Fallout New Vegas, a disaster for reviewers.

Recommended Videos

jdnoth

New member
Sep 3, 2008
203
0
0
Since I started reading game reviews in OPS2 Magazine 10 years ago, the model of evaluation has stayed largely the same. A reviewer will smash a given game into four shards: Gameplay, Graphics, Lifespan and Sound. They will write a few paragraphs on each piece, culminating in a score from one to ten; then the scores from each category will be squeezed together into a rough average, creating a complete score for the game.

I imagine that a devotee of this system would have a similar experience to that of a veteran flat-earthist watching the moon landing in 1968, whilst playing Obsidian's new title Fallout New Vegas: back-muscles contract, stomach churns and spasms, spine transforms into a huge icicle and drips freezing water down your back... The best way to explain this reaction would be to attempt to review New Vegas with the old model. So: Here we go.

The Gameplay is buggy, jerky, quirky, schizophrenic and drunk on stale lager. If you played Fallout 3 or Oblivion for half an hour, you'll instantly know what I'm talking about. With their new Call of Duty style iron-sights, aiming and firing in New Vegas is slightly easier than it was in Fallout 3; but it's still one of the shoddiest examples of combat from the current generation. Focusing your sights on the head of even an immobile NPC will take more than a few seconds, with the sights zipping across the screen at the slightest nudge of the analog stick. As in Fallout 3, an enemy will have to either be running directly at you or standing perfectly still for you to stand a good chance of putting them down without losing most of your HP and half of your ammo; I'm going to be in a lot of trouble when Ceaser's Legion realize that they can achieve virtual invulnerability simply by running horizontally across my field of vision.
Less than an hour into the game and I'd already seen a whole field of crabs sink through the desert floor; a mugger teleport 12 feet into the air; and a corpse blink at me. Yahtzee calls these bugs "Immersion breakers", because they throw you out of the game and back into the body of an unemployed, badly dressed teenager playing videogames on a Friday morning. But in New Vegas these elements don't break immersion; they happen so often that they eventually, inevitably, become part of your Fallout world. Worse still, If Bethesda ever releases a patch that fixes these bugs and quirks (Hahahahaha!), the absence of them will be even more noticeable than the bugs themselves. Like Junk addicts, we've lived with the sweating, nausea and lapses of gravity for so long that returning to normality is not an option; The gameplay is so bad that fixing it would make it worse.

The graphics are a national disgrace and belong somewhere between the PSP and the Wii. From any spot in the wasteland you can see textures in the distance popping, tearing and quivering. Facial animation is non-existent, with every player displaying the countenance of a man searching his pockets for change at a supermarket checkout or unloading the dishwasher. Inevitably, an open-world game like New Vegas will be significantly uglier than a linear story-based game like, say, Uncharted 2; It would take decades and millions of dollars for a team of artists to tailor-fit every inch of the Mojave Wasteland in the same way that they fitted Shangri La for Naughty Dog; but when you recall the massive Mexican mesas and miles of unspoilt mountain-lines of Red Dead Redemption (Also, very fittingly, set in a desert), you realize just how badly Obsidian squandered the potential of their game, either through laziness or a tragic over-estimating of the limits of this generation of consoles. Like the gameplay, the graphics are anachronistic and lazy.

It's hard for me to comment on the lifespan of the game, since I haven't played it through yet. So here, I'll assume that it's about as long as Fallout 3: 100 hours for me. Although we should note that lifespan alone, the sheer length of the game, does not contribute positively if the game is lousy. Would you rather spend four hours inside Keira Knightly, or one hundred hours inside your dad? (I know. I know, sorry, sorry)

Sound: bang bang bang, "ow ow", "you filthy swine", "you dirty double-crossing rat" "lets get-him boys!" There's plenty of 50's music on the pip-boy radio, and drifting out of bars and outposts. This is good if you like 50's music; this is bad if you dislike 50's music (50 the decade, not fiddy). To my delight, Matthew Perry voices the antagonist and does a wonderful job.

Conclusion:
Gameplay: 2
Graphics: 2
Lifespan: 8
Sound: 5
Overall: 4.5/10

And here lies the problem with the reviewing system. I broke New Vegas into four pieces and weighed them like slaves. I was completely honest; the graphics were woeful and the gameplay was hellish. But, if you read this review you probably wouldn't have guessed that when I picked this game out of my postbox at 11, I ran to the playstation, jammed it in, ground my teeth through the installation, and then played it until 6:45. I love this fucking game. Compared to Red Dead Redemption, the graphics are awful, and the gameplay is a tragedy. But would I play Red Dead Redemption for 7 hours? I would rather eat the case.

