinding? It also makes items seem a ton more worth it.