I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to. Not really a fan of the second idea because it does sound really similar to fast travel.Johnny Novgorod said:Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
The game could pause while you teleport, but there should be some sort of handicap. You can't "pause" indefinitely, there's a time limit for ghosting around looking a teleporting spot. And maybe it's not so much as "pausing" as slowing down time. But time can be slowed further & the ghosting period can be extended because I don't know, upgrades or skill points. THE POSSIBILITIES.Morgoth780 said:I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to.Johnny Novgorod said:Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
I got time stop in Dishonored, but didn't level it. Consequentially when I was abducting the debutante from her own party, the spell ended halfway to the scullery.The Madman said:Time Stop!
That spell is so damned awesome in D&D games like Baldur's Gate 2 or Neverwinter Nights. Always one of my favourites to use, and not just because it's overpowered as all hell, but because it's cool as hell too.
Ridiculously neat in other genres as well. Definitely one of my favourite abilities in Dishonored for example. More games need to let you stop time and be badass!
Yes. Hug me.misterwolf999 said:psi ops telekinesis
Quantum Breaj and Timeshift does this, and I know for sure that there are others that do it too.Johnny Novgorod said:The game could pause while you teleport, but there should be some sort of handicap. You can't "pause" indefinitely, there's a time limit for ghosting around looking a teleporting spot. And maybe it's not so much as "pausing" as slowing down time. But time can be slowed further & the ghosting period can be extended because I don't know, upgrades or skill points. THE POSSIBILITIES.Morgoth780 said:I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to.Johnny Novgorod said:Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).