So, I propose a new system of game reviewing: How long you can play a give title for, before putting it down? Modern Warfare 2 would last an hour. Red Dead, maybe two or three. Fallout New Vegas pushed me until I was too exhausted to continue. Six and a half hours until I quit because my eyesight was blurring. So, full marks for Fallout: New Vegas.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Perhaps you could use your new system in all of your future reviews. Call it "jdnoth's endurance round" or something. I don't know, but this was a great review.
 

raganok1

New member
Jun 12, 2010
2
0
0
Why do you hate fallout?
i thought new vegas was pretty good
your talking about ps3/ 360 new vegas right?
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
raganok1 said:
Why do you hate fallout?
i thought new vegas was pretty good
your talking about ps3/ 360 new vegas right?
Read the full review, he tells you what he really thinks at the end.
 

Broken Orange

God Among Men
Apr 14, 2009
2,367
0
0
I figure a game that you liked would achieve higher marks. But I'm curious about the aiming sensitivity. Did you look through the options and see if you can make them more or less sensitive? I've never played the game myself, so I wouldn't know about the possible options the game has.
 

G1eet

New member
Mar 25, 2009
2,090
0
0
jdnoth said:
Would you rather spend four hours inside Keira Knightly, or one hundred hours inside your dad? (I know. I know, sorry, sorry)
GODDAMMIT.

A disturbing speed bump in an otherwise spot-on review.
 

Uncertain

New member
Jan 26, 2009
161
0
0
Certainly an interesting and well-written review, although I think people who only read it halfway will be sorely misled.

I've been playing the PC version for six hours on Hardcore mode. Personally, I've found it to be beyond far more stable than Fallout 3 was at release, I've seen none of the bugs that were mentioned above; in fact, my only two small complaints have been that the graphics etc seem unchanged from FO3, and there was an invisible wall around one town. The wall was on the edge of a circle of cliffs.

Personally I like the graphics fine as they are, and I got into the town via the road. Fo:NV also marks the first RPG I've ever played wherein I've actually enjoyed interacting with the characters and doing stuff for them rather than murdering literally everything that moves. I still murder about 60%, but it's a good survival margin.

I might be wrong, but the world map also seems more densely packed than before. I keep climbing hills and gazing around, seeing about five new and interesting things each time. It's incredible. I feel as spoilt by wonder as I might if I was actually on Earth in a post-nuclear scenario. Maybe I just like dilapidated settlements and rusty cranes.

Anyway, I can't speak for the Xbox 360 version, and I assume the reviewer's complaints are accurate - however, I very much recommend the PC version.
 

Andy of Comix Inc

New member
Apr 2, 2010
2,234
0
0
My favourite method of reviewing has been - body of review gives you the full impression, summary weights up the pros and cons, then it has 3 categories - Gameplay, Innovation, and Polish, all out of 10. There is no Overall.

So if the game is hell-as fun, has some great features, but looks and handles like a dog's arse, it'd get, like, Gameplay: 8/10, Innovation - 9/10, Polish - 5/10; and then the body of the review makes sense of this.

I think it's all the reader's fault to be honest. The old system is the easiest way not to have to read the magazine or article. You can pop into the store, and flick through to end of all the reviews and get a number. (This is why I think so many PlayStation 2 magazines of old came in a plastic bag, so you couldn't just flick through to get the final score. Gotta buy that shit.)
 

SwagLordYoloson

New member
Jul 21, 2010
784
0
0
I dunno about the rest of you guys, but i found aiming incredibly easy on the PC version as i have found all games involving ranged weapons...
 

procyonlotor

New member
Jun 12, 2010
260
0
0
I think lazy is a very good word to describe New Vegas' graphics, but it didn't really affect my enjoyment of the game (of which there was plenty!).

Anyhow, I haven't encountered all the bugs people have been complaining about, only getting a few crashing and broken side quest.

Other than that, I'd just like to send out this message: Respect the Battle Cattle, but do not fear the Battle Cattle.
 

Tattaglia

New member
Aug 12, 2008
1,445
0
0
I agree with almost everything in this review, but probably would have rated it higher. I think Fallout: New Vegas should be the last game to use the Gamebryo engine, as it sucks pretty badly. It's had a good run, but a ten year old engine simply won't cut it any more.

And I'd have to disagree with you on Matthew Perry's voice acting. The lines he was given are ridiculously corny - although they are designed to be - and Perry simply couldn't pull it off.

procyonlotor said:
Other than that, I'd just like to send out this message: Respect the Battle Cattle, but do not fear the Battle Cattle.
I swear if I hear that one more time in-game I will murder my companions. Their blood will be on your hands, Black Mountain Radio.
 

butternut

New member
Jul 14, 2010
238
0
0
Having played new vegas for a good 10 hours myself I've only seen 2 bugs,a radscorpion clipped into a rock during a fight and a legion member sort of half spawning, I could see him but could walk through him and he wouldn't react to anything,(I'm not including the crash on exit game bug because that still happens even on oblivion, so that ones just a given) I've had a riot on this game so and and I believe I became sold for life on it once I unlocked the leg sweep and leaping strike moves for unarmed combat. Some might say the combat is choppy and unresponsive, but that point is moot if it makes you feel like chuck norris.
 

