Reminds me of borderlands and why I gave up on it.Zhukov said:Low time-to-kill per enemy.
Shooting an enemy and having him die is fun and satisfying. Shooting an enemy and having him lose 6% of his healthbar is dreary.
Or at least have bullet sponges communicate lowering health in a visceral manner - if you take off 25% of that mechs health, have its shoulder explode, or have its armour become visibly worn, etcZhukov said:Low time-to-kill per enemy.
Shooting an enemy and having him die is fun and satisfying. Shooting an enemy and having him lose 6% of his healthbar is dreary.
I'd say there's a balance, that may vary between whatever game modes you're using.Zhukov said:Low time-to-kill per enemy.
Shooting an enemy and having him die is fun and satisfying. Shooting an enemy and having him lose 6% of his healthbar is dreary.
That's very interesting to me. It seems that when anyone charges anything less than $60 for a full game, it can become associated with a "budget" title and therefore scare people away. That's a good approach. Granted, it would require that people actually want to play your game in the first place, and perhaps even continue playing."Purchases don't affect gameplay or game balance, unless you want to look cooler than your friends," Gamecam promises. "Overstep will never become a pay-to-win game."