Ever played a game that is so good/emotional that you are fearfull of playing it again?

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DioWallachia

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Sep 9, 2011
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The question is evident. Now its your turn to answer it

Edit: You may also feel free to include games that are so awesome that you feel unworthy of playing them for whatever reason, like if you didnt pay enough for something this good, or because it gave so munch more than other games or because you feel that you wasted your life ignoring this game from a long time, and when you play it you feel like you sorry for not doing it before when it needed support. And of course you can include the fact that a well told story or a character you care end up making you feel bad for their situation.
 

mikey7339

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Jun 15, 2011
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I've put down Lost Odyssey after about 1/4-1/3 of the way through and can't bring myself to pick it back up even tho I love the game. It's a great game and the only JRPG I have truely enjoyed from this generation of consoles, but Jesus Christ the story just depresses me every time I play it.
 

RJ 17

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Nov 27, 2011
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Nope, can't say that I have. Games have never really affected me that way. I'll admit I've gotten watery-eyed during some sad parts of some games, but to actually quit playing it? Nah. Only thing that makes me quit playing a game is if it's just god-awful.

To be fair, though, the topic's question is asking about games that have a story powerful enough to move you...and as a writer, one of my favorite things about a game is a story. Games that would otherwise be mediocre at best I'll give a passing grade to if their story is good enough. So it's likely that I wouldn't put down a game for good just because its story actually moved me...quite the contrary, I'd feel compelled to play it more so I could see how it ends.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Amnesia: The Dark Descent

To date, the only horror game to actually scare me. The most concise indication of just how good it was is the fact that it actually made me skip content. At several points I did not explore beyond the necessary areas because I was sufficiently scared that I didn't want to know what was in there.

However, good as it was, I don't wish to play it again. Much of its effectiveness relies on the player not knowing what it around the next corner. A second playthrough would likely break the illusion. I would rather preserve the memory of a fantastic horror game.
 

BENZOOKA

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Oct 26, 2009
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Often the biggest reason for me to decide not boot up Civilization V, is because I might wake up from the awesomeness six hours later, once I get really into the flow.

But no. Never fearful about playing a game because it's great (or um, emotional?). It's more of a time management issue.
 

shellshock3d

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Nov 20, 2010
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Err the only thing I really had like that was Heavy Rain and I just had to take breaks really often because my adrenaline was spiking terribly. That game is intense.
 

DioWallachia

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RJ 17 said:
Nope, can't say that I have. Games have never really affected me that way. I'll admit I've gotten watery-eyed during some sad parts of some games, but to actually quit playing it? Nah. Only thing that makes me quit playing a game is if it's just god-awful.

To be fair, though, the topic's question is asking about games that have a story powerful enough to move you...and as a writer, one of my favorite things about a game is a story. Games that would otherwise be mediocre at best I'll give a passing grade to if their story is good enough. So it's likely that I wouldn't put down a game for good just because its story actually moved me...quite the contrary, I'd feel compelled to play it more so I could see how it ends.
I dont nesesarily mean to stop in the middle of the game. It could be that you saw EVERYTHING there is on the game and feel bad that the story has ended or simply because its so good that there is nothing else to say and do
 

AceTrilby

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Dec 24, 2008
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Katawa Shoujo. I played through the Hanako storyline and I'm afraid that I won't appreciate the other ones after that rollercoaster of emotion.
 

StriderShinryu

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Ico and SH2&3 for me. I did watch the alternate endings (aka the ones I didn't get since, to my mind, my playthrough is the definitive and everything else is an alt) for both SH2 and 3 but I only played through the full experience once.
 

XMark

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I got most of the way through Dead Space 2, but the persistent stress level of the game has prevented me from finishing it.
 

stringtheory

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Dec 18, 2011
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Amnesia: The Dark Descent, and Bioshock are two in which I've had to turn off mid playing due to them being so damn scary
 

RanD00M

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AceTrilby said:
Katawa Shoujo. I played through the Hanako storyline and I'm afraid that I won't appreciate the other ones after that rollercoaster of emotion.
BWAHAHAHA. As much as I like Hanako, and don't get me wrong, I do, Lilly's route is a whole lot more emotional in all directions.

