favorite gameplay super power

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Elfgore

Your friendly local nihilist
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Dec 6, 2010
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The definition of a video game super power always baffles me. I'd never consider Max Payne's slow motion as a super power, just a game mechanic. I'd consider a super power game to have, well super powers. Not video game powers. But, eh.

My favorite is Cole McGrath's power in Infamous 1&2. Power of electricity is awesome. Plain and simple. His powers are much more defined, since he doesn't have Delsin Rowe's OP power of absorbing other's powers.
 

Clearwaters

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I really like Kat's gravity manipulation in Gravity Rush. There is just something great about your primary way of moving around being hurling yourself at wherever you want to go.

I also like throwing the scenery at enemies to kill them
 

Johnny Novgorod

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Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
 

Morgoth780

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Johnny Novgorod said:
Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to. Not really a fan of the second idea because it does sound really similar to fast travel.

I don't know if it necessarily counts as a super power, but I really like killing orcs with flurries in shadow of mordor. Probably part of it is the excellent animation.
 

Johnny Novgorod

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Morgoth780 said:
Johnny Novgorod said:
Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to.
The game could pause while you teleport, but there should be some sort of handicap. You can't "pause" indefinitely, there's a time limit for ghosting around looking a teleporting spot. And maybe it's not so much as "pausing" as slowing down time. But time can be slowed further & the ghosting period can be extended because I don't know, upgrades or skill points. THE POSSIBILITIES.
 

The Madman

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Time Stop!

That spell is so damned awesome in D&D games like Baldur's Gate 2 or Neverwinter Nights. Always one of my favourites to use, and not just because it's overpowered as all hell, but because it's cool as hell too.

Ridiculously neat in other genres as well. Definitely one of my favourite abilities in Dishonored for example. More games need to let you stop time and be badass!
 

Rayce Archer

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The Madman said:
Time Stop!

That spell is so damned awesome in D&D games like Baldur's Gate 2 or Neverwinter Nights. Always one of my favourites to use, and not just because it's overpowered as all hell, but because it's cool as hell too.

Ridiculously neat in other genres as well. Definitely one of my favourite abilities in Dishonored for example. More games need to let you stop time and be badass!
I got time stop in Dishonored, but didn't level it. Consequentially when I was abducting the debutante from her own party, the spell ended halfway to the scullery.

The whole party went apeshit as, from the NPCs' point of view, a masked psycho holding their drugged hostess suddenly materialized on the buffet with one foot in the jello mold and a trail of toppled pitchers and scattered bread showering down behind him. Of course I immediately froze time again, but for the rest of my trip I was passing screaming revelers, swooning matrons, and armed guards rushing to the dining table where they believed I still was.

I never took the time to do it, but you can also let a guy shoot at you, freeze time, possess him, and walk him in front of his own bullet. That's an obscenely costly way to kill a dude, but it's neat they let you.
 

Doom972

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Commander Shephard's ability to stop time, assess the situation around him and give orders while time is stopped.
 

JagermanXcell

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Style.
Somehow a half demon/half man found a way to be so damn stylish during combat that the world itself would take note of how Smokin Sick Stylish he was at all times. Yes please.

And Personas.
Are you generally accepting of how garbage half of you is? Like to make friends? Ok here, have a badass looking entity that shoots magic, and cuts face that you can just spawn at the thought. Along with some minor super strength and resistance to your regular human body too. What do you need this power for? I don't know, go solve murder mysteries or something...
 

josemlopes

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Johnny Novgorod said:
Morgoth780 said:
Johnny Novgorod said:
Any form of teleportation. Though I can't think of any game that does this well. Maybe Dishonored? But I hate having to make eye contact with the spot I'm teleporting towards. My idea of a perfect teleportation mechanic, or as perfect as it can get, would be either: 1) you go into "ghost mode" like when you're killed in an online shooter and materialize wherever you choose or 2) you go into a kind of top-down map screen and simply click where you want to appear. In the case of #2 I realize this is how fast travel works most of the time, but I'm thinking of not having to depend on specific checkpoint locations for that (as well as not having to go through any kind of loading time).
I like the first idea. Especially if the game sort of "paused" until you had decided where to teleport to.
The game could pause while you teleport, but there should be some sort of handicap. You can't "pause" indefinitely, there's a time limit for ghosting around looking a teleporting spot. And maybe it's not so much as "pausing" as slowing down time. But time can be slowed further & the ghosting period can be extended because I don't know, upgrades or skill points. THE POSSIBILITIES.
Quantum Breaj and Timeshift does this, and I know for sure that there are others that do it too.
 

RedDeadFred

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The superspeed power in Saints Row 4 is amazingly fun to use. Speeding down the street while everything flies out of your way is crazy. Plus, there's superspeed melee attacks...
 

Batou667

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Hands-down the Blink and Stop Time powers from Dishonored. I had some pretty cool and vivid dreams after playing Dishonored where I was using those two powers in everyday life, which is evidence of how well the game implements them. A bit like the Portal Gun, an in-game power done well actually changes your thinking.
 

Snydeclyde

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Jun 23, 2012
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Daud's blink, as it stopped time whilst you chose your spot,
Also his void gaze was sweeeeet
 

hermes

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The jumping and gliding in games like Saints Row 4, Crackdown and Protoype, the rush power in Shadows of Mordor, or the vampire transformation in Infamous: Festival of Blood and skating over power lines in Infamous 1 and 2. Anything that allows you to traverse the world in a speedy fashion...
 

Yuiiut

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In terms of genuinely improving gameplay, as has been said many times, 'Blink' is my hands down winner. It just feels like the game world is open and available to you, even though the maps actually aren't actually much larger than other games. In terms of real life, probably time stop-possession
 
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I'll second the movement powers like Cole's powerline grinding, the Blink power from Dishonored, to Batman's grapple gun and cape glider from Arkham City (best demonstrations are during one stage of Ra's Al Ghul's challenge and the Mr Zasz sidequest).

Slow-mo abilities are also fun to use. Gunplay can be satisfying to shoot dudes in slow-mo and watch them all die in seconds when you speed up, but Metal Gear Rising has one of the best demonstrations. You can use the Blade Mode ability to slow down time in order to make precision cuts on an enemy to either remove their limbs or hit the right spot to insta-kill them and refill your health/fuel cells. Alternatively, you and use it to just flail rapidly in order to powderize your unlucky foe.