This thread is about games with fixed camera angles, or whose camera follows a fixed trajectory that is not controlled by the player. It has some major benefits:
- there is something great about seeing each scene as a work of art from exactly the perspective that the artist intended
- it helps create the illusion that you're seeing one small piece of a much larger world that existed long before you arrived. Whereas being able to examine the environment from every angle often just shows you how small and limited it really is
- it's hard to appreciate all the attention to detail when you're rotating the camera around and the scenery is whipping by. And you are mainly focused on being able to see your character's path, not appreciating the scenery.
- it allows for vastly different perspectives/angles depending on what the artist wants to emphasise
- from a technical perspective, it allows pre-rendered backgrounds with much greater detail than is possible in real-time
Share a screenshot showing the virtues of good old fixed cameras.
- there is something great about seeing each scene as a work of art from exactly the perspective that the artist intended
- it helps create the illusion that you're seeing one small piece of a much larger world that existed long before you arrived. Whereas being able to examine the environment from every angle often just shows you how small and limited it really is
- it's hard to appreciate all the attention to detail when you're rotating the camera around and the scenery is whipping by. And you are mainly focused on being able to see your character's path, not appreciating the scenery.
- it allows for vastly different perspectives/angles depending on what the artist wants to emphasise
- from a technical perspective, it allows pre-rendered backgrounds with much greater detail than is possible in real-time
Share a screenshot showing the virtues of good old fixed cameras.
