So. I've been let out of school and now it's time for the summer! Of course, I will be playing multiple video games because I need to keep my screen-kissed glow. Anyway, here's a good one I replayed during my first week off called Fallout 3. I played it on the PS3 on your standard big screen TV and I finished the story mode along with most of the side quests.
For my character, I played as a female traveler called Kino. Blah blah blah I tagged Small Guns blah blah Lockpick and Science... Ok. The first couple of quests pretty much deal with your early life in the Vault, which really gives you an idea of how life is like there and also is a nice device for allowing you to choose stats and learn the basic mechanics of the game.
The gameplay is your normal Oblivion gameplay, except with guns. If you've played Oblivion, you'll probably have a good hook on it. But it doesn't mean that it's all good. It still has the problem of making you go through samey "dungeons" (subways, buildings, etc.) and walk through identical enviroments searching for new areas to fast travel to. Of course, this didn't bother me as much as in Oblivion since the game is just so damn immersive. When you first step out of the Vault it DOES feel like you're a sheltered teen from underground finally seeing what's out there. And as you scavenge for ammo and food amidst Raiders and mutated wildlife while listening to Ella Fitzgerald it feels like it should: a post-nuclear world stuck in the 1950's.
Speaking of Ella Fitzgerald, the soundtrack is amazing. With the radio turned off, it's more of a dark, ambient sort of deal. The Enclave Radio has tradition Sousa marches and a jingoist DJ. But, the shining moment for me was Galaxy News Radio. The voice acting in the game is good, but Three Dog's is great. Even if there was no Three Dog, it'd still be good. There is a good assortment of music from the 40s and 50s ranging from the aforementioned Ella Fitzgerald to The Ink Spots.
The graphics are well done from a technical standpoint. From an aesthetic standpoint, they are good. But what really bothered me was that a lot of it looked the same. It gets boring after a while wandering through the same subways and buildings and since the developers threw a sepia toned overlay on it it's even more boring. What happened to color? Even the blood looks brownish when it should be brighter. I know that after a nuclear war the world isn't going to look like a finger painting but if you're going to have similar subways it wouldn't hurt to have some color. The main world I can understand being dully colored, but when everything is just neutral it's just boring.
One more complaint: hacking is a little weird at first. It'd be better if there was more explanation. Oh, and another, the main wallbanger: The ghouls and the hotel mission. WHAT THE HELL. It gives you a couple of sympathetic characters such as Herbert "Daring" Dashwood and then BAM!
But, for all my complaints the game redeems itself. The controls work well, the gameplay isn't bad but with the immense attention to detail it turns into a very good buy for the summer.
Score? Buy it. For all it's pimples it has parts that really redeem itself: the story is unique, the presentation really immerses you into the game, and wandering is rewarded with quests and new items.
So, that's my first review. If there's anything I can improve on, please tell me.
For my character, I played as a female traveler called Kino. Blah blah blah I tagged Small Guns blah blah Lockpick and Science... Ok. The first couple of quests pretty much deal with your early life in the Vault, which really gives you an idea of how life is like there and also is a nice device for allowing you to choose stats and learn the basic mechanics of the game.
The gameplay is your normal Oblivion gameplay, except with guns. If you've played Oblivion, you'll probably have a good hook on it. But it doesn't mean that it's all good. It still has the problem of making you go through samey "dungeons" (subways, buildings, etc.) and walk through identical enviroments searching for new areas to fast travel to. Of course, this didn't bother me as much as in Oblivion since the game is just so damn immersive. When you first step out of the Vault it DOES feel like you're a sheltered teen from underground finally seeing what's out there. And as you scavenge for ammo and food amidst Raiders and mutated wildlife while listening to Ella Fitzgerald it feels like it should: a post-nuclear world stuck in the 1950's.
Speaking of Ella Fitzgerald, the soundtrack is amazing. With the radio turned off, it's more of a dark, ambient sort of deal. The Enclave Radio has tradition Sousa marches and a jingoist DJ. But, the shining moment for me was Galaxy News Radio. The voice acting in the game is good, but Three Dog's is great. Even if there was no Three Dog, it'd still be good. There is a good assortment of music from the 40s and 50s ranging from the aforementioned Ella Fitzgerald to The Ink Spots.
The graphics are well done from a technical standpoint. From an aesthetic standpoint, they are good. But what really bothered me was that a lot of it looked the same. It gets boring after a while wandering through the same subways and buildings and since the developers threw a sepia toned overlay on it it's even more boring. What happened to color? Even the blood looks brownish when it should be brighter. I know that after a nuclear war the world isn't going to look like a finger painting but if you're going to have similar subways it wouldn't hurt to have some color. The main world I can understand being dully colored, but when everything is just neutral it's just boring.
One more complaint: hacking is a little weird at first. It'd be better if there was more explanation. Oh, and another, the main wallbanger: The ghouls and the hotel mission. WHAT THE HELL. It gives you a couple of sympathetic characters such as Herbert "Daring" Dashwood and then BAM!
But, for all my complaints the game redeems itself. The controls work well, the gameplay isn't bad but with the immense attention to detail it turns into a very good buy for the summer.
Score? Buy it. For all it's pimples it has parts that really redeem itself: the story is unique, the presentation really immerses you into the game, and wandering is rewarded with quests and new items.
So, that's my first review. If there's anything I can improve on, please tell me.