Freebie Info - The Elder Scrolls III: Morrowind [ENDED]

Recommended Videos

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
UPDATE 3: the free period has been extended until the 31st, probably because Bethesda kind of made a shitshow yesterday.

In honor of The Elder Scroll's 25th anniversary, Bethesda is giving away Morrowind for free. So, for you:

[HEADING=2]The Elder Scrolls III: Morrowind [https://elderscrolls.bethesda.net/en/tes25][/HEADING]

Morrowind will be free until Sunday, March 31st. To grab it, create a free Bethesda.net account. Then log in and redeem the code TES25TH-MORROWIND. The game will be applied directly to your Bethesda.net account. Mind that this requires the Bethesda Launcher.

Have a look if interested and enjoy.
 

Leg End

Romans 12:18
Oct 24, 2010
2,948
58
53
Country
United States
Chimpzy said:
UPDATE: seems this is borked, so it's not just you. It doesn't seem to work for anyone. Cuz this IS Bethesda we're talking about. Maybe the community will make a mod to fix it for them, if not, perhaps try later?
I think it is our fault for expecting Bethesda to be unable to fuck up something as simple as a free game. Thanks for the notice anyway. I'll personally be trying to redeem it a few more times today, and I'll post if it starts to actually work.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
Leg End said:
I think it is our fault for expecting Bethesda to be unable to fuck up something as simple as a free game. Thanks for the notice anyway. I'll personally be trying to redeem it a few more times today, and I'll post if it starts to actually work.
You're welcome. And yes, I'll be going to bed soon, so I probably won't notice when ... if it starts working until morning, so someone else giving a heads-up would be appreciated.

EDIT: never mind, got it to work.
 

Leg End

Romans 12:18
Oct 24, 2010
2,948
58
53
Country
United States
Chimpzy said:
EDIT: never mind, got it to work.
Same, except the launcher isn't working for me now, but that's probably just my end. Peachy.
 

Asita

Answer Hazy, Ask Again Later
Legacy
Jun 15, 2011
3,261
1,118
118
Country
USA
Gender
Male
Thanks for the heads up. I've been wanting to give Morrowind a try for some time now, but never got around to grabbing it.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
To any people still interested but who were unable to nab this freebie yesterday, it should work now and the free period has also been extended until March 31st.
 

Asita

Answer Hazy, Ask Again Later
Legacy
Jun 15, 2011
3,261
1,118
118
Country
USA
Gender
Male
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
 

Asita

Answer Hazy, Ask Again Later
Legacy
Jun 15, 2011
3,261
1,118
118
Country
USA
Gender
Male
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
Asita said:
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
I played Morrowind when it was new, and I remember being amazed at the graphics, so I guess take this with a grain of salt, but I think graphical cohesion is more important than 'better graphics'. Most graphic mods I find turn everything into a weird plastic ugliness. Atleast give Morrowind as is a shot first.


You dont need a mod to fix the DLC. You can just turn it off. Unless it is different on the Bethesda launcher, you can just disable the DLC from a menu in the start up. (Why later games dont have it, I dont know, I hate doing DLC when I am not ready for it)
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Asita said:
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
There are a lot of guides out there for the kind of modding you are looking to do. I would check Reddit for the more up-to-date stuff. There are two routes you can go with this: easy and not super optimized, or hard and potentially well optimized. If you want easy you can use the all-in-one Morrowind Overhaul mod, but from what I understand it stopped getting updated years ago. I swapped to a highly modular/complex collection of mods about a year ago that works better, but it took several hours to put together.

Good luck with your first playthrough. I can offer non-spoiler tips if you need them.

OP: I own Morrowind in several different forms already but it is cool that they are doing this.
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Saelune said:
Asita said:
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
I played Morrowind when it was new, and I remember being amazed at the graphics, so I guess take this with a grain of salt, but I think graphical cohesion is more important than 'better graphics'. Most graphic mods I find turn everything into a weird plastic ugliness. Atleast give Morrowind as is a shot first.


