Fallout RP (Accepting/Not Started)

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DeepDarkz3

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Feb 2, 2009
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Alright, so here are the rules.
1. Try to make your character interesting. it doesn't have to be a Shakespeare level character, but "random merc" won't cut it.
2. I know fallout frequently uses some very adult themes, but I'm going to try and stay away from that.
3. Please don't argue or harass other players. I.e., no trolling.

Basic character creation:
This will all be based on the S.P.E.C.I.A.L. character system. if you do not know what that is, here's a rundown. (Note: no skill can be lower than one or higher than ten).
Each letter in special stands for something, listed below.

Strength (Determines climbing ability as well as some stats and whether you meet the strength requirement on a weapon. It also determines carry weight. I.E., how much you can carry.)

Perception (Determines whether or not you spot enemies, traps, etc)

Endurance (Determines Hit points and damage taken. You multiple by 10 to determine level one, then just add on the score from then on.)

Charisma (Only determines skills.)

Intelligence (determines skill points received when you level up.)

Agility (Determines how fast you are, jumping ability, and how fast you draw your weapon.)

Luck (Crit chance, amount of loot found, and influences gambling games.)

You receive 20 skill points at the beginning of the game to allocate to your S.P.E.C.I.A.L. As you level up, you take addition skill points each level. Instead of putting them in your S.P.E.C.I.A.L. stats however, you put them into these skills below.


Barter Proficiency at trading and haggling. Associated Stat: Charisma

Energy Weapons Proficiency at using energy-based weapons. Associated Stat: Perception

Explosives Proficiency at using explosive weaponry, disarming mines, and crafting explosives. Associated Stat: Perception

Guns Proficiency at using weapons that fire standard ammo. Associated Stat: Agility

Lockpick Proficiency at picking locks. Associated Stat: Perception

Medicine Proficiency at using medical tools, drugs, and crafting medical supplies. Associated Stat: Intelligence

Barbarian Proficiency at using melee weapons, as well as bows and arrows, etc.Associated Stat: Strength

Repair Proficiency at repairing items and crafting items and ammo. Associated Stat: Intelligence

Science Proficiency at hacking terminals, recycling energy ammo at workbenches, and crafting energy ammo. Associated Stat: Intelligence

Sneak Proficiency at remaining undetected and stealing. Associated Stat: Agility

Speech Proficiency at persuading others. Associated Stat: Charisma

Survival Proficiency at cooking and surviving in the wastes. Endurance

Unarmed Proficiency at unarmed fighting, as well as how well you use advanced disarming, tripping and stunning techniques. Associated Stat: Endurance

Each point in S.P.E.C.I.A.L. means 2 points in each stat, with the exception of luck which is divided by two, rounded DOWN and applied to all stats. You can also "tag" three skills, allowing you to raise it by 15 immediately.

Items:
Items will be found throughout the game. At the start, you can pick one apparel, two weapons(One ranged and one melee), and 5 bits of misc stuff. On the weapons there is a strength requirement. If you are one point under, then you can use it at an accuracy penalty. If you are three points under, it cannot be used. We will not be playing with skill requirements. ou all start out with a Pip-boy 3000a, Which has a Geiger counter.
Apparel:

Brahmin-Skin outfit: Agility+Endurance +1, No DT (Damage Threshold)

Pre-War business-wear: Speech +5, No DT

Engineer Outfit: Repair +5, no DT

Leather Armor: 2 DT

Weapons:

Laser Pistol (Damage per shot: 7 Damage Per Second: 23 Strength Req: 1 Ammo: E.Cells)

32. cal pistol (DAM: 12 DPS: 17 SR: 2 A: 32.Cals)

Bow (DAM: 15 DPS: 15 SR 4 A: Arrows)

Knife (DAM: 15 DPS: 20 SR: 1)

Combat Knife (DAM: 20 DPS: 15 SR: 1)

Misc:

30ft rope (1bs)

Fission battery (6lbs)

Grappling hook (2lbs)

Walking stick (3lbs)

Underwater Breathing apparatus (takes up 3 spots)

Water: Pure (+10 H.P. -80 Hydration) (5) (Takes up only one spot) (1lbs each)

Water: Dirty (+3 H.P. -80 Hyd) (10) (1lbs each)

Water: Irradiated (+2 H.P. +3 Rads -80 Hyd) (15) (1lbs each)

100 extra 32.Cals

100 extra E.Cells

100 extra Arrows

Stealth boy (5lbs)

Food (-50 Hunger)

Races:
The following are the races available to you:

Super Mutant (1st gen) Rather intelligent, but totally infertile. Strong as well, all strength requirements are -2

Super Mutant (2nd gen) Dumb and slow, But incredibly powerful. All strength requirements -4, but take -2 to intelligence.

Goul: Frail, but immortal (to old age). Also infertile and immune to radiation poisoning. All strength requirements +2

Human: Very basic. Nothing taken away, but nothing extra given.

Radiation, Hunger, etc.
We will be playing under the Hardcore mode rules, so you have to keep eating, sleeping, and staying hydrated to avoid dieing. For radiation, if you get too irradiated you die, or get radiation poisoning.

XP:
Don't worry about it, I'll tell you when you level up.

And that's all you need to know! If there are any other questions, feel free to ask.
 

PleasantKenobi

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Nov 9, 2010
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Is this going to just be a bunch of un-connected characters playing out a Fallout free-roam adventure in a sandbox style with you as GM, or is there going to be an actual plot with which all characters will be connected?
 

Dectomax

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Jun 17, 2010
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I think you need to have a read through some of the RPs posted here, before you start your own. Not to be rude, but...it's not particularly enticing.
 

DeepDarkz3

New member
Feb 2, 2009
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PleasantKenobi said:
Is this going to just be a bunch of un-connected characters playing out a Fallout free-roam adventure in a sandbox style with you as GM, or is there going to be an actual plot with which all characters will be connected?
There will be a plot, I have it all set up and everything.
 

Tips_of_Fingers

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Jun 21, 2010
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DeepDarkz3 said:
There will be a plot, I have it all set up and everything.
Is there any chance of giving us a brief explanation of what we could expect? I don't want to commit myself if I have no idea of the kind of thing you're planning. Obviously I'm not looking for every detail but something to get me interested would be nice.

There seem to be a whole host of Fallout RPs around so I'm just wondering, why should I choose your one?

Something to entice me would be greatly appreciated thanks.

= D
 

Jav3lin

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Jan 18, 2009
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Deepdarkz3: "2. I know fallout frequently uses some very adult themes, but I'm going to try and stay away from that."

Does that mean no love affairs between players, as well as no blood nor violence and no swearing? :/ What exactly do you mean by staying away from Adult Themes? No hookers?