Freebie Info - SOMA [ENDED]

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Chimpzy_v1legacy

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Greetings, you gay 'ol grand goobers. It's just your friendly neighborhood ape dropping by for possibly the last freebie thread of the year, since I'll be quite busy the next few days and won't have much time to keep tabs on stuff. In the meantime though, today, for you:

[HEADING=2]SOMA [https://www.gog.com/game/soma][/HEADING]

Available for free at GOG for the next 46 hours or so. Just follow the link, make sure you're logged in, click the button to claim the game and it'll be automatically added to your library. The game will of course be DRM-free and comes with wallpapers and artwork as extras.

Enjoy.
 

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Gethsemani_v1legacy

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I'm about 2 hours in and my initial reaction is mixed. The atmosphere is great and the story seems promising, but introducing monsters and environmental storytelling at the same time is stupid. So I'm near a monster who wants to do monster stuff to me, but if I want some world building I'm going to need to crouch in a corner while letting the audio clip play out? It isn't necessarily wrong, but it seems like a bad way to introduce world building details, if lots of players will miss them in their urgency to not become monster food.
 
Oct 22, 2011
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Gethsemani said:
I'm about 2 hours in and my initial reaction is mixed. The atmosphere is great and the story seems promising, but introducing monsters and environmental storytelling at the same time is stupid. So I'm near a monster who wants to do monster stuff to me, but if I want some world building I'm going to need to crouch in a corner while letting the audio clip play out? It isn't necessarily wrong, but it seems like a bad way to introduce world building details, if lots of players will miss them in their urgency to not become monster food.
Afaik they added a "safe mode" to SOMA that eliminates monsters from the game.
 

Gethsemani_v1legacy

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MrCalavera said:
Afaik they added a "safe mode" to SOMA that eliminates monsters from the game.
All it does is remove the monsters ability to kill you. They will still patrol, chase you and hurt you (complete with the interface screw that getting hurt in SOMA entails). It might be less scary, but it still interrupts the attempt at puzzling up the lore when you are listening to some audio log when a monster appears, screeches and knocks you down.