Five Nights at Freddy's Needs Something

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JakeNubbin

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Jul 23, 2009
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Like it or hate it, it's certainly one of the more interesting indie games that have come out recently. What really gets to me is just how awful the game could have been, very easily in fact. If anyone keeps up with Markiplier (or... the other horror scarecam guy...) you'll know there are a lot of barely playable shovelware horror titles that come and go but Five Nights caught a lot of attention for its unique art style, surprisingly complicated setting and game aesthetic (character designs and the fact that you cant actually move).

I like it a lot, but I don't necessarily enjoy playing it or its sequel. And no its not because of the jumpscares (though that certainly doesn't help). When I first played it I was reminded of Papers Please, sitting behind a desk in an ordinary job environment, doing mundane job-related things, but under an extreme context. Except in Papers Please, the game actually had an arc to it.

You started off doing basic, but still relatively challenging tasks, and it kept going for a good amount of time until the game ramped up more and more, adding more gameplay elements, and soon you got into a nice swing of things. It had a nice story too that unfolded as you went. I'm saying all of this because I think Five Nights could have benefited from an arc like this.

Suppose your first night (though with my scenario in mind the times and nights would probably work differently) involved you actually doing your job and watching the security cameras for an actual burglar but as the game progresses you start to notice the anamatronics actually move and eventually come find you. As the game progresses more things are made available to you like the door lights, the Freddy mask, and the music box you have to wind up in the second game. I feel like this, or something like this, is exactly what the game needs to be like an actual game, and not just its own, short but sweet experience.

Also, maybe if the suckers actually moved.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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That's an interesting idea for a subtle horror story, but it would be really hard to pull off in a game. Anyone who sees the animatronics is going to realize what the game is about, and if you're too subtle, no one would give your game a chance. It would be easier to do with film or literature. still, I'd love to see a game like that made. I thought Spec Ops did a good job with subtle horror.
 

Wasted

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Dec 19, 2013
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I bought the first game just after release (and right before it was flooded on YouTube) because it looked like an amazing idea for a horror game. Unfortunately for me, its minimalistic approach made me get bored of the game very quickly. I never cared to finish the game.

In my opinion, it is still one of the most cleaver settings for a survival horror game. If it were to get a larger budget to make it a proper first-person survival horror in the vein of Amnesia or Penumbra with a greater focus on subtle scares (which the game already does very well with its unsettling atmosphere) instead of always going for jump scares, I could see this Five Nights growing into one of the greatest horror franchises in videogame history.