FPS idea

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ThePlasmatizer

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Sep 2, 2008
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The year is 3036 and with revolution in science 120 years ago by discoveries of Alex Karkov, a Russian scientist, human's have finally encroached upon god's domain and created life.

This created the craze of designer babies made exactly to your specifications, and more importantly instead of creating machines that were limited in application living creatures could be created quickly and easily to perform tasks and using new age acceleration methods to speed them to maturity.

John Marshall is the chief of security and a muscled tough guy at Karkov Enterprises HQ in the US, he oversees the facility that tests and creates these creatures that he believes in his opinion are monsters and abominations, he would rather send them to hell than use them. He reports directly to the headstrong Ivona Karkov the head of the Karkov corporation who is also a scientist.
John's friend and second in command is Joseph Jones who's nickname is JJ. He's black and was a former marine until he was dishonourably discharged for violent behaviour, in his spare time he likes to make up raps about John to annoy him.

Everything's alright in the world when suddenly these biomachines start to fail and what's more the ones in circulation start to attack humans.

Humans are no longer the dominant species and it's up to John, Joseph and Ivona to save the rest of humanity.

There would be a variety of futuristic weapons to kill enemies and there would be a hundred different multiplayer options.

---

I made this synopsis to highlight how easy it is to come up with generic unimaginative fpses, it's strange how every gen there is a new fps hailed as the best thing since sliced bread when it's the same as it's predescessors but with extra features, I find this to be a lazy way to develop games when it's the same formula repeated.

FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
 

curlycrouton

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ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Half Life 2? an FPS.
Portal? an FPS.
Deus Ex? an FPS.
Call of Duty 4? an FPS.
Crysis? an FPS.

So no, I don't feel this way.
 

Theo Samaritan

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Jul 16, 2008
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curlycrouton said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Half Life 2? an FPS.
Portal? an FPS.
Deus Ex? an FPS.
Call of Duty 4? an FPS.
Crysis? an FPS.

So no, I don't feel this way.
To be fair, Portal is not an FPS. Its first person yes but there is no shooting nor direct combat.
 

curlycrouton

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Jul 13, 2008
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Theo Samaritan said:
curlycrouton said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Half Life 2? an FPS.
Portal? an FPS.
Deus Ex? an FPS.
Call of Duty 4? an FPS.
Crysis? an FPS.

So no, I don't feel this way.
To be fair, Portal is not an FPS. Its first person yes but there is no shooting nor direct combat.

Nay. There is indeed both shooting and combat. Observe:
 

ThePlasmatizer

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Even though they are good games it's so easy to see similarities between the games not to mention the repetitive stereotypes, well atleast Gordon Freeman was a scientist and not a badass marine pfft.
 

Theo Samaritan

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I ment on the part of the player. I see the turrets as obstacles rather than direct foes.

However, valid response!
 

Baby Tea

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Sep 18, 2008
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I'd say that EVERY genre suffers from the the plague known as 'shit, we're out of ideas'.

FPS, RPG (Western and Eastern alike), RTS, MMO....they all just aren't original anymore. Well, let me narrow it down by saying that the STORIES are virtually all the same. There certainly are exceptions (Half-Life was mentioned, as was Portal, and there are others), but we have to realize that nearly every story, mission, quest, and side quest all amount to the same thing: Go here, get/kill/rescue (By killing), return, get reward. And no matter how you dress it up, it'll be the same.
 

ThePlasmatizer

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Baby Tea said:
I'd say that EVERY genre suffers from the the plague known as 'shit, we're out of ideas'.

FPS, RPG (Western and Eastern alike), RTS, MMO....they all just aren't original anymore. Well, let me narrow it down by saying that the STORIES are virtually all the same. There certainly are exceptions (Half-Life was mentioned, as was Portal, and there are others), but we have to realize that nearly every story, mission, quest, and side quest all amount to the same thing: Go here, get/kill/rescue (By killing), return, get reward. And no matter how you dress it up, it'll be the same.
Granted, but it's more prollific in the fps genre and now it seems like it's always just a multiplayer killfest with a story tacked onto it.
 

sheic99

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Oct 15, 2008
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ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
If you think about it both Condemned and Mirror's Edge are both FPS. What makes these games awesome is the other mechanics that aren't to do with the shooting aspect.
 

ThePlasmatizer

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sheic99 said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
If you think about it both Condemned and Mirror's Edge are both FPS. What makes these games awesome is the other mechanics that aren't to do with the shooting aspect.
I was reading an article about Mirror's Edge and iirc you can't shoot a gun so it's not an fps.
 

Killerbunny001

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Oct 23, 2008
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ThePlasmatizer said:
The year is 3036 and with revolution in science 120 years ago by discoveries of Alex Karkov, a Russian scientist, human's have finally encroached upon god's domain and created life.

This created the craze of designer babies made exactly to your specifications, and more importantly instead of creating machines that were limited in application living creatures could be created quickly and easily to perform tasks and using new age acceleration methods to speed them to maturity.

