I was playing COD MW2 last night with someone down the hall from my dorm and thought it was pretty decent (I'm not a big fan of the COD series, and the last installment that I bought was COD 2, not to bash COD or anything). Today I stumbled across an article about it and how it said how even with the improvment of the visuals, they still didn't really do anything to make the arm movment from your perspective that much better.
My point is that there really hasn't been any improvement for the first person perspective in major, critically acclaimed, and loved video games. There are still first person games out there that you still don't see the rest of your body and feet when you look down. You just see the same old swaying of the gun in your virtual player's arms and the occasional inspection of the gun when you're idle for a minute. About the only time that you don't see your gun is when you run, and only then do you ever see your gun not pointed straight ahead.
Only two games have ever really done an excellent job at making the first person view feel realistic, Mirror's Edge and FarCry 2.
Despite it's short length (I beat in less than 24 hours) the game did a really good job at giving the illusion of that you were actually running jumping and being badass. You saw your feet when you looked down, the camera bobbed realistically. Alas when you had a gun, it still looked clunky just like most other FPS.
Say what you want about FarCry 2, but it also did an impeccable job at making you feel like you were in the characters body. Every time you entered a car it didn't just smoothly saunter in. No, you bumped and tumbled in and the camera showed it. The camera goes blurry when you are tired from sprinting.
More games need to take cues from these games when it comes to first person point of view.
My point is that there really hasn't been any improvement for the first person perspective in major, critically acclaimed, and loved video games. There are still first person games out there that you still don't see the rest of your body and feet when you look down. You just see the same old swaying of the gun in your virtual player's arms and the occasional inspection of the gun when you're idle for a minute. About the only time that you don't see your gun is when you run, and only then do you ever see your gun not pointed straight ahead.
Only two games have ever really done an excellent job at making the first person view feel realistic, Mirror's Edge and FarCry 2.
Despite it's short length (I beat in less than 24 hours) the game did a really good job at giving the illusion of that you were actually running jumping and being badass. You saw your feet when you looked down, the camera bobbed realistically. Alas when you had a gun, it still looked clunky just like most other FPS.
Say what you want about FarCry 2, but it also did an impeccable job at making you feel like you were in the characters body. Every time you entered a car it didn't just smoothly saunter in. No, you bumped and tumbled in and the camera showed it. The camera goes blurry when you are tired from sprinting.
More games need to take cues from these games when it comes to first person point of view.