Jark212

Certified Deviant
Jul 17, 2008
4,455
0
0
I would say that was an outstanding review and would agree with you on most aspects (If you accounted mods it easily doubles the Lifespan, and the graphics were okay).

But I'll probably be waiting for the GOTY edition, because that's when the moding community will have most of the bugs figured out once the developers completely abandon it's bug ridden ass, it seems to me like the developers of the newer Fallout games just half-ass it ship it out release a few DLC's then ditch it like the baby they never wanted...
 

Kenko

New member
Jul 25, 2010
1,098
0
0
Meh Graphics arent that big of a deal tbh. As long as the game is good. Wich F:NV is. It has alot more depth then F3 and alot better voiceactors and better animations. Graphics have been improved slightly as well. Unless your a total moron playing this on a console.
 

micky

New member
Apr 27, 2009
1,184
0
0
my only big complaint about the game is the bugs, my arms are floating in-front of my face and cant see a thing sometimes, only happens when i crouch, and enemy's sink through the map other than that its a blast.

EDIT: forgot these, guns sometimes wont shoot, enemies will just stare at me, and dynamite freezes in the throwing animation. they better patch these soon.
 

MrMahalek

New member
Jun 18, 2010
28
0
0
G1eet said:
jdnoth said:
Would you rather spend four hours inside Keira Knightly, or one hundred hours inside your dad? (I know. I know, sorry, sorry)
GODDAMMIT.

A disturbing speed bump in an otherwise spot-on review.
Im sorry but thats all I can think about now.....trying to overpower the dad image with Knightly
 

Super Toast

Supreme Overlord of the Basement
Dec 10, 2009
2,476
0
0
jdnoth said:
Y'know, I used to read OPS2 Australia. It was usually the highlight of every month.

OT: A new scoring system would probably be a good idea. As far as I'm concerned, it's the experience that a game offers me which determines how much I like it.
 

Cameron Sours

New member
May 2, 2010
41
0
0
Another thing highlighted by this review and the comments: Console VS Console VS PC.

Many/Most new games are released for both major consoles and PC; however the play style and graphics (and occasionally other things as well) can be VERY different between them. This complicates things for reviewers and consumers. One solution is for consumers to read many reviews, however many consumers do not trust that many reviewers.

One game that highlights this problem is Just Cause 2: I bought the PC version and (among many other problems) the vehicle controls are donkey-ish. If I had read a review that highlighted this problem I would not have bought the game. As it is, I did have some fun with the game (helicopters blow stuff up real nice), but its flaws were "immersion breaking".

So... I kinda think that every review for a game that is released on multiple platforms should either:
1) Review the game for all platforms (won't be workable in most cases)
2) Review the game for one platform and mention problems on the other platforms.
3) Review the game for one platform and point to other reviews for the other platforms.

A combination of 2 and 3 would probably be best.
 

jdnoth

New member
Sep 3, 2008
203
0
0
I wrote this piece directly after the aforementioned seven hour New Vegas dumbathon. So please forgive cliches, grammatical errors, lapses in tense, and the complete breakdown of any pretension of prose that occurred in the Sound paragraph

Tattaglia said:
I agree with almost everything in this review, but probably would have rated it higher. I think Fallout: New Vegas should be the last game to use the Gamebryo engine, as it sucks pretty badly. It's had a good run, but a ten year old engine simply won't cut it any more.

And I'd have to disagree with you on Matthew Perry's voice acting. The lines he was given are ridiculously corny - although they are designed to be - and Perry simply couldn't pull it off.
I thought his little eulogy at the start of the game was well written and well voiced, but towards the end it became clear that mild and well-spoken Matt Perry was totally miscast for the role of cocky, street-wise casino punk. I hear he was a huge fan of Fallout 3, and imagine that he volunteered to work on New Vegas; and the Devs were probably commanded by the publishers to utilize any A-lister who offered their talents.

Obsidian wouldn't have been able to develop a new engine for New Vegas and have the game on shelves before 2012. The average development time for a current-gen Bethesda game is around six years, because they're committed to applying huge upgrades to every facet of the engine. I knew I was buying a huge Fallout 3 mod when I ordered New Vegas, and I was fine with that. In fact, I was delighted to be buying a Fallout 3 mod. I hope Obsidian makes developing Fallout 3 mods the focal point of their existence until they have a Fallout 4 engine to fiddle with.