You dont need a mod to fix the DLC. You can just turn it off. Unless it is different on the Bethesda launcher, you can just disable the DLC from a menu in the start up. (Why later games dont have it, I dont know, I hate doing DLC when I am not ready for it)
There are a lot of great lore-friendly graphical mods out there but you have to do your research and be very selective of what you pick. I will agree that generally environmental mods risk breaking the consistency/immersion of the world, but it can be done right.
 

Asita

Answer Hazy, Ask Again Later
Legacy
Jun 15, 2011
3,261
1,118
118
Country
USA
Gender
Male
Fappy said:
Asita said:
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
There are a lot of guides out there for the kind of modding you are looking to do. I would check Reddit for the more up-to-date stuff. There are two routes you can go with this: easy and not super optimized, or hard and potentially well optimized. If you want easy you can use the all-in-one Morrowind Overhaul mod, but from what I understand it stopped getting updated years ago. I swapped to a highly modular/complex collection of mods about a year ago that works better, but it took several hours to put together.

Good luck with your first playthrough. I can offer non-spoiler tips if you need them.

OP: I own Morrowind in several different forms already but it is cool that they are doing this.
Been working off of this guide myself, and sticking to the patches and mesh fixes. I'm worried that I might need to try again from scratch though, as people seem to be suggesting that STEP is the superior guide.
 

wings012

Elite Member
Legacy
Jan 7, 2011
856
307
68
Country
Malaysia
While I modded the absolute tits out of FO3 and FO:NV, I never really found a need to apply too many mods to the TES games for whatever reason. Though I commonly use the more merchant gold mod for Morrowind. If I'm going to abuse the system and scam every merchant out of all their gold anyway so I can afford NPC enchanting services, might as well make it more expedient.
 

Hawki

Elite Member
Legacy
Mar 4, 2014
9,651
2,179
118
Country
Australia
Gender
Male
Chimpzy said:
UPDATE 3: the free period has been extended until the 31st, probably because Bethesda kind of made a shitshow yesterday.
...so a Tuesday then. :p
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Asita said:
Fappy said:
Asita said:
Saelune said:
Asita said:
A thought occurs. As best I can tell, Morrowind had (has?) about as strong a modding scene as Skyrim does (did?). For those with more experience with the game, what would be the "must have" mods? I mean obviously there's the patches and official plugins, but what are the other major recommendations?
No such thing as 'must have' mods. Been playing and loving Morrowind since practically when it came out without mods.

If nothing else, play it vanilla first. Why change things with mods when you don't even know what you're changing?

I will say though, I make frequent use of the 'ra' console command, which resets everyones positions. Morrowind is a bit more 'static' than later games, but there is this weird bug where everyone sort of drifts from their spots, so I use that command often.
Ordinarily I'm of a similar mind, but Morrowind's graphics aged just enough to make me look into texture/mesh mods. As I'd also like to avoid as much of Bethesda's infamous bugginess as I can, I grabbed what a lot of sources seem to treat as a baseline/boilerplate setup (the Morrowind Code Patch, Morrowind Graphics Extender and a mod organization setup), which a lot of other mods seem predicated on.

Next on the chopping block is likely to be Script Fix, and Texture Fix mods, and probably one of the Delayed Dark Brotherhood mods so I'm not trying to complete the Tribunal expansion concurrently with the main game. So I'm not looking for a Brotherhood of Shadow or Inigo style mod, I'm just trying to get a prettier and more stable game.
There are a lot of guides out there for the kind of modding you are looking to do. I would check Reddit for the more up-to-date stuff. There are two routes you can go with this: easy and not super optimized, or hard and potentially well optimized. If you want easy you can use the all-in-one Morrowind Overhaul mod, but from what I understand it stopped getting updated years ago. I swapped to a highly modular/complex collection of mods about a year ago that works better, but it took several hours to put together.

Good luck with your first playthrough. I can offer non-spoiler tips if you need them.

OP: I own Morrowind in several different forms already but it is cool that they are doing this.
Been working off of this guide myself, and sticking to the patches and mesh fixes. I'm worried that I might need to try again from scratch though, as people seem to be suggesting that STEP is the superior guide.
There was some controversy around the STEP method if I remember correctly. I think one of the original creators ended making his own, very similar guide. Haven't been keeping up with it so idk. I imagine any mod guide written in the last couple years is perfectly fine though so I wouldn't worry about it.