Extended essay in piracy

Recommended Videos

dredgon

New member
Dec 5, 2009
7
0
0
Sup guys, I'm doing an extended essay about video gaming piracy for my IB diploma and I was hoping you guys could answer this questioner for me.
If you have anything further to add, please don't be shy to do so. :D
Don't worry I'm not a spy trying to catch you, this is just for analytical purposes.


Questioner:
- When you look at a game, which aspect do you look at the most and which one is the most important one for you?

* Graphics
* Gameplay
* Storyline
* Social interaction
- What is your main reason to pirate a game(price, poor gameplay etc.)?
- When you pirate games do you then consider buying them afterwards depending on if they were a worthwhile experience?
-If you were to make a ration of 1-10 of how many times you pirate compared to how many times you buy a game what would the ratio then be?
- How much does advertisement, hype and history with the game/company influence your choice of getting a game?
- If you were to choose would you rather pirate a game or wait and buy it when it gets cheaper?
 

rabidmidget

New member
Apr 18, 2008
2,117
0
0
-Generally gameplay, but I do make exceptions for good stories.
-I don't
-0:10
-If its a good company, I generally trust that their new games should be worth a look.
-Wait
 

Bobbity

New member
Mar 17, 2010
1,659
0
0
Story is first and foremost in any RPG I'm going to play, but it's probably gameplay for everything else, so long as the graphics and plot are at a reasonable level.

I've never pirated a game, and have no intention of doing so.
Irrelevant.
Irrelevant.
Quite a bit. I'm almost compulsively wired to buy any new games from a number of studios, although hype only rarely affects my decisions.
No. I can understand the logic behind it, but it doesn't make it acceptable.
 

Diablo2000

Tiger Robocop
Aug 29, 2010
1,159
0
0
In my country is because people think they are being smart, when they are actually dicks...
In my personal case I used pirate a game because the very VERY absurd taxes that there is in gaming.(240 bucks a game? Come on...) We are trying to make laws to remedy that, so I am all suportive in only buying originals now. (Do not endure piracy, please don't ban me...)
 

thedeathscythe

New member
Aug 6, 2010
754
0
0
kman123 said:
The problem is that people who admit to piracy are immediately banhammered.

I haven't pirated myself. I rather wait for a cheap price.
This. If you want answers to questions that relate to people admitting to piracy, I think you're allowed to PM while admitting to piracy, so maybe make this topic have the questions but have people PM you the answers. If even PM'ing people with such answers is against the rules, then let me know and I guess scratch that and good luck with the essay.
 

dredgon

New member
Dec 5, 2009
7
0
0
OW sorry I didn't think it would be such a big thing here, but ya if people could just PM me or send an email to me on this address it would be great.
zuberdroid@yahoo.com

Also thanks for that piracy post link!
 

Sprinal

New member
Jan 27, 2010
534
0
0
dredgon said:
Sup guys, I'm doing an extended essay about video gaming piracy for my IB diploma
Wow You do IB?

I didn't think that had that in the U.S.

We have it Down Under.

Also what subject is this for?

OT

Game play is first always.
Followed by Story and Graphics... Well the original Starcraft was awesome and so was Dungeon Keeper...

I would Pirate a game if I could not buy it (not sold here [or anywhere])
I would buy it if it suddenly came on sale.
0-10 All my games are legal
Advertisement does not change anything but Hype can make it not appealing as the idiots who follow it usually play it soooooo much and then I go to their house and get bored in half an hour.
I would wait and buy the game when it is cheaper.
 

dredgon

New member
Dec 5, 2009
7
0
0
ivansnick said:
dredgon said:
Sup guys, I'm doing an extended essay about video gaming piracy for my IB diploma
Wow You do IB?

I didn't think that had that in the U.S.

We have it Down Under.

Also what subject is this for?
I wouldn't know about the US since I'm taking it in Denmark XD
And I'm doing this for economics :p
 

Sprinal

New member
Jan 27, 2010
534
0
0
dredgon said:
I wouldn't know about the US since I'm taking it in Denmark XD
And I'm doing this for economics :p
Ahh

Well people being in the US is just a stereo type I have about this site (No offense Everyone Else).

