Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.
If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?
I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged
just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.
Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a
Brotherhood of Shadow or
Inigo style mod, I'm just trying to get a prettier and more stable game.