Checking... nope, SMT Nocturne was in 2003, so only 13 years.
Probably Ninja Gaiden, as in playing the original NES games on the Wii. I never did beat the first one due to a certain glitch magnifying the difficulty of the final level to over 50 times anything else in the game, but I liked the freaky artwork for the demons and their eldritch lairs (huge beating hearts on the walls, pentagrams...), and the way they balanced the game around the fact that you had a katana that could one-shot anything except bosses. It makes perfect runs of stages look incredible, like the player truly is the unstoppable assassin of legend.
Of course when you screw up, it gets frustrating fast. I was disappointed to see the path the modern NG games went down and hope to someday see a new iteration that focuses entirely on ludicrous challenge, making Ryu feel skilled and powerful despite it, and making the demons look as disturbing as possible as well as being more common after the first few stages. Kind of like this:
Probably Ninja Gaiden, as in playing the original NES games on the Wii. I never did beat the first one due to a certain glitch magnifying the difficulty of the final level to over 50 times anything else in the game, but I liked the freaky artwork for the demons and their eldritch lairs (huge beating hearts on the walls, pentagrams...), and the way they balanced the game around the fact that you had a katana that could one-shot anything except bosses. It makes perfect runs of stages look incredible, like the player truly is the unstoppable assassin of legend.
Of course when you screw up, it gets frustrating fast. I was disappointed to see the path the modern NG games went down and hope to someday see a new iteration that focuses entirely on ludicrous challenge, making Ryu feel skilled and powerful despite it, and making the demons look as disturbing as possible as well as being more common after the first few stages. Kind of like this:
