People used to complain about Resident Evil stagnating too much, and rightfully so. Practically, up until Resident Evil 4, it's just been the same game over and over again. Besides, I didn't consider Resident Evil to be truly scary since I've become 15 years old. Condemned, Silent Hill and Fatal Frame (Project Zero) just beat it. Not saying they were bad games, but the change was desperately needed.
What's wrong with Devil May Cry 4? Okay, you don't get the same main character most of the time, but that doesn't make the game worse in my opinion. Except that the game was unnecessary since they had almost perfected the gameplay when they had made Devil May Cry 3, but oh well, it was alright.
Why they did that to Silent Hill, I don't know. Possibly they thought American developers would do better and improve the series (lol at that). Or maybe they wanted the next entry in the series to be more mainstream. But I think they knew this was a risk, otherwise they wouldn't have saved the name "Silent Hill 5". I guess they'll just make a 'real' Silent Hill 5 in Japan, ignoring Homecoming and pretend it never existed altogether.
Wesker_Chick said:
I total agree that some things can and should change, given the change in hardware. But you should never sacrifice story and immersion in favor of a new idea.
That's what you say but I think differently. In a market that offers so little changes, you definetly should - no, need - to experiment, even if that could contradict with the thing you planned beforehand. If it enhances the experience, great - if it doesn't, at least you'll know better next time. Besides, game's stories are just plain shit (yes, I know there are exceptions, don't name them), so there won't be anything to sacrifice on that part anyways.