Some of you are probably familiar with Fallout: New Vegas' DLC adventure Dead Money
Some of those who played it didn't probably like it all that much for verious reasons: the radios that set off your bomb collar, very few healing items, resilient enemies, the loot isn't that great, all your accumulated stuff is taken away at the beginning, many of the environments are dark and samey, traps everywhere, etc.
During my first playthrough, I felt largely neutral. Like many other Obsidian titles, it has its rage-inducing bits, and some positively magnificent bits.
Then cut to today, when I have System Shock 2 fresh in my memory, and I'm playing with my first mod installed, Project Nevada. Its most notable changes, imo, are the removal of HP increase in level scaling (both for you and enemies, so everyone's level 1 HP-wise) and making SPECIAL have far more affect on your actions. For example, It takes me god damn 10 seconds to grab my rocket launcher or reload it, because my Agility is 1. It has lost me plenty of battles.
I'm going through Dead Money again, and I absolutely adore it! Probably largely because I'm playing it like System Shock 2, like a horror fps-rpg hybrid. The fact that I now know the mechanics better also helps
The ghost people do not die simply from HP loss, so after a few shots to the head with a pistol, I go to their corpses and shoot/thwack a limb off, which can be a bit dangerous in a trap-filled, enemy-infested environment. I make hurried dashes through the red cloud, because there's often Stimpak and ammo caches hidden there. I check in every nook and cranny to see if I can even find a bag of chips. I pay special attention to the ground in case there's a trip wire of a grenade trap. Because my HP is forever locked at 200, the smallest mistake might prove fatal. And I love it!
tl;dr: Like I ask in the title of the thread, have you found yourself liking a game far more during your second playthrough? For me, Dead Money is one such experience
Some of those who played it didn't probably like it all that much for verious reasons: the radios that set off your bomb collar, very few healing items, resilient enemies, the loot isn't that great, all your accumulated stuff is taken away at the beginning, many of the environments are dark and samey, traps everywhere, etc.
During my first playthrough, I felt largely neutral. Like many other Obsidian titles, it has its rage-inducing bits, and some positively magnificent bits.
Then cut to today, when I have System Shock 2 fresh in my memory, and I'm playing with my first mod installed, Project Nevada. Its most notable changes, imo, are the removal of HP increase in level scaling (both for you and enemies, so everyone's level 1 HP-wise) and making SPECIAL have far more affect on your actions. For example, It takes me god damn 10 seconds to grab my rocket launcher or reload it, because my Agility is 1. It has lost me plenty of battles.
I'm going through Dead Money again, and I absolutely adore it! Probably largely because I'm playing it like System Shock 2, like a horror fps-rpg hybrid. The fact that I now know the mechanics better also helps
The ghost people do not die simply from HP loss, so after a few shots to the head with a pistol, I go to their corpses and shoot/thwack a limb off, which can be a bit dangerous in a trap-filled, enemy-infested environment. I make hurried dashes through the red cloud, because there's often Stimpak and ammo caches hidden there. I check in every nook and cranny to see if I can even find a bag of chips. I pay special attention to the ground in case there's a trip wire of a grenade trap. Because my HP is forever locked at 200, the smallest mistake might prove fatal. And I love it!
tl;dr: Like I ask in the title of the thread, have you found yourself liking a game far more during your second playthrough? For me, Dead Money is one such experience