So I've had this discussion many times: Can an average person say anything about what is good without having any understanding of what they are critiquing?
I say no. To use an example I'll use the old graphics vs. aesthetic. An average person thinks that "good graphics" and "realistic graphics" are basically the same thing. To them Kane & Lynch 2 has better "graphics" than Uncharted 2 because Uncharted is slightly stylized. We all know that Uncharted had 10 times the talent, budget and production values of Kane & Lynch because we know that "graphics" does not mean "How 'realistic' does it look?", but actually "How's the lighting, the anti-aliasing, the shading, the animation, the rendering of fire/water/smoke etc.?"
The same can be said for anything really. Your mom might think DVD is better than Blu-ray because she can't understand how to switch the surround sound system to optical and therefore thinks it's just an unnecessary hassle.
My point is; can you even call these people's opinion valid? How do you deal with meeting such people? (I've lost patience with people over these kinds of thing too often.) And most importantly; when it comes to things like CGI where it requires a lot of basic knowledge to understand anything about the quality of what you are seeing, how do you impress the general public with your work?
I was once telling a friend about Tangled (the Disney-film). I said it was just like Avatar. Perfectly executed by everyone involved. The direction, the music, the acting, the cinematography and with production values that were off the scale. However there were no surprises to be had in the plot, and we've seen the plot before. She answered that "For us mortals who aren't film buffs like you 'perfect direction' dosen't mean anything, and a compelling story is all that matters". Then (no lie) 10 minutes later she was telling me about why Daredevil sucked using dialouge samples and plot points to back up her arguments (i.e. from a filmmakers point of view). "Mere mortals don't notice bad direction, huh?"
So I guess what I'm saying is, how do I make sense of this as a potential artist?
"A lot of the audience will be too ignorant of the craft to appreciate your hard work, but really they'll actually notice, but not realize they are?" :S
I'd love to see Extra Credits talk about this.
I say no. To use an example I'll use the old graphics vs. aesthetic. An average person thinks that "good graphics" and "realistic graphics" are basically the same thing. To them Kane & Lynch 2 has better "graphics" than Uncharted 2 because Uncharted is slightly stylized. We all know that Uncharted had 10 times the talent, budget and production values of Kane & Lynch because we know that "graphics" does not mean "How 'realistic' does it look?", but actually "How's the lighting, the anti-aliasing, the shading, the animation, the rendering of fire/water/smoke etc.?"
The same can be said for anything really. Your mom might think DVD is better than Blu-ray because she can't understand how to switch the surround sound system to optical and therefore thinks it's just an unnecessary hassle.
My point is; can you even call these people's opinion valid? How do you deal with meeting such people? (I've lost patience with people over these kinds of thing too often.) And most importantly; when it comes to things like CGI where it requires a lot of basic knowledge to understand anything about the quality of what you are seeing, how do you impress the general public with your work?
I was once telling a friend about Tangled (the Disney-film). I said it was just like Avatar. Perfectly executed by everyone involved. The direction, the music, the acting, the cinematography and with production values that were off the scale. However there were no surprises to be had in the plot, and we've seen the plot before. She answered that "For us mortals who aren't film buffs like you 'perfect direction' dosen't mean anything, and a compelling story is all that matters". Then (no lie) 10 minutes later she was telling me about why Daredevil sucked using dialouge samples and plot points to back up her arguments (i.e. from a filmmakers point of view). "Mere mortals don't notice bad direction, huh?"
So I guess what I'm saying is, how do I make sense of this as a potential artist?
"A lot of the audience will be too ignorant of the craft to appreciate your hard work, but really they'll actually notice, but not realize they are?" :S
I'd love to see Extra Credits talk about this.