You know theres nothing I love more than a good space game. Wing Commander, Tachyon, Freelancer... Theres just something about controlling your own starship, zooming around the galaxy blowing stuff up with lasers, that brings a feeling of freedom that seems so absent with today's ultra realistic shooters.
EVE Online... Everytime I see an EVE online AD I get angry... The game seems so perfect. You get a ship, you can easily earn money, and buy bigger ships. You can customize stuff to the point where a tricked out fighter can almost go toe to toe with a crappy battleship. Plus theres a sense of galactic scale that you don't get to see very often in todays games. Theres only one problem... The SKILL SYSTEM!
Every thing in the game requires training in the skill to use it or do it. If you want that new mining laser- need the skill. If you want to start a corporation - skill. Bigger ship? -skill... That wouldn't be a problem either, skills are easily acquired and usually cheap... Unfortunately you also have to train in them!
Theres the problem... at least at the time when I played. You would have to train in a skill and training wouldn't be something logical -like doing something related to the skill so you could get better and then get the skill- No you would click 'train skill' and you would just wait. Between 15 minutes and.... months. Some skills would actually take over a month to train, and even with implants and learning skills (which also take massive amounts of time) the time doesn't decrease all that much. You can't set a que either (or at least you couldn't when I played) you would have to physically go into the game and set the next skill you wanted trained. It got to the point when I would set an alarm to wake me up when I wanted to train my next skill.
Finally I said "screw it!" If the only way of improving my experience is by waiting for a month to get a skill- screw it! The developers should have made the game a little more fun (anyone remember fun) and made getting skill points related to activities in the game rather than how much time I spend paying for the game. If you are going to make an RPG (yes, this is an RPG) then do something like oblivion and when I shoot something, give me a point in the 'shooting things' skill.
Until then I'll be annoyed by EVE ads calling it "MIND - BLOWING" (maybe by that they mean you want to blow your brains out?) and wait for a better space game... Spore anyone?
EVE Online... Everytime I see an EVE online AD I get angry... The game seems so perfect. You get a ship, you can easily earn money, and buy bigger ships. You can customize stuff to the point where a tricked out fighter can almost go toe to toe with a crappy battleship. Plus theres a sense of galactic scale that you don't get to see very often in todays games. Theres only one problem... The SKILL SYSTEM!
Every thing in the game requires training in the skill to use it or do it. If you want that new mining laser- need the skill. If you want to start a corporation - skill. Bigger ship? -skill... That wouldn't be a problem either, skills are easily acquired and usually cheap... Unfortunately you also have to train in them!
Theres the problem... at least at the time when I played. You would have to train in a skill and training wouldn't be something logical -like doing something related to the skill so you could get better and then get the skill- No you would click 'train skill' and you would just wait. Between 15 minutes and.... months. Some skills would actually take over a month to train, and even with implants and learning skills (which also take massive amounts of time) the time doesn't decrease all that much. You can't set a que either (or at least you couldn't when I played) you would have to physically go into the game and set the next skill you wanted trained. It got to the point when I would set an alarm to wake me up when I wanted to train my next skill.
Finally I said "screw it!" If the only way of improving my experience is by waiting for a month to get a skill- screw it! The developers should have made the game a little more fun (anyone remember fun) and made getting skill points related to activities in the game rather than how much time I spend paying for the game. If you are going to make an RPG (yes, this is an RPG) then do something like oblivion and when I shoot something, give me a point in the 'shooting things' skill.
Until then I'll be annoyed by EVE ads calling it "MIND - BLOWING" (maybe by that they mean you want to blow your brains out?) and wait for a better space game... Spore anyone?