And the Subject part was because A fair few of my friends were very recently doing their Maths Studies I.A's and they had to do something very similar. :)

Best of luck :)
 

Theseus32

New member
May 14, 2010
103
0
0
dredgon said:
- What is your main reason to pirate a game(price, poor gameplay etc.)?
- When you pirate games do you then consider buying them afterwards depending on if they were a worthwhile experience?
-If you were to make a ration of 1-10 of how many times you pirate compared to how many times you buy a game what would the ratio then be?
- How much does advertisement, hype and history with the game/company influence your choice of getting a game?
- If you were to choose would you rather pirate a game or wait and buy it when it gets cheaper?
Firstly, story and gameplay are by far the most important aspects to me. Great gameplay can make up for a crappy story, a great story can make up for crappy gameplay. Get both and you've struck gold.

Now, hypothetically, if I WERE to pirate (ahem)

The primary concern would be price. When cash is available buying games is a lot easier. Often times keeping up with hardware demands, getting the next killer ap... all of it becomes prohibitively expensive. To use a personal example, I used to watch hulu all the time. Then I started making more money, so I got cable and watched that. Then I started making less money so I went back to hulu.

I knew this dude once who had an obsession with minotaur related mythological screennames who pirated a copy of starcraft and loved it so much that he immediately went out and bought a legit copy. And then did the same with black and white. And the witcher. And dozens of others. In fact, he considered it something of a vetting period. Sort of an extended playable demo. The awesome stuff got purchased, and the crappy stuff didn't. He was a bit of a selfish prick though.

Again, hypothetically, if I WERE to pirate, the ratio would probably be about 50/50 again totally contingent on finances. And I would probably pay for it (if it were good) the second finances picked up.

Advertisement, hype, all of that definitely influence my decisions concerning games. More than that though, good reviews, recommendations from people I trust, that doesn't happen in a vacuum. There are a myriad of ways to get information on good games, one of my personal most trusted sources is ZP.

And again, hypothetically, if I WERE to pirate a game, I would have no compunction in doing so immediately as I know that I am more than willing to pay for something that's good.

The entire concept of piracy as a whole is a fallacious notion. It's based on the extremely flawed premise that every single person who pirates a game would have bought it, and then won't because they pirated it. Now the reality of the situation is that there are going to be people who will and won't buy a game. I for one am not overly fond of the madden franchise. Being fair though, I've never played any of them. Ever. So I will never buy a madden game. But I might pirate one, someday, if I were that type of nefarious individual. This would open me up to genres I had never considered, expose me to games that I would have never otherwise even looked at. But I digress. The point is, not everyone is going to buy every game. So given that premise, let's assume for a moment that all the people who wouldn't have bought it anyway, pirate it. Now again, the company would have made X dollars before from this game and is making X dollars now. The only difference is the number of people playing. In fact, if anything, it exposes their game to audiences that would have never played it otherwise.

Now, are there people who pirate everything and never pay for it? Of course. These are the same people who used to borrow games from friends and beat them, or rent them at a video store. They're selfish, but they always were. They weren't buying games before piracy either.

So at the end of the day, piracy or no, the company makes roughly the same amount. The problem is when they look at the numbers of people playing these games and say, "Now wait a second, if all these people were PAYING us we'd have made a trillion bazillion dollars!!" When in truth they just wouldn't have played it at all.

To use my "friend" as an example again, a few years back he pirated a copy of Fahrenheit, and of course thought it was the most awesome game ever made (right up until the moment when it wasn't). He never bought this, because the unedited version was never released stateside. It was released here as Indigo Prophecy. Now because of this, when Heavy Rain came out, he got really excited and dropped 70 bucks immediately on the console special edition. A game he never would have otherwise played.

Now, in the defense of the developers, to my knowledge the open sourced games that have been released haven't gone over huge. But the first developers to find a way to draw in an audience, yet find a way to make money off piracy rather than attempting to stop it will make a bloody fortune. Look at something like minecraft which is heavily pirated, yet still made notch enough money to build a palace on the moon. The effective business model is there.

I remember when I first heard of mp3s back in the 90s. Everyone was saying "Quick! Get em while you can! It's going to be shut down ANY SECOND!"

That was 17 years ago. They can't put the genie back in the bottle, yet somehow the game, movie and music industries are still there. The only thing they've lost is their fictional billions that they feel they should have been making. Meanwhile the ipod embraces piracy and makes a mint, for themselves AND the music industry.

There is no measure they can take which will stop piracy, because the pirates are smarter and more agile than the corps. The harder they try, the more they alienate a group of customers they could be making money off of instead.

(the preceding was a work of fiction. Any resemblance to persons, living or dead, is purely coincidental.)