I don't understand how something like this would work. And for one simple reason. What's to stop stores charging normal price for it?
If I remember correctly, in the video they specifically stated that you wouldn't need to download anything; the information would already be on the disk, but you'd have to pay a little extra to access it.Netrigan said:I think they were driving at you purchasing MP as a DLC.
The problem being is that multi-player isn't nearly as popular as people assume. A game series like Halo probably has far more single players than it does multi-players (not counting the folks who pop in, scope it out, then never bother with it ever again). To make it economically viable, they'd probably only be knocking like $10 at the most off the price... but you'd probably only end up needlessly pissing off the on-line crowd.
Personally, I think companies should create a couple of different tiers of pricing. Your big AAA games with a lot of marketing money behind them. Put them out at full price. New IPs that you're trying to nurture, maybe drop it down to $40.
It's still considered DLC even if all you're downloading is an unlock code. Fair number of Day One DLCs are on the disc.Rough Sausage said:If I remember correctly, in the video they specifically stated that you wouldn't need to download anything; the information would already be on the disk, but you'd have to pay a little extra to access it.Netrigan said:I think they were driving at you purchasing MP as a DLC.
The problem being is that multi-player isn't nearly as popular as people assume. A game series like Halo probably has far more single players than it does multi-players (not counting the folks who pop in, scope it out, then never bother with it ever again). To make it economically viable, they'd probably only be knocking like $10 at the most off the price... but you'd probably only end up needlessly pissing off the on-line crowd.
Personally, I think companies should create a couple of different tiers of pricing. Your big AAA games with a lot of marketing money behind them. Put them out at full price. New IPs that you're trying to nurture, maybe drop it down to $40.
They'd be massively undercut by online retailers? Hell even with physical stores I don't think that level of price fixing is possible.random_bars said:What's to stop stores charging normal price for it?
I did not know this. Live and learn eh?Netrigan said:It's still considered DLC even if all you're downloading is an unlock code. Fair number of Day One DLCs are on the disc.Rough Sausage said:If I remember correctly, in the video they specifically stated that you wouldn't need to download anything; the information would already be on the disk, but you'd have to pay a little extra to access it.Netrigan said:I think they were driving at you purchasing MP as a DLC.
The problem being is that multi-player isn't nearly as popular as people assume. A game series like Halo probably has far more single players than it does multi-players (not counting the folks who pop in, scope it out, then never bother with it ever again). To make it economically viable, they'd probably only be knocking like $10 at the most off the price... but you'd probably only end up needlessly pissing off the on-line crowd.
Personally, I think companies should create a couple of different tiers of pricing. Your big AAA games with a lot of marketing money behind them. Put them out at full price. New IPs that you're trying to nurture, maybe drop it down to $40.
Telltale games actually does this, I don't think most developers would embrace the idea because it essentially means that if you're game is mediocre and not great odds are you will only sell the first or second part of the game, whereas releasing the full game in one package forces the consumer to buy all of it whether amazing or not.Katana314 said:Going off the idea that not everyone will actually finish even a single player game, I had the idea of developing a single, super-long singleplayer game, finishing it all at once, but still releasing it as a series of episodes. That way, you would only pay for the parts of the game you end up playing through.
THEJORRRG said:quality and attention that Fallout gets from Bethesda will drop.
This. Just give me my complete game. Hacking a game to pieces to make the initial purchase cheaper is just stupid. I'll pay the 60$ up front, thank you.Steppin Razor said:THEJORRRG said:quality and attention that Fallout gets from Bethesda will drop.![]()
On topic: It's a fucking stupid idea. It's also something that is incredibly unlikely to ever be attempted.
That's one line taken out of context. I gave an example.Steppin Razor said:THEJORRRG said:quality and attention that Fallout gets from Bethesda will drop.![]()
On topic: It's a fucking stupid idea. It's also something that is incredibly unlikely to ever be attempted.
The only difference between my idea and Telltale's is that I actually finish the game all at once, and maybe even release it all at once.Rednog said:Telltale games actually does this, I don't think most developers would embrace the idea because it essentially means that if you're game is mediocre and not great odds are you will only sell the first or second part of the game, whereas releasing the full game in one package forces the consumer to buy all of it whether amazing or not.Katana314 said:Going off the idea that not everyone will actually finish even a single player game, I had the idea of developing a single, super-long singleplayer game, finishing it all at once, but still releasing it as a series of episodes. That way, you would only pay for the parts of the game you end up playing through.
OR console manufacturers and game developers could devote less attentions to graphics and, say, intricate physics engines, thusly lowering the costs of development and easing the strain on the consumer. Suffice to say, the games wouldn't be worse--they just wouldn't look as good.THEJORRRG said:I've struggled with the idea too. They don't make a huge profit from $60 games as it is. Making them is not cheap. What happens to games like Fallout that have no multiplayer at all? Do they go down in price, and make a much slimmer profit? If that happens, you can bet that the quality and attention that Fallout gets from Bethesda will drop. Or, do they stay at full price? Tat way, won't they seem like they're ripping you off? Nobody will buy it new if they can get other brand new games for $20 less.
The amount of bugs and other issues that exist in Bethesda's games make me unsure if you're serious about your example.THEJORRRG said:That's one line taken out of context. I gave an example.
Yeah, once again, one sentence out of context. I used Fallout as an example for a single player only game. It was the first one I thought of. It applies to any single player only series.Steppin Razor said:The amount of bugs and other issues that exist in Bethesda's games make me unsure if you're serious about your example.THEJORRRG said:That's one line taken out of context. I gave an example.