Just recently played Assassins Creed for the first time. Trying to decide if the series was worth my attention. It wasn't. I'm sorry I just didn't enjoy it. But this got me to thinking about something that really annoyes me in video games. When your character is having a flashback, he shouldn't be able to die! Granted, in Assassins Creed nothing I can remember actually says that he survived X mission or Y mission, but there are better examples.
I'll take Final Fantasy Tactics. This is the first game that I recall getting cheesed off at for this (possibly because I did it a lot). Nearly the entire first chapter is a flashback. We see your character is alive in the opening battle, then flashback for the rest. So if I'm fighting in a memory, why am I able to die and have to restart? I know it's petty, but this just really bugs me when I play a game with an interactive flashback sequence and I buy the farm for real. It just doesn't make sense to me.
So far, the only game I've seen pull an interactive flashback, correctly, (again, the only one I've actually SEEN) was Final Fantasy VII. Everything you did is narrated, and you can not be killed during the (i think) one actual battle in the sequence.
I'll take Final Fantasy Tactics. This is the first game that I recall getting cheesed off at for this (possibly because I did it a lot). Nearly the entire first chapter is a flashback. We see your character is alive in the opening battle, then flashback for the rest. So if I'm fighting in a memory, why am I able to die and have to restart? I know it's petty, but this just really bugs me when I play a game with an interactive flashback sequence and I buy the farm for real. It just doesn't make sense to me.
So far, the only game I've seen pull an interactive flashback, correctly, (again, the only one I've actually SEEN) was Final Fantasy VII. Everything you did is narrated, and you can not be killed during the (i think) one actual battle in the sequence.