Fallout Universe: Which vault would you prefer to be in and which you wouldn't?

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Parasondox

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Evening Escapist.

Okay this may be a strange question but lets see how it works. There will be a link below with the list of Vault Tech vaults that has been mentioned and featured in the Fallout Universe with a brief description of what each were purposed for;

http://fallout.wikia.com/wiki/Vault

Whether you have played and done your research on the Fallout universe or not, which vault would you rather stay in if the Great War of 2077 happened and which would you rather avoid?

**I must say Vault 11 that featured in New Vegas is a messed up vault. Seriously who would life with the guilt of those events if they didn't know the twist to the automated system until the very last few people left.**
http://fallout.wikia.com/wiki/Vault_11
 

dyre

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Hmm, wasn't there a vault in which there was just one guy and hundreds of women? >_>

In all honesty I'd probably want to be in the control vault (the standard one without any changes). Or, the one with all the greatest artists (minus the part when they all get turned insane), though I don't think I'd qualify.
 

Parasondox

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dyre said:
Hmm, wasn't there a vault in which there was just one guy and hundreds of women? >_>
Vault 69 - Of the one thousand people who entered, there was only one MAN.

and the opposite to that was Vault 68 - Of the one thousand people who entered, there was only one WOMAN.
 

Parasondox

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Evening Escapist.

Okay this may be a strange question but lets see how it works. There will be a link below with the list of Vault Tech vaults that has been mentioned and featured in the Fallout Universe with a brief description of what each were purposed for;

http://fallout.wikia.com/wiki/Vault

Whether you have played and done your research on the Fallout universe or not, which vault would you rather stay in if the Great War of 2077 happened and which would you rather avoid?

I must say Vault 11 that featured in New Vegas is a messed up vault. Seriously who would life with the guilt of those events if they didn't know the twist to the automated system until the very last few people left.
http://fallout.wikia.com/wiki/Vault_11
 

Roxas1359

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Gonna go for the obvious one that most men would go into: Vault 69.
Death by Snu Snu indeed. :3
 

Shoggoth2588

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I lived in the Capital Wasteland...so if I'm not in Vault 101 it feels like I would be screwed over...What was the one in Olney because I would have ended up there and it seemed like that one didn't go completely FUBAR. Furthermore, it feels more like that one succeeded and, I liked how there was a big emphasis on music and/or the arts.
 

Roxas1359

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Shoggoth2588 said:
I lived in the Capital Wasteland...so if I'm not in Vault 101 it feels like I would be screwed over...What was the one in Olney because I would have ended up there and it seemed like that one didn't go completely FUBAR. Furthermore, it feels more like that one succeeded and, I liked how there was a big emphasis on music and/or the arts.
Really unless you're in Vaults 1-10 then you'd be screwed. I believe it was the first 10 or 15 Vaults that actually didn't have some sort of crazy experiment going on in them and those ones would be fine. The only thing is that we know Vault 3 was fine, but when they opened the door the Fiends killed them. Vault 11 was also fine, and the original Vault-dweller wasn't allowed back in simply because he'd been outside for too long. Vault 101's actual experiment was to keep the vault door shut and then see how genetics would play into having a small population, so while it wasn't one of the more outrageous ones they still had an experiment.

Really though your best bet would be to stay in the Vaults on the west coast. Although Vault 22 ironically did pretty well. Go gambling! XD
 

A-D.

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Actually, the only save Vaults were control vaults, such as Vault 8. Every other vault had a experiment going on to some degree or another. Vault 15 for example had people from vastly different religious viewpoints to see what would happen, Vault 13 was to stay closed for 200 years to see the effects of long-term isolation in a confined space. Vault 101 was to stay closed indefinitely to test essentially what happens if there is one all-powerful overseer. Vault 12 was designed to see what the effects of radiation would be, hence the doors werent supposed to shut entirely.

Basicly every vault, except control vaults failed to some degree or another. And of those who werent control vaults, only a small handful actually managed to adapt and thrive despite the experiments, like Vault 13 after the waterchip broke, Vault 22 and in to some degree also Vault 15 after the doors opened.

As for which i'd like to be in, none of them to be honest, i'd rather take my chances with the bombs given how fucked up essentially every post-war vault population was, regardless of how well the vault was functioning.
 

Madman123456

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Homemade bombshelter it is. If i knew about the vaults in advance for some reason i wouldn't go near them. To have such information, i might be a vault tec exec; so no experimental vault for me.
Otherwise, if i'm still alive when the resource wars come around in the 2070ties i'll renew my license for construction machinery and dig a hole myself if i have to. Maybe bunker construction will be a mass market then and it'll be cheap...

