The year is 3036 and with revolution in science 120 years ago by discoveries of Alex Karkov, a Russian scientist, human's have finally encroached upon god's domain and created life.
This created the craze of designer babies made exactly to your specifications, and more importantly instead of creating machines that were limited in application living creatures could be created quickly and easily to perform tasks and using new age acceleration methods to speed them to maturity.
John Marshall is the chief of security and a muscled tough guy at Karkov Enterprises HQ in the US, he oversees the facility that tests and creates these creatures that he believes in his opinion are monsters and abominations, he would rather send them to hell than use them. He reports directly to the headstrong Ivona Karkov the head of the Karkov corporation who is also a scientist.
John's friend and second in command is Joseph Jones who's nickname is JJ. He's black and was a former marine until he was dishonourably discharged for violent behaviour, in his spare time he likes to make up raps about John to annoy him.
Everything's alright in the world when suddenly these biomachines start to fail and what's more the ones in circulation start to attack humans.
Humans are no longer the dominant species and it's up to John, Joseph and Ivona to save the rest of humanity.
There would be a variety of futuristic weapons to kill enemies and there would be a hundred different multiplayer options.
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I made this synopsis to highlight how easy it is to come up with generic unimaginative fpses, it's strange how every gen there is a new fps hailed as the best thing since sliced bread when it's the same as it's predescessors but with extra features, I find this to be a lazy way to develop games when it's the same formula repeated.
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
This created the craze of designer babies made exactly to your specifications, and more importantly instead of creating machines that were limited in application living creatures could be created quickly and easily to perform tasks and using new age acceleration methods to speed them to maturity.
John Marshall is the chief of security and a muscled tough guy at Karkov Enterprises HQ in the US, he oversees the facility that tests and creates these creatures that he believes in his opinion are monsters and abominations, he would rather send them to hell than use them. He reports directly to the headstrong Ivona Karkov the head of the Karkov corporation who is also a scientist.
John's friend and second in command is Joseph Jones who's nickname is JJ. He's black and was a former marine until he was dishonourably discharged for violent behaviour, in his spare time he likes to make up raps about John to annoy him.
Everything's alright in the world when suddenly these biomachines start to fail and what's more the ones in circulation start to attack humans.
Humans are no longer the dominant species and it's up to John, Joseph and Ivona to save the rest of humanity.
There would be a variety of futuristic weapons to kill enemies and there would be a hundred different multiplayer options.
---
I made this synopsis to highlight how easy it is to come up with generic unimaginative fpses, it's strange how every gen there is a new fps hailed as the best thing since sliced bread when it's the same as it's predescessors but with extra features, I find this to be a lazy way to develop games when it's the same formula repeated.
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?