Fracture Review

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Headshot Gamer UK

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Jun 8, 2009
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Let me say this now, before I start over excessively mentioning the vast array of problems with fracture.
Fracture has the POTENTIAL to be one of the BEST games for the current console generation.

However, it isnt.

Fracture was developed by Day 1 studios, and why I feel I should be able to make a witty pun about their name, I feel I can;t due to the sever amount of dissapointment I have gained from playing fracture.
I picked it up in a local sale for £10, and I must admit, on the outside it looks pretty impressive, with some new and initiative ideas such as advanced terrain deformation.

But this is the problem, the ONLY new and initiative idea IS terrain deformation. With grenades that can make the Earth (and ONLY the earth- mutter mutter) raise up, shrink down, turn into a sort of typhoon/sinkpit and get up and do the can can for hours on end.

Ok the last one was a joke but I wish it wasn't because it would of make the game a little more entertaining to play. I guess an easy way to describe Fracture is a slightly above average Halo clone. Now I'm no Halo fanboy, but you can just tell tha Fracture has not only tried to be like Halo to look better, but it's tried to BE better. Unfortunately, the storyline is slightly generic, but more importantly, it's boring, and is often just something to past the time between going from one stupidly outnumbered gun fight to the next.

Actually let me make a point about that last one. I do understand that you're meant to be in the middle of enemy lands, but Jesus Christ, there seem to be enough bloody soldiers there to conquer the whole bloody planet, let alone some of America.

I think this is something that Day 1 Productions tried and failed at. They tried to be like Dead Rising, with having lots of enemies on the map attacking you. There are two major problems with this (and several minor ones I just won't go into)

1: You're not using the fucking swarm engine, so sometimes it just becomes an inconsistent sloppy mess.
2: It's bloody annoying, the AI are a bunch of dumb twats, but they're a bunchof dumb twats with guns, and because there are so bloody many of them randomly shooting that moving freely is fucking impossible.

However, it appears that Day 1 Studios have tried to rectify all these issues with one gun, called "The Entrencher", which can raise and lower dirt terrain and dirt terrain only, which makes it pretty bloody useless when you go into, oh I don't know A FUCKING BUILDING.
But other than that, the Entrencher did (at the beginning) give the game some potential, but the game just relies on it, and ended up hyping it up through the roof. Good physics in games are there, but they are not made a big deal of, you just realise them in game. Poor physics in games is when it's one of the games major selling points. Very poor physics is games is when it's hyped up through the fucking roof and the whole game is reliant on the damn thing, when in all honesty, it's not really all that brilliant.

I find as I write this that I can find more and more wrong with Fracture, and I havn't even finished the damn thing yet, although I know for a fact it does not improve.

I think that if the game had taken it's head out of it's own arse about "ooh look what I can do to dirt" then it may of achieved a bit more, but it failed to do so, which has ended up in it being almost a complete dissapointment.
As I mentioned before, it's a game that's trying to being creative but clone other games at the same time (like the health meter which recharges in Halo or the masses of AI in Dead Rising), but it eventually becomes sloppy, and saying it eventually becomes sloppy is being pretty generous.

I feel that if they had sorted out the bloody AI, balanced the game out more and also made it a little less blaitaintly obvious (there are several points in the game where you have to lift and gate up in the air using a specific grenade. It was imaginative the first time, and downright dull and depressing the 100th time) then they may of achieved much more.

I think the message here is clear to developers trying to enter new games into the already bloated FPS genre, is that yes, you do need to have something new, but you then need to know how to use your new shiny idea instead of a ruin a whole fucking game with it.


For those interested it can be found on Xbox 360 and PS3, and as I said, I picked it up for £10 on my Xbox 360, but I wouldn't particularly advise purchasing it.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Hmm, I loved the demo. I'm a little less enthusiastic after reading this, but if I see it for £10 I'll buy it.
 

Inco

Swarm Agent
Sep 12, 2008
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So what your saying is that after the first level (the amount of the game i was bothered to beat having borrowed the game for 4 weeks) the game becomes dull and repetitive? (sorry if i sound off, haven't slept in 40 hours.) Yea, i would agree with you. I personally found it fun for a bit, but it didn't have personal lasting appeal. Though i would like to add, whats with the fact that when enemies shoot the dirt that you terraform (as cover) it then shrinks like a balloon after each bullet? That was just plain annoying.
 

Blackadder51

Escapecraft Operator
Jun 25, 2009
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Well Fracture sounded like crap before i read this and now its confirmed i have saved about $15 AU thank you.
 

Headshot Gamer UK

New member
Jun 8, 2009
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Blackadder51 said:
Well Fracture sounded like crap before i read this and now its confirmed i have saved about $15 AU thank you.
Lmao, you're welcome, though if you feel like giving me that $15 dollars I won't complain :p
 

Headshot Gamer UK

New member
Jun 8, 2009
291
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hole in one

and yeah, I forgot to add that in as I was awash with enough bad points to write a series of short novels let alone a review.
It's a shame, it COULD of worked.