Fallout 3 to TES V

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the1ultimate

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Fallout 3 uses an updated version of the game engine that Oblivion uses, and in some ways it is better.
However, playing Fallout 3 the other night, I realised that I actually still liked the way most things worked in Oblivion better.

So my question is, does it seem likely that Bethesda will update the Fallout 3 engine for TES: V or simply bring the Oblivion engine up to standard.
Unless of course they have been working on a new engine for TES: V since they released Oblivion.

Also, disregarding the answer to the last question, what gameplay would you prefer was taken from Oblivion as opposed to copied from Fallout 3?

For instance, I would still like to be able to see my entire inventory sorted in one tab (which you can't do in Fallout 3) and I liked how much smoother Jumping in Oblivion was (and the animation as well).
 

the1ultimate

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Xzi said:
As far as the graphics go, I don't care. As far as gameplay goes, scrap everything from Oblivion/Fallout 3 and take us back to the gameplay system from Morrowind. Hotkeys they can keep, though.
I suppose I should have realised some people still prefer Morrowind. All subsequent posters feel free to mix and match between Fallout 3, TES: IV and TES: III.

But, really? All of the Morrowind gameplay? Even the combat system?
 

GodsAndFishes

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Keep the hitting and spellcasting of Oblivion, but everything else can be like Morrowind (aside from the graphics obviously).
 

gim73

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I'd keep the sneaking from oblivion but everything else from morrowind. Combat felt dumbed down in oblivion. The obvious lack of levitation magic was pretty lame, as was their 'lore' excuse for it... yeah, levitation is forbidden in the capital district... Why don't you just throw in the retarded judges from Final fantasy tactics advance and astound us with your stupidity.

Oh, graphics were better in oblivion obviously, and far fewer cliffracers, but other than that, morrowind is ftw.
 

Vet2501

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Nov 9, 2009
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As long as they don't go back to the melee/spell casting switching from Morrowind then they should just bring over all the gameplay mechanics and update the graphics.

I still prefer the Oblivion engine to the Fallout one though, not sure why, probably because I just prefered Oblivion.
 

Ironic Pirate

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They have got to be be doing something big budget, after all, why else would they publich allthose shitty action games (WET, Rouge Warrior)? To make money.
 

Simalacrum

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Apr 17, 2008
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To be fair, considering the fact that the Fallout engine usually does a lot of... grey... textures, I don't know if it would be suitable for a TES V. Sure, it might be able to do Oblivion-esque pretty things as well, but after seeing the tree's within FO3's Oasis, arguably the greenest place in the entire game, (lots of copy/pasted trees that look completely identical... oh dear) I think it would be better if they upgraded the engine once more to do TES V.

edit: and, yes, if it isn't already obvious enough, I actually know nothing about videogame engines.
 

the1ultimate

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GodsAndFishes said:
Keep the hitting and spellcasting of Oblivion, but everything else can be like Morrowind (aside from the graphics obviously).
True. I really felt that the hitting in Morrowind sucked.
Didn't you feel that (even disregarding Fast Travel) that it took far too long to get anywhere in Morrowind? Of course it could just be that I didn't find the gameworld interesting enough and/or couldn't get past the graphics when I finally got around to playing it.

gim73 said:
The obvious lack of levitation magic was pretty lame, as was their 'lore' excuse for it... yeah, levitation is forbidden in the capital district... Why don't you just throw in the retarded judges from Final fantasy tactics advance and astound us with your stupidity.
That was their excuse? Forbidden? LOL, so is necromancy, and that's why there are no necromancers in Cyrodiil necromancers hiding in just about every cave on the continent.
 

metalhead467

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Some form of fast travel in TESV would be nice, even if it's not the instant teleport from Oblivion. Maybe something more along the lines of flight paths in World of Warcraft. That way, you'd be able to see the (hopefully) beautiful landscape and see places of interest you might want to explore, but you wouldn't have to walk for ten fucking hours and back to do a quest.

Also, I did enjoy the combat more in Oblivion. More intuitive =/= Dumbed down
 

Pimppeter2

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They will most definitely create a new engine. It's tradition!

Here's to hoping that there's an indoor fast travel system!
 

jubosu

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as long as they get rid of the traveling system so it makes me take horses i dont care I really loved both games
 

Davrel

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Next Elder scrolls game will be an MMO, so I'd expect a rather different game engine.
 

geldonyetich

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If they're really going to release TES V in 2010 as they were hoping they'd do in 2008 before they got distracted [http://en.wikipedia.org/wiki/Rogue_Warrior_(video_game)], then I think it's a fairly good guess that it's going to be based on the same engine Oblivion and Fallout 3 is.

Judging by how badly they bastardized the combat/RPG system in Fallout 3 (it's essentially Oblivion's system with the addition of V.A.T.S., 1-10 scale statistics, and perks - identical handling of resolving attacks, weapon/armor ware, ect - had barely anything to do with Fallout 2) I hope they at least expend enough effort to remove V.A.T.S. first.
 

God's Clown

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I actually completed hated TES3, so I have to exclude that, but I would be fine with them using Oblivion style graphics, they were definitely good.
 

Soren91

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Jul 27, 2009
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As long as I get my favorite spells back (Levitate, Jump, Recall, Mark, etc.), I'll be happy.
 

Sheanus

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personally I never played fallout 3, but I always thought the graphics engine for oblivion was pretty decent, and I'm not too picky, so as long as it does what it's supposed to do (make stuff look pretty I believe) It's all daises and daffodils as far as I'm concerned.

As for the other stuff that people mentioned here, yeah, I'll admit the storyline was a bit linear, and a bit short, but that lack of length in my opinion kept it action-packed, especially if you were a combat character or combat-hybrid (whereas Morrowind's epically long storyline sort of built up the action, from the info gathering at the start to asaulting the sixth house lairs to becoming the Nerevarine to assaulting red mountain).

However they have to keep the combat system from oblivion. Being able to do magic attacks and still being able to swing a weapon or block, as well as the melee combat system in general, just seems to flow, you know what I mean? Sometimes it was hard to anticipate an enemy's attack to re-actively block, and I wish agility did something in melee combat (other than letting your character change direction quicker), but all in all it's a system I rate, and I hope they keep it for the next TES game at least.

As for some of the other gripes the fanboys have, eg. levitation and fast-travel, I know as a uni student I would just be wasting time traveling out to dungeons that I've already been to on foot or by horse, time I could be cracking a bandit's skull open with my longsword; if you don't want it, then don't use it, it's a simple solution. As for levitating, you very well could've had it, but when each city has, effectively, it's own 'interior' (though anyone that's been through the TESCS knows it's not really interior, just hang with me here) cell, it would be more than pointless, because you'd float over the wall to get to, oh, that's right, non-solid 2D placeholders for buildings, you ninnies.
Sure it's a disappointment that they didn't have levitation, but I think if they had, the game would just be even more hardware intensive (as the exterior cell has to load all the city while the game is still trying to keep track of everything else already loaded in the current cell, and ultimately going to a town would be a headache for lower-end computers).
 

Spectrum_Prez

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Davrel said:
Next Elder scrolls game will be an MMO, so I'd expect a rather different game engine.
Do you have a citation for that?

If it's true, which I doubt, that would be the end of TES as we know it. You can't really share sandboxes effectively. The whole point of Bethesda's games is that it's you all alone up against a huge world. Once you add multiplayer, you lose that sense of wonder everyone gets when they step out of the prison sewers/Vault entrance/Customs and Excise building.