If i where to live a live much later, like when the fallout games come around i'll enjoy a relatively save existence in megaton. Defusing the bomb takes very little skill. If the maximum of 100 points would make you an electrical engineering supergenius who can fix anything regardless if he ever saw it before then the requirement of defusing the megaton bomb is having 10% more knowledge then the clumsiest buffoon has. Maybe the bomb has parts labeled "detonator: please do not remove!" in it or something in the fallout universe...

If the stimpacks are working as magical as they do in the game, i'd even venture out to springvale and fuck with the raiders someday. Eventually, if i get really really bored.
 

SinisterGehe

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Vault 8 - the only vault that was supposed to save the humanity instead of being a massive test chamber. Before the pussy outcall is made Ill choose 42 - I like dark and shades so that is my place.

But one i would stay da fuck away would be Vault 87.
 

Happiness Assassin

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Vault 21. Because unlike nearly every non-control vault, it didn't end in total failure. And it actually sounds pretty badass, having everything in the vault governed by gambling and luck.
 

WWWLUCIFERCOM

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I wouldn't mind vault 15 get to be a Khan or help build Shady Sands aka the NCR. The vault I would avoid would be vault 22 hated that place stupid color blindness made the spore creatures so annoying
 

loc978

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As fucked up and xenophobic as the society they created turned out... I'd opt for Vault 8. I'd have done well working either maintenance or security for them.

If it couldn't be a control vault... I guess Vault 15. I could've helped build Shady Sands, I suppose... and I would probably qualify. To right-wingers I come off as a communist revolutionary, while to lefties I come off as an extreme libertarian (opposite of authoritarian, not the party... who deserve Inigo Montoya posters plastered to their faces).
 

MeChaNiZ3D

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Really, the only vaults that I'd be allowed into, aren't all negative, and aren't controls are 15 (radical ideologies), 69 (you know by now what this is), 77 (one man and a box of puppets, I think I'd go pretty much the way its actual inhabitant did), and 108 (contained Gary and clones of Gary). Although I think there were other inhabitants of 108 that were murdered by Gary's clones, so maybe not that one. As much as I'd like to be in the great artists or compulsive gambler vaults, I don't think I'd qualify - same with 15, I don't have radical views really. So I'm going to be predictable and go for vault 69, with 77 as an alternative.
 

Barbas

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Neronium said:
...Vault 11 was also fine, and the original Vault-dweller wasn't allowed back in simply because he'd been outside for too long...
I thought that was Vault 13, not Vault 11. Oh well, I'd still go with 13, since they seem to have had a (relatively) good run.

EDIT: Oh marmalade, I just looked up Vault 11. You do not want to be in Vault 11, son.

 

synobal

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Vault 43, but only if I can be the Panther.

Alternatively Vault 69 but only if I can be the 1 man.
 

Tom_green_day

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Vault 101 didn't actually have any problems, did it? Apart from not opening, but that's not exactly a bad thing... And I could be a tunnel snake, TUNNEL SNAKES RUUUULE!
 

Mersadeon

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I know everyone is making the "Vault 69" joke here, but I think that would be awful. Sure, with a population of a thousand you aren't going to be able to go on for all that many generations anyway, but with just one man and 999 women? That vault is going to die of genetic defects after very few generations. I wouldn't like to live in a place that has no future, because that vault is gonna be dead way before opening time.

I suppose Vault 8 is a nice setup to live in. They even have a GECK. I mean, that gives you something to live for, even if it's going to be long after your time: you know your descendants - or at least the society you contributed to and approved of - is going to exist even after your death. That's good. (Ok, the end result wasn't exactly a perfect utopia, I know.)

A lot of others would be ok. I guess living with only 15 year olds (and being one yourself) isn't necessarily awesome, but better than most (Vault 29).
 

scorptatious

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Vault 69 baby. AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW YEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH!

*ahem*

As for what Vault I wouldn't live in? Probably Vault 11. Mainly because there would be a chance I or someone I really care about would end up getting nominated for sacrifice.
 

Roxas1359

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Barbas said:
Neronium said:
...Vault 11 was also fine, and the original Vault-dweller wasn't allowed back in simply because he'd been outside for too long...
I thought that was Vault 13, not Vault 11. Oh well, I'd still go with 13, since they seem to have had a (relatively) good run.

EDIT: Oh marmalade, I just looked up Vault 11. You do not want to be in Vault 11, son.

Whoops, meant Vault 13. I forgot that Vault 11 is the tragically ironic one when you find out what really happened in there. Oh the irony. :p