John Marshall is the chief of security and a muscled tough guy at Karkov Enterprises HQ in the US, he oversees the facility that tests and creates these creatures that he believes in his opinion are monsters and abominations, he would rather send them to hell than use them. He reports directly to the headstrong Ivona Karkov the head of the Karkov corporation who is also a scientist.
John's friend and second in command is Joseph Jones who's nickname is JJ. He's black and was a former marine until he was dishonourably discharged for violent behaviour, in his spare time he likes to make up raps about John to annoy him.

Everything's alright in the world when suddenly these biomachines start to fail and what's more the ones in circulation start to attack humans.

Humans are no longer the dominant species and it's up to John, Joseph and Ivona to save the rest of humanity.

There would be a variety of futuristic weapons to kill enemies and there would be a hundred different multiplayer options.

---

I made this synopsis to highlight how easy it is to come up with generic unimaginative fpses, it's strange how every gen there is a new fps hailed as the best thing since sliced bread when it's the same as it's predescessors but with extra features, I find this to be a lazy way to develop games when it's the same formula repeated.

FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Congratulations you can now apply to the post of game designer with EA and design FIFA for the rest of your life.

Just joking.It is a nice story, but FPS these days are defined by the gimmik not the story.

TimeShift had well... timeshift
Crysis had grafic and powers
Far Cry 2 is open world
Half-Life 2 is well.. half life and so on

Come up with a cool feature on your FPS and I`ll talk to EA for ya :)
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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ThePlasmatizer said:
I
Baby Tea said:
Granted, but it's more prollific in the fps genre and now it seems like it's always just a multiplayer killfest with a story tacked onto it.
I think it SEEMS more apparent in FPS games, because they are crazy popular right now and every development studio and their pet fishes are cranking them out.

It's easy to point out the flaw in a genre when the market is laced with crappy knock-offs of genuinely good games.

I'm not saying the flaw isn't there, but I wouldn't localize it to FPS games.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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ThePlasmatizer said:
I was reading an article about Mirror's Edge and iirc you can't shoot a gun so it's not an fps.
Yes, you can shoot. It's just not required to beat the game.
 

sheic99

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Oct 15, 2008
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ThePlasmatizer said:
sheic99 said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
If you think about it both Condemned and Mirror's Edge are both FPS. What makes these games awesome is the other mechanics that aren't to do with the shooting aspect.
I was reading an article about Mirror's Edge and iirc you can't shoot a gun so it's not an fps.
In the demo you can use it after you disarm your opponent.
 

Zer_

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Feb 7, 2008
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Theo Samaritan said:
curlycrouton said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Half Life 2? an FPS.
Portal? an FPS.
Deus Ex? an FPS.
Call of Duty 4? an FPS.
Crysis? an FPS.

So no, I don't feel this way.
To be fair, Portal is not an FPS. Its first person yes but there is no shooting nor direct combat.
It's still an FPS no matter how you look at it. Fact is, it's just a sub-genre. O_O
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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SuperFriendBFG said:
Theo Samaritan said:
curlycrouton said:
ThePlasmatizer said:
FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
Half Life 2? an FPS.
Portal? an FPS.
Deus Ex? an FPS.
Call of Duty 4? an FPS.
Crysis? an FPS.

So no, I don't feel this way.
To be fair, Portal is not an FPS. Its first person yes but there is no shooting nor direct combat.
It's still an FPS no matter how you look at it. Fact is, it's just a sub-genre. O_O
No, it's a First Person Puzzle game, or FPP.
 

Bluntknife

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Sep 8, 2008
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ThePlasmatizer said:
The year is 3036 and with revolution in science 120 years ago by discoveries of Alex Karkov, a Russian scientist, human's have finally encroached upon god's domain and created life.

This created the craze of designer babies made exactly to your specifications, and more importantly instead of creating machines that were limited in application living creatures could be created quickly and easily to perform tasks and using new age acceleration methods to speed them to maturity.

John Marshall is the chief of security and a muscled tough guy at Karkov Enterprises HQ in the US, he oversees the facility that tests and creates these creatures that he believes in his opinion are monsters and abominations, he would rather send them to hell than use them. He reports directly to the headstrong Ivona Karkov the head of the Karkov corporation who is also a scientist.
John's friend and second in command is Joseph Jones who's nickname is JJ. He's black and was a former marine until he was dishonourably discharged for violent behaviour, in his spare time he likes to make up raps about John to annoy him.

Everything's alright in the world when suddenly these biomachines start to fail and what's more the ones in circulation start to attack humans.

Humans are no longer the dominant species and it's up to John, Joseph and Ivona to save the rest of humanity.

There would be a variety of futuristic weapons to kill enemies and there would be a hundred different multiplayer options.

---

I made this synopsis to highlight how easy it is to come up with generic unimaginative fpses, it's strange how every gen there is a new fps hailed as the best thing since sliced bread when it's the same as it's predescessors but with extra features, I find this to be a lazy way to develop games when it's the same formula repeated.

FPS's are certainly the most unimaginative genre of gaming, anyone else feel this way?
I realy enjoyed reading this, sounds like a compeling story.
time to start coding then? lol