OT: Can't say that I have ever had this feeling, although Heavy Rain was hard for me to get through with all the emotional things going on. It started off kinda weak, but in the end it had me at the edge of my seat.
 

Ectoplasmicz

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Zhukov said:
Amnesia: The Dark Descent

To date, the only horror game to actually scare me. The most concise indication of just how good it was is the fact that it actually made me skip content. At several points I did not explore beyond the necessary areas because I was sufficiently scared that I didn't want to know what was in there.

However, good as it was, I don't wish to play it again. Much of its effectiveness relies on the player not knowing what it around the next corner. A second playthrough would likely break the illusion. I would rather preserve the memory of a fantastic horror game.
Damn, ninja'd.

But pretty much exactly this. The best part of the game was exploring the unknown, and not knowing when those... things would show up. Playing it again would just not be the same.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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DioWallachia said:
RJ 17 said:
Nope, can't say that I have. Games have never really affected me that way. I'll admit I've gotten watery-eyed during some sad parts of some games, but to actually quit playing it? Nah. Only thing that makes me quit playing a game is if it's just god-awful.

To be fair, though, the topic's question is asking about games that have a story powerful enough to move you...and as a writer, one of my favorite things about a game is a story. Games that would otherwise be mediocre at best I'll give a passing grade to if their story is good enough. So it's likely that I wouldn't put down a game for good just because its story actually moved me...quite the contrary, I'd feel compelled to play it more so I could see how it ends.
I dont nesesarily mean to stop in the middle of the game. It could be that you saw EVERYTHING there is on the game and feel bad that the story has ended or simply because its so good that there is nothing else to say and do
:p even in that case, I can't say that I have. In fact, the better a game's story is, the more likely I am to play it multiple times regardless of knowing absolutely everything about the game already.

Take Portal 2 for instance. On a TECHNICAL level, that game has absolutely 0 replay value. That is, the game itself is a series of puzzles. The challenge lies in figuring those puzzles out. Once you've already figured them out, you take away the challenge, take away the challenge and you take away the point of playing the game.

However I still load it up from time to time for a quick 5 hour playthrough. Why? Because I frickin' love the story and the characters.

At least in my case, a good story can make up for a LOT of problems. I'll be the first to admit that Dragon Age II was absolutely INFESTED with technical and mechanical problems. From the combat-in-waves to the copy-paste of every single dungeon to the sad fact that, in the long run, nothing you do REALLY has an impact on the ending, except when you make your final "Side with the Mages or the Templars" choice.

However, I think it has a fantastic story. I love the way it tells its story. As such, I still consider DA II to be a great game.
 

Iwata

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Echo Night: Beyond.

I love this game, but the level of tension is so high that I find myself reluctant to finish it. I love survival horror games, and this is the one game where this has ever happened. You're unarmed for the entire game, in a bulky space suit, and you're the only living thing on the Moon, amidst a supernatural fog that killed everyone in the lunar colony and left their spirits wandering the place, looking for resolution for unfinished business in their lives. There's no music either, the only sounds are the bips of your heart monitor, and the voices of the dead.
 

DioWallachia

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wurrble182 said:
if you're not strong enough to make it through a fictional story then damn have you got issues =P
Maybe is that or maybe real life "lacks" anything that you can spend some emotion into....just saying that these people that have commented here may have a more develop life if they spend a bit of their time on "fictional" stories
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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its the oposite

I think I enjoy the good ones second time around, because I know where my expectations are

like...the first time I get a little obsessed with REALLY getting everything out of the experienced..I need to experience it right...

uhh anyway I can actually get myself emotioanlly worked up over ME3...so Its going to be interneting acutally playing it
 

Erana

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Feb 28, 2008
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wurrble182 said:
if you're not strong enough to make it through a fictional story then damn have you got issues =P
Or you know that a replay will just diminish the good, initial experience.

For me, its The Path. I don't think it will be as good because I've already played it, I've had a chance to overthink it and hear what others have said, I'm not in as much of a place in my own life for it to apply to me now, etc.
Maybe, at some point, I will be in another place in life where it would resound with me more than before, but until then, I'm not keen on